Dungeon Crawl Stone Soup version 0.16-b1 (webtiles) character file. 1 Alarkh the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Mar 12, 2015. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (63 turns). Alarkh the Conjurer (Mummy Conjurer) Turns: 63, Time: 00:00:16 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History You barely miss the giant newt. The giant newt closely misses you. You miss the giant newt. The giant newt bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Your magical contamination has completely faded away. The jackal closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ####### #...r.### ##.##.h.## ##r.####l.## #<.## ##..# #.r# #.h## #..## ##@.# ##..## ###.# #...####...# ##..r...(..## ##.........# ###..g.....## #.......#..# ....#..##...## . ..##...####†## ... You could see 2 jackals and a giant newt. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 63 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 4