Dungeon Crawl Stone Soup version 0.16.0-11-gd45b091 (webtiles) character file. 0 Alarkh the Grave Robber (level 1, 16/16 HPs) Began as a Mummy Wanderer on Mar 17, 2015. Safely got out of the dungeon. The game lasted 00:00:19 (1 turns). Alarkh the Grave Robber (Mummy Wanderer) Turns: 1, Time: 00:00:19 Health: 16/16 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 4 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Clarity . d - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - Atzi's Papyrus of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 Skills: + Level 2.0 Fighting Level 1.0 Crossbows + Level 1.5 Throwing + Level 2.0 Spellcasting Level 3.0 Necromancy You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Alarkh the Mummy Wanderer. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . ....## ....# ....# ...# #..## #...# ##...# #..@.# #.........# #........# ........## ..##....# ###.## ## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wanderer, began the quest for the Orb. 0 | D:1 | Alarkh set off with: a book of Necromancy, Atzi's Papyrus of Summoning, a scroll of teleportation, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Safely got out of the dungeon.