Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-8, 3, D:1) a +0 mace (43, 4, D:1) 16 stones (33, 5, D:1) a +0 dagger (-11, 6, D:1) a cursed +0 robe (36, 7, D:1) 14 poisoned sling bullets (2, 19, D:1) a +0 dagger (3, 19, D:1) a stone (25, 20, D:1) 14 gold pieces (0, 21, D:1) a stone (-2, 22, D:1) a stone (25, 22, D:1) 16 gold pieces (-4, 23, D:1) a +0 dagger (-3, 23, D:1) a stone (-2, 24, D:1) 24 stones (-1, 24, D:1) a stone (-6, 35, D:1) a +0 whip (-5, 35, D:1) a +0 club (16, 35, D:1) a +0 whip (18, 35, D:1) 9 arrows (12, 37, D:1) a +1 ring mail of cold resistance (-11, 56, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) 18 arrows (-32, 2, D:2) 22 arrows (-1, 6, D:2) a quokka corpse (skeletalised by now) (14, 7, D:2) a +0 cloak (-21, 11, D:2) a bolt (-14, 11, D:2) 2 bolts (-29, 14, D:2) a stone (-31, 15, D:2) a stone (-30, 15, D:2) a stone (-30, 16, D:2) a stone (12, 16, D:2) 19 poisoned needles (-1, 23, D:2) a +0 leather armour (0, 29, D:2) a +0 leather armour (-32, 35, D:2) a cursed -2 halberd (20, 38, D:2) a +0 club (-21, 41, D:2) a +0 short sword (-27, 42, D:2) a cursed +0 club (-19, 42, D:2) 3 stones (-30, 43, D:2) 20 arrows (15, 48, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +2 mace of protection a +0 scale mail (9, 4, D:3) a scroll of identify (9, 9, D:3) a +0 club (-2, 10, D:3) a giant cockroach corpse (rotten by now) (9, 10, D:3) a +0 dagger a +0 robe (-4, 14, D:3) a giant mite corpse (rotten by now) (-3, 14, D:3) a green rat corpse (rotten by now) (0, 14, D:3) a worm corpse (rotten by now) (-2, 22, D:3) 15 gold pieces a sewer (0, 0, Sewer) 14 gold pieces (1, 0, Sewer) 8 gold pieces (5, 0, Sewer) an uncursed staff of earth (6, 0, Sewer) 10 gold pieces (0, 12, Sewer) a bolt (1, 13, Sewer) a bolt (3, 16, Sewer) 3 bolts (3, 24, Sewer) a kobold corpse (3, 25, Sewer) a +0 whip a jackal corpse (2, 26, Sewer) a jackal skeleton