Alarkh Level 1 of the Dungeon (0, 0, D:1) 12 arrows (9, 8, D:1) a +0 club (10, 8, D:1) a +0 club (-10, 9, D:1) a +2 pair of gloves (2, 11, D:1) a +0 hunting sling (41, 11, D:1) a +0 short sword (35, 14, D:1) a +0 mace (39, 16, D:1) a +0 club (-6, 18, D:1) a rotting rat corpse (10, 19, D:1) 18 stones (21, 20, D:1) 20 bolts (16, 22, D:1) 30 stones (5, 26, D:1) 23 stones (22, 30, D:1) a +0 short sword (32, 33, D:1) a +0 dagger (-2, 36, D:1) 20 stones (8, 39, D:1) 13 stones (26, 55, D:1) a +0 club (39, 55, D:1) a +0 hunting sling (44, 57, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a scroll of identify (-2, 5, D:2) a scroll of teleportation (-25, 10, D:2) 12 gold pieces (-43, 13, D:2) a stone (-44, 15, D:2) a +0 ring mail (-40, 15, D:2) a +0 hunting sling a +0 club 14 stones a goblin skeleton (-28, 16, D:2) a +0 spear (5, 18, D:2) a +0 club a goblin corpse (-21, 22, D:2) a +1 robe of positive energy a +0 club (0, 25, D:2) a bat corpse (5, 30, D:2) a +0 plate armour (-3, 33, D:2) a +0 short sword