Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 18 Alarkh the Cudgeler (level 2, 14/22 HPs) Began as a Mummy Death Knight on Dec 28, 2014. Was a Follower of Yredelemnul. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:34 (263 turns). Alarkh the Cudgeler (Mummy Death Knight) Turns: 263, Time: 00:00:34 HP 14/22 AC 3 Str 16 XL: 2 Next: 48% MP 2/2 EV 10 Int 10 God: Yredelemnul [*.....] Gold 15 SH 0 Dex 11 Spells: 0 memorised, 1 level left rFire x . . SeeInvis . a - +1 mace rCold + . . Clarity . b - +0 leather armour rNeg + + + rCorr . (no shield) rPois + rRot + (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: Animate Remains, Renounce Religion You were on level 1 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Skills: - Level 2.0 Fighting + Level 2.5 Maces & Flails - Level 0.7 Armour - Level 0.7 Dodging - Level 2.4 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Yredelemnul accepts your kill. There is an open door here. Items here: %%% ) a whip; a kobold corpse; a jackal corpse; a jackal corpse You offer a prayer to Yredelemnul. Yredelemnul is aware of your devotion. A bat comes into view. You see here a hobgoblin corpse. A bat is nearby! A bat is nearby! A bat is nearby! The bat barely misses you. You hit the bat but do no damage. The bat hits you. The bat hits you but does no damage. The bat misses you. You hit the bat. You kill the bat! Yredelemnul accepts your kill. No target in view! A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#..##.⌠.##..#.# ..##..##.##...#.# ..##...#+#....#.# ..##.#..+.....#.# ..##.##...###.#.# ..........[....># # ..##.###.####.##########.# ...#.# #.# ##.###......#.# ##...# #.# #..%.@........# ##..# #.# #...##......## #..# #.# #...##.)....# ####.# #.# ######b.....# .###.# #.# #......# ..##.###.########......#####..# .8##........................... '####.##.#######............... ....#.##.# #.############# You could see a bat. Vanquished Creatures 6 bats (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A giant newt (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Death Knight, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 159 | D:1 | Reached XP level 2. HP: 15/22 MP: 2/2 263 | D:1 | Quit the game Action || total -------------------------++------- Melee: Mace || 44