Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file. 7 Alarkh the Magician (level 1, -1/13 HPs) Began as a Mummy Wizard on Nov 13, 2014. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on Level 1 of the Dungeon. The game lasted 00:01:00 (679 turns). Alarkh the Magician (Mummy Wizard) Turns: 679, Time: 00:01:00 HP -1/13 AC 2 Str 10 XL: 1 Next: 83% MP 0/4 EV 12 Int 17 God: Gold 16 SH 0 Dex 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + rCorr . (no shield) rPois + rRot + b - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 1.3 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History The hobgoblin is heavily wounded. The hobgoblin closely misses you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. The hobgoblin misses you. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You miscast Magic Dart. Wisps of smoke drift from your hands. The hobgoblin misses you. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You completely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You die... #.# #.# #.# #.# #.# #.# #b# #g# #@# #g# #.# #.# ####.## #.....# ##.#..# . #.#..# ... #.#..###..##.# You could see 2 hobgoblins and a bat. Vanquished Creatures 2 goblins (D:1) 2 giant cockroaches (D:1) A giant gecko (D:1) A giant newt (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Alarkh, the Mummy Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 142 | D:1 | Reached skill level 1 in Conjurations 679 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 25