Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-4, 6, D:1) a +0 robe (-23, 8, D:1) a +0 club (-12, 17, D:1) a +0 club (-25, 19, D:1) 15 arrows (-31, 21, D:1) a +0 robe (-12, 25, D:1) a +0 club (-47, 26, D:1) 2 fruits (-50, 29, D:1) 24 sling bullets (-22, 33, D:1) a potion of restore abilities (-25, 41, D:1) a +0 pair of gloves (-35, 43, D:1) a cursed -1 club (-4, 47, D:1) a +0 whip (-26, 50, D:1) a +0 club (-8, 52, D:1) a +0 robe (-10, 53, D:1) a +0 dagger (1, 53, D:1) a cursed -2 club (-23, 62, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 10, D:2) a +0 robe (-1, 11, D:2) a +0 leather armour (2, 16, D:2) a +0 short sword (-17, 18, D:2) 5 javelins (-23, 28, D:2) a +0 halberd (-11, 28, D:2) a bread ration (1, 28, D:2) a potion of degeneration (-12, 30, D:2) a beef jerky (7, 32, D:2) 16 bolts (-21, 34, D:2) a +0 dagger (-21, 38, D:2) a +0 spear (8, 38, D:2) 3 javelins (8, 49, D:2) a potion of curing (7, 58, D:2) a +0 leather armour of cold resistance Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 2, D:3) a bat corpse (-3, 7, D:3) a +0 leather armour (11, 9, D:3) 2 throwing nets (13, 9, D:3) a potion of agility (3, 16, D:3) a +0 ring mail (-8, 22, D:3) a giant gecko corpse (-6, 32, D:3) a bat corpse