Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 0 Alarkh the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on Dec 1, 2014. Slain by a jackal (3 damage) ... on Level 2 of the Dungeon. The game lasted 00:00:37 (91 turns). Alarkh the Magician (Mummy Wizard) Turns: 91, Time: 00:00:37 HP 0/13 AC 2 Str 10 XL: 1 Next: 8% MP 0/4 EV 12 Int 17 God: Gold 7 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . d - +0 whip rCold + . . Clarity . a - +0 robe rNeg + + + rCorr . (no shield) rPois + rRot + b - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal closely misses you. Your magical contamination has completely faded away. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ... #. .#.# #.#####..... #............ #...........# #............ #...........# #@....# #h.##.# #.... ##..... .#....# .##### .+ .# . You could see a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 91 | D:2 | Slain by a jackal Action || total -------------------------++------- Melee: Whip || 3 Cast: Magic Dart || 7