Alarak Level 1 of the Dungeon (15, -7, D:1) a +1 dagger of speed 5 stones (17, -6, D:1) a +0 dagger 2 stones (35, -15, D:1) 9 gold pieces (39, -4, D:1) a +0 great sword (50, -35, D:1) a +0 short sword a stone (60, -26, D:1) a +0 shortbow Level 2 of the Dungeon (0, 0, D:2) 16 stones (0, 6, D:2) a +0 club 3 stones (4, 0, D:2) a +0 hand axe (14, -5, D:2) a +0 dagger (33, 6, D:2) a +0 whip (39, 23, D:2) a +0 club (41, 10, D:2) a +0 club Level 3 of the Dungeon [Shop] Leleclic's Weapon Boutique the +4 long sword of the Stork {vamp, rCorr Str-2 Dex+6} (566 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your dexterity (+6). It protects you from acid and corrosion. the +6 glaive "Killer Bee's Doom" {flame, rC+} (612 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. 5 curare-tipped darts (33 gold) 15 stones (16 gold) a +0 rapier (44 gold) a +0 rapier (44 gold) a +0 war axe (38 gold) 15 stones (16 gold) 5 boomerangs (27 gold) a +0 club (11 gold) a +0 spear (33 gold) a +0 dagger (22 gold) 2 curare-tipped darts (13 gold) (0, 0, D:3) 16 sling bullets (19, 16, D:3) a +0 hand axe (21, 21, D:3) 20 sling bullets (22, -2, D:3) 24 arrows (22, 18, D:3) a +0 hunting sling (24, 19, D:3) a +0 whip 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 10, D:4) a manual of Maces & Flails (5, 5, D:4) a +0 club (still there?) a +0 chain mail (still there?) (5, 6, D:4) a +0 mace (still there?) a +0 ring mail (still there?) (7, 9, D:4) a +0 leather armour (8, 10, D:4) a +2 whip of venom a kobold corpse