Dungeon Crawl Stone Soup version 0.16-b1 (webtiles) character file. 2 Alarkh the Magician (level 1, 4/13 HPs) Began as a Mummy Wizard on Mar 9, 2015. Safely got out of the dungeon. The game lasted 00:00:33 (252 turns). Alarkh the Magician (Mummy Wizard) Turns: 252, Time: 00:00:33 Health: 4/13 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 0/4 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History You don't have enough magic to cast that spell. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger and wearing a chain mail The magic dart hits the kobold. Press: ? - help, v - describe, . - travel Here: a kobold, wielding a dagger and wearing a chain mail The floor. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The kobold hits you with a dagger. You have escaped! . .### .... #.. #.# ####### ###.# #...#@# #...# #.#.#K# .## #...# #.#.#g# ...###...###g#.#.# #...#.#..##.#.#.# .. #.#.##.##.#.#.# .. #...##.##.#.#.# .. #...##.##.#.#.# #.##...##.##.#.#.# You could see a goblin and a kobold. Vanquished Creatures A bat (D:1) A giant newt (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 99 | D:1 | Reached skill level 1 in Conjurations 252 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 16