Dungeon Crawl Stone Soup version 0.16-b1 (webtiles) character file. 5 Alarkh the Magician (level 1, -3/13 HPs) Began as a Mummy Wizard on Mar 8, 2015. Slain by a giant gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (220 turns). Alarkh the Magician (Mummy Wizard) Turns: 220, Time: 00:00:49 Health: -3/13 AC: 2 Str: 10 XL: 1 Next: 66% Magic: 1/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . e - +0 whip rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of noise {unknown} Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 1.0 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History The giant gecko is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The giant gecko misses you. You miss the giant gecko. The giant gecko is heavily wounded. The giant gecko barely misses you. You hit the giant gecko. The giant gecko is severely wounded. The giant gecko bites you. The giant gecko barely misses you. You barely miss the giant gecko. The giant gecko is severely wounded. The giant gecko bites you. You closely miss the giant gecko. The giant gecko is severely wounded. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * The giant gecko bites you. You die... ...P♣P.PPP..P #.#.. #..# PPP.P.P.P♣♣ #.#..##..h ...P.P.P♣ #.#...#... PPP #.#.#.#... #.#.# ... #.# ######### #.# ........########.# .........@.....)..# #######l########## .................. #######..)####..# #...# #.(.# ..... ###.##$ ... . You could see a giant gecko. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 79 | D:1 | Reached skill level 1 in Conjurations 220 | D:1 | Slain by a giant gecko Action || total -------------------------++------- Melee: Whip || 10 Cast: Magic Dart || 10