Alarak Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (1, -15, D:1) a rat skeleton (1, 4, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (2, 16, D:1) a +0 dagger (3, -7, D:1) a ball python skeleton (5, 12, D:1) a hobgoblin corpse (skeletalised by now) (11, -7, D:1) a +0 club a goblin corpse (12, -8, D:1) 4 stones a +0 short sword a kobold corpse (14, 15, D:1) a +0 spear (28, 15, D:1) 3 stones (29, 7, D:1) a +0 buckler (29, 19, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 stones (3, -1, D:2) a scroll of teleportation (3, 2, D:2) a +0 club (3, 3, D:2) a hobgoblin corpse (3, 6, D:2) a +0 club a +0 dagger a goblin corpse a ball python corpse (4, 2, D:2) a +0 dagger a kobold corpse a ball python corpse (4, 10, D:2) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (6, -4, D:2) a +0 leather armour (6, 1, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (10, 1, D:2) a potion of enlightenment