Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 0 Alarkh the Magician (level 1, 11/11 HPs) Began as an Octopode Wizard on Feb 7, 2015. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Alarkh the Magician (Octopode Wizard) Turns: 1, Time: 00:00:06 HP 11/11 AC 1 Str 6 XL: 1 Next: 0% MP 4/4 EV 12 Int 20 God: Gold 0 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (no shield) rNeg . . . rCorr . b - +0 hat rPois . rRot . (no amulet) rElec . Spirit . (no ring) SustAb . Warding . (no ring) rMut . Stasis . (no ring) Gourm . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 hat (worn) Comestibles d - a bread ration Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Spell assigned to 'a'. Welcome, Alarkh the Octopode Wizard. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a whip. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## #.. ..# ##...#####...## #.............# #......@.)....# ############### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Octopode Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive.