Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 0 Alarkh the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Wizard on Jan 25, 2015. Got out of the dungeon alive. The game lasted 00:00:42 (1 turns). Alarkh the Ogre Mage (Ogre Wizard) Turns: 1, Time: 00:00:43 HP 16/16 AC 3 Str 11 XL: 1 Next: 0% MP 4/4 EV 9 Int 17 God: Gold 0 SH 0 Dex 8 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (shield restricted) rPois . rRot . b - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a meat ration Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 0.0 Throwing - Level 1.7 Dodging - Level 1.5 Stealth - Level 3.6 Spellcasting - Level 0.6 Conjurations Level 0.6 Summonings Level 0.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Spell assigned to 'a'. Welcome, Alarkh the Ogre Wizard. Will you prevail where others failed? Will you get the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# +.@.# +...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Ogre Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive.