Akransas Level 1 of the Dungeon (0, 0, D:1) 4 stones (3, -5, D:1) a +0 dagger (10, 0, D:1) a +0 club (19, 1, D:1) a +0 whip (23, 9, D:1) a +0 sling (25, 19, D:1) a +0 hand axe (26, 33, D:1) 6 stones (27, 29, D:1) a +0 robe (29, 31, D:1) a +0 dagger (51, 2, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 flail (5, -14, D:2) a stone (15, -12, D:2) a +0 short sword (17, -3, D:2) 4 stones (20, 19, D:2) a +0 club (23, 21, D:2) a +0 short sword 5 stones (29, -27, D:2) a +0 club (30, -16, D:2) a +0 short sword (33, -16, D:2) a +0 flail (33, 19, D:2) 3 boomerangs (35, 1, D:2) a +0 ring mail (58, -15, D:2) a +0 short sword (59, -9, D:2) a +0 halberd (59, -8, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (6, -11, D:3) a staff of poison (8, -15, D:3) a +0 robe (12, -12, D:3) a +0 dagger 4 stones (14, -42, D:3) a +0 robe (15, -43, D:3) 2 boomerangs (24, 1, D:3) a +0 ring mail (26, -33, D:3) a +0 dagger a +0 leather armour a +0 robe (33, -15, D:3) a +0 robe (36, -10, D:3) a +0 flail a +0 flail (37, -11, D:3) a +0 spear a +0 whip (38, -11, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) 3 stones (7, -48, D:4) a +0 whip (10, -30, D:4) a +0 club (12, -16, D:4) 7 stones (14, -51, D:4) a +0 club (14, -50, D:4) a +0 whip (16, -51, D:4) a +0 whip (18, -6, D:4) a +0 club (23, -6, D:4) a +0 club (32, -36, D:4) a +0 short sword (35, -9, D:4) a +0 club (37, -12, D:4) a +0 pair of gloves (40, -38, D:4) a +0 shortbow (53, -18, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Jiamoth's Jewellery Shoppe the ring of the Mage {Wiz Archmagi} (765 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a +4 ring of evasion (540 gold) a ring of protection from fire (375 gold) an amulet of the acrobat (450 gold) a ring of see invisible (225 gold) a +4 ring of protection (540 gold) a +6 ring of intelligence (540 gold) a +6 ring of intelligence (540 gold) the ring of the Kangaroo {Contam rN+ Str+6 Dex+3 SInv} (781 gold) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (9, -4, D:5) a +0 club (19, -51, D:5) 4 stones (20, -38, D:5) the +5 scale mail of Goridybar {Harm rCorr Int+4} Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (23, -18, D:5) a +0 leather armour (38, -17, D:5) a +0 glaive (42, -4, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) 7 stones (2, -18, D:6) a +0 spear (10, -15, D:6) a +0 giant spiked club (12, -27, D:6) 24 gold pieces (28, 12, D:6) a +0 falchion (40, -37, D:6) 6 stones (40, -1, D:6) a +0 pair of boots (45, -28, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +1 whip of freezing a +0 scale mail (1, 7, D:7) 4 stones (9, -3, D:7) 9 stones (15, 49, D:7) a +0 pair of boots (20, 45, D:7) a +0 shortbow (24, 53, D:7) a +0 short sword (25, 1, D:7) a book of the Moon (27, 33, D:7) a +0 leather armour a +0 falchion (31, 12, D:7) 9 stones (56, 29, D:7) a +0 pair of gloves (63, -6, D:7) 5 stones (68, 30, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a scroll of butterflies (2, -2, D:8) a +0 leather armour (3, 0, D:8) a +0 hand axe a +0 leather armour an orc corpse (3, 1, D:8) a +0 club a +0 ring mail an orc corpse (4, 0, D:8) a +0 mace of protection (still there?) a +0 leather armour (still there?) (22, -9, D:8) a +0 short sword 2 stones a +0 dagger a kobold corpse a kobold corpse (25, -5, D:8) a +0 club a +0 club 3 stones a +0 club a +0 dagger a kobold corpse a kobold corpse the Ecumenical Temple