Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 2 Alarkh the Ruinous (level 1, 8/11 HPs) Began as a Halfling Conjurer on Feb 4, 2015. Got out of the dungeon alive. The game lasted 00:00:45 (84 turns). Alarkh the Ruinous (Halfling Conjurer) Turns: 84, Time: 00:00:45 HP 8/11 AC 2 Str 8 XL: 1 Next: 33% MP 2/2 EV 15 Int 14 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: mutation resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 1.6 Spellcasting + Level 3.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The bat is moderately wounded. The bat hits you. You miss the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you but does no damage. You completely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. You hit the bat. You kill the bat! No target in view! No target in view! You see here a bat corpse. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.... #...# #.... . #######...# ... ...........# ... #######...# .. #.....# #.#### #.#...# #..@.# ####.#.... ####.## #....##### #..# ###.#### ##.###...# ### #..##.### ##.. ##....#######..# ##.........#..# #........###.. #......#..#..# There were no monsters in sight! Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Halfling Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 84 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 3