Akransas Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 23, D:1) 4 stones (7, -12, D:1) a +0 dagger (7, 4, D:1) a +0 dagger (7, 20, D:1) a +0 short sword (9, 36, D:1) a +0 scale mail (20, -2, D:1) a stone (38, 47, D:1) a +0 short sword 4 stones (42, 6, D:1) a +0 spear (44, 1, D:1) a +0 mace (54, 7, D:1) 5 large rocks (55, 33, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Sastib's Antique Weapon Boutique a +0 sling (40 gold) a +0 falchion (81 gold) a +0 dagger (54 gold) a +0 dagger (54 gold) a +0 hand axe (81 gold) the +11 dagger of the Pillar {elec, *Rage rN++ Dex+2} (2149 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 flail (94 gold) a +0 falchion (81 gold) (0, 0, D:2) a stone a +0 dagger (1, -1, D:2) a +0 hand axe 5 poisoned darts (4, -38, D:2) a +0 leather armour (4, -6, D:2) 2 stones a +0 whip (11, -23, D:2) a +0 robe (16, -14, D:2) 5 stones a +0 club (18, -13, D:2) a +0 club (44, -32, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (9, 8, D:3) a +0 hammer (19, 12, D:3) a +0 club (19, 13, D:3) a +0 robe (22, 37, D:3) a +0 whip (25, 10, D:3) a +0 spear (29, 11, D:3) a +0 quarterstaff (29, 12, D:3) a +0 short sword (30, 9, D:3) a +0 dagger (35, 19, D:3) a +0 dagger (45, 23, D:3) 5 stones (46, 23, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Zujoruh's Assorted Antiques a phantom mirror (680 gold) a +2 morningstar of freezing (326 gold) a potion of might (68 gold) a +0 trident (59 gold) a box of beasts (680 gold) a potion of haste (170 gold) a scroll of fear (68 gold) a scroll of enchant armour (127 gold) (0, 0, D:4) 2 javelins (17, -1, D:4) a +0 leather armour (18, -3, D:4) 7 stones (20, 2, D:4) a +0 dagger (21, 2, D:4) a +0 mace a boomerang (25, -18, D:4) 5 stones (27, -23, D:4) a +0 leather armour a +0 flail (28, -22, D:4) a +0 ring mail (29, -25, D:4) a +0 robe a +0 whip (29, -23, D:4) a +0 chain mail a +0 short sword (30, -19, D:4) a +0 club (34, -6, D:4) a +0 sling (35, -22, D:4) a +0 club a +0 hand axe (35, -16, D:4) a +0 flail (39, -42, D:4) a stone (50, -31, D:4) a +0 robe (59, -9, D:4) 6 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour (5, -25, D:5) the +2 hand axe "Akransas's Foe" {flame, *Corrode Fly Dex+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+7). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (6, -17, D:5) a +0 war axe (7, -26, D:5) a +0 whip (7, -19, D:5) a +0 mace (8, -20, D:5) a +0 club (12, 10, D:5) a +0 whip (14, -18, D:5) a +0 dagger (23, 1, D:5) a +0 ring mail a +0 whip (24, -7, D:5) 3 stones (33, 6, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) 2 gold pieces (0, 2, D:6) an atropa-tipped dart (5, 26, D:6) a howler monkey corpse (6, 2, D:6) an atropa-tipped dart a potion of ambrosia (6, 23, D:6) a +0 leather armour a +0 flail an orc corpse (6, 24, D:6) a +3 mace a +0 club an orc corpse an orc corpse (7, 2, D:6) an atropa-tipped dart (8, 13, D:6) a potion of brilliance (10, 20, D:6) 11 gold pieces (10, 30, D:6) a +0 short sword (11, 8, D:6) a +0 ring mail (12, 2, D:6) a +0 robe (12, 7, D:6) 3 poisoned darts (13, 2, D:6) a +0 whip a +0 short sword 5 poisoned darts (13, 3, D:6) a +0 short sword (14, 2, D:6) a +0 whip 2 stones a +0 short sword a +1 antimagic dagger a +0 whip (21, 2, D:6) a +0 mace a +0 mace (22, 10, D:6) a +0 giant club (23, 2, D:6) a +3 whip of venom (23, 11, D:6) a +0 plate armour 5 stones a +0 dagger a +0 club (24, 3, D:6) a +0 robe a +0 dagger a +0 short sword (24, 11, D:6) a +0 sling (25, 3, D:6) a +0 dagger (25, 4, D:6) a +0 sling a +0 ring mail a +0 club (26, 3, D:6) a +0 falchion (35, 17, D:6) a scroll of magic mapping (35, 20, D:6) 6 stones (36, -3, D:6) a +0 leather armour (38, 7, D:6) a +0 scythe