Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 2 Alarkh the Bolt Thrower (level 1, 13/13 HPs) Began as an Octopode Hunter on Jan 17, 2015. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:19 (215 turns). Alarkh the Bolt Thrower (Octopode Hunter) Turns: 215, Time: 00:00:19 HP 13/13 AC 1 Str 11 XL: 1 Next: 40% MP 1/1 EV 12 Int 13 God: Gold 13 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . e - +2 whip (elec) rCold . . . Clarity . (no shield) rNeg . . . rCorr . (helmet restricted) rPois . rRot . (no amulet) rElec . Spirit . (no ring) SustAb . Warding . (no ring) rMut . Stasis . (no ring) Gourm . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand weapons a - a +0 short sword b - a +1 hand crossbow e - a +2 whip of electrocution (weapon) Missiles c - 20 bolts Comestibles f - a bread ration Potions d - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting + Level 0.8 Short Blades - Level 4.0 Crossbows - Level 2.0 Dodging - Level 1.3 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History a dagger; 4 stones Found a ring mail. A kobold comes into view. It is wielding a short sword. You see here a glowing whip. e - a glowing whip Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. e - a +2 whip of electrocution (weapon) You hit the kobold. You kill the kobold! No target in view! Key pressed, stopping explore. Found a stone staircase leading down. There is a stone staircase leading down here. Found an escape hatch in the floor. You now have 13 gold pieces (gained 9). A goblin comes into view. A goblin is nearby! A goblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##. ... #.. ....#..# ..# .... #.# #...## #.# #.g... #######.####...###### .....................# ####.### #@# #.#....####.# #...........# #.####.###### #.# #......# #.# #.####.# #.# ##.####.#### ######.# #............ #......# #.##......### You could see a goblin (sleeping). Vanquished Creatures 3 kobolds (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Octopode Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 215 | D:1 | Quit the game Action || total -------------------------++------- Melee: Whip || 1 Short sword || 1 Fire: Hand crossbow || 3