Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 0 Alarkh the Vexing (level 1, 13/13 HPs) Began as an Octopode Arcane Marksman on Jan 17, 2015. Got out of the dungeon alive. The game lasted 00:00:15 (8 turns). Alarkh the Vexing (Octopode Arcane Marksman) Turns: 8, Time: 00:00:15 HP 13/13 AC 1 Str 10 XL: 1 Next: 0% MP 2/2 EV 12 Int 15 God: Gold 0 SH 0 Dex 11 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . (no shield) rNeg . . . rCorr . (helmet restricted) rPois . rRot . (no amulet) rElec . Spirit . (no ring) SustAb . Warding . (no ring) rMut . Stasis . (no ring) Gourm . (no ring) MR ..... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 hand crossbow (weapon) Missiles c - 20 bolts (quivered) Comestibles f - a bread ration Books d - a book of Debilitation Spells Type Level *Corona Hexes 1 Slow Hexes 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Cause Fear Hexes 4 Leda's Liquefaction Hexes/Earth 4 Skills: - Level 1.0 Fighting + Level 2.0 Crossbows - Level 2.0 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Spell assigned to 'a'. Welcome, Alarkh the Octopode Arcane Marksman. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 15 stones. Found a staircase leading out of the dungeon. You open the door. A kobold comes into view. Found a scroll labeled ITIELI PNAREI. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ...# ..? .K .# ######'# #......# #(@....# #......# ######## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Octopode Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 8 | D:$ | Got out of the dungeon alive.