Dungeon Crawl Stone Soup version 0.16-b1 (webtiles) character file. 3 Alarkh the Conjurer (level 1, 13/13 HPs) Began as a Mummy Conjurer on Mar 9, 2015. Safely got out of the dungeon. The game lasted 00:00:12 (347 turns). Alarkh the Conjurer (Mummy Conjurer) Turns: 347, Time: 00:00:12 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 3/3 EV: 12 Int: 14 God: Gold: 4 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} d - 2 scrolls of fear {unknown} e - a scroll of enchant armour {unknown} Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.1 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You miscast Magic Dart. The air around you crackles with energy! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Magic restored. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...... #........###### #...... ###............ #.#.#.## ##.#......... #......# #.#.#.###### #......# #.#.#.# ###.##.# ..#.#.# #......# ###.#.###### #......# #......... ###...@# #.#.###.## #......# #.#.###.## #......# #......... #.#.#### #########. #......######### #. #......##......# #. ##..##.#######.# #. #......# #.# #. #......# #.# #. There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 5