Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 7 Alarkh the Magician (level 2, 15/17 HPs) Began as an Octopode Wizard on Feb 6, 2015. Got out of the dungeon alive. The game lasted 00:00:31 (330 turns). Alarkh the Magician (Octopode Wizard) Turns: 330, Time: 00:00:31 HP 15/17 AC 1 Str 6 XL: 2 Next: 4% MP 6/6 EV 12 Int 20 God: Gold 23 SH 0 Dex 10 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . (no shield) rNeg . . . rCorr . b - +0 hat rPois . rRot . (no amulet) rElec . Spirit . (no ring) SustAb . Warding . (no ring) rMut . Stasis . (no ring) Gourm . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour b - a +0 hat (worn) Comestibles d - a bread ration f - 3 fruits h - a slice of pizza Scrolls a - a scroll of identify {unknown} g - a scroll of recharging {unknown} i - a scroll of remove curse {unknown} Potions e - a potion of haste {unknown} Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 1.0 Unarmed Combat + Level 3.1 Spellcasting + Level 1.3 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The kobold hits you with a short sword. You barely miss the kobold. You grab the kobold. You squeeze the kobold. You kill the kobold! Your Unarmed Combat skill increases to level 1! You have reached level 2! Things that are here: a short sword; a kobold corpse You see here a runed dagger. Things that are here: a club; a rotting goblin corpse There is an escape hatch in the floor here. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.. ### #.. #.# #.. #.# ### #.# #.. #.# #.# #.# ### #.# ######.#####8###.# #@..........>....# ######.#####8##### #.# ### #.# #.# #.# #.# ### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Octopode Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 173 | D:1 | Found a snail-covered altar of Cheibriados. 271 | D:1 | Reached skill level 1 in Unarmed Combat 271 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/6 330 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 14