Alarak Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -1, D:1) a hobgoblin corpse (skeletalised by now) (9, -1, D:1) 6 poisoned darts (15, -28, D:1) a bat skeleton (17, -36, D:1) a +0 mace (19, -31, D:1) a +0 dagger (19, 0, D:1) a +0 dagger 3 stones a kobold skeleton (20, -13, D:1) a flux talisman (26, -16, D:1) a ball python skeleton (34, -30, D:1) a +0 dagger (39, -13, D:1) a rat skeleton (40, -13, D:1) a +0 dagger (40, -11, D:1) a jackal skeleton (46, -9, D:1) a bat skeleton (49, -8, D:1) a frilled lizard corpse (skeletalised by now) (52, -8, D:1) a +0 mace Level 2 of the Dungeon [Shop] Doqaammec's Antique Weapon Boutique the +10 hand axe "Orb Guardian's Doom" {holy, Fly rPois rN+} (1822 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. a +0 sling (37 gold) a +0 club (25 gold) a +3 war axe of electrocution (642 gold) the +8 arc blade {discharge, rElec} (1500 gold) rElec: It insulates you from electricity. the +9 falchion of the Ghost {freeze, *Corrode rN+ Str+2 Dex+7} (1872 gold) Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 spear (75 gold) a +1 rapier of electrocution (425 gold) (0, 0, D:2) an adder corpse