Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 0 Alarkh the Practitioner (level 1, 16/16 HPs) Began as a Deep Dwarf Healer on Jan 28, 2015. Was a Believer of Elyvilon. Got out of the dungeon alive. The game lasted 00:00:18 (66 turns). Alarkh the Practitioner (Deep Dwarf Healer) Turns: 66, Time: 00:00:18 HP 16/16 AC 3 Str 15 XL: 1 Next: 8% MP 2/2 EV 12 Int 12 God: Elyvilon [**....] Gold 7 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +1 robe rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging, Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Renounce Religion You escaped. You worshipped Elyvilon. Elyvilon was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +1 robe (worn) Magical devices d - a wand of heal wounds (5) Comestibles f - 2 bread rations Potions b - a potion of curing c - a potion of heal wounds Skills: + Level 0.8 Fighting + Level 2.2 Dodging + Level 3.6 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You now have 7 gold pieces. A giant newt comes into view. You hit the giant newt. You kill the giant newt! No target in view! You see here a giant newt corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * ###≈≈≈≈..######..#♣ , , , #≈≈≈≈≈.#....#'##♣ , ,########........♣ ≈≈ , ..............♣♣ .............♣♣ * ≈≈≈≈.........♣♣ ,............♣♣ * ≈≈≈≈≈≈≈.....♣ * ≈≈≈≈≈≈..@.♣♣♣ ##........♣ ####♣♣♣♣♣♣ There were no monsters in sight! Vanquished Creatures A giant newt (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Deep Dwarf Healer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 66 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 1