Akransas Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 29, D:1) a +0 dagger (13, 24, D:1) a +0 hunting sling (16, 17, D:1) a +0 whip (19, 11, D:1) a +0 whip (46, -2, D:1) 27 stones (50, 28, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -10, D:2) 18 arrows (6, 5, D:2) 20 stones (8, -5, D:2) 19 sling bullets (10, 12, D:2) an uncursed amulet of rage (22, -15, D:2) a +0 dagger (23, -16, D:2) a +0 ring mail (23, -4, D:2) 19 sling bullets (23, 4, D:2) 16 arrows (25, 20, D:2) a +0 robe (29, -3, D:2) a +0 club a +1 robe of cold resistance (31, -9, D:2) a +0 dagger (35, 15, D:2) 22 bolts (51, -13, D:2) 26 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -10, D:3) a +0 robe (4, -16, D:3) a +0 scale mail (4, 14, D:3) 23 stones (7, -20, D:3) a +0 dagger (8, -18, D:3) a stone (13, -16, D:3) a +0 falchion a +0 club a +0 flail of protection a +0 scale mail (20, -4, D:3) 33 arrows (31, -5, D:3) a stone (32, -4, D:3) a cursed -1 short sword a +0 blowgun 17 poisoned needles (33, -5, D:3) a stone (33, 6, D:3) 17 sling bullets (35, -5, D:3) a stone (36, -4, D:3) 27 bolts (37, -8, D:3) 18 bolts (38, -7, D:3) a +0 club (38, -3, D:3) a +0 whip 18 stones (39, -4, D:3) a +0 club (39, 4, D:3) an uncursed ring of magical power a +0 leather armour Level 4 of the Dungeon [Shop] Teeck's Magic Scroll Shop a scroll of summoning (133 gold) a scroll of brand weapon (280 gold) a scroll of amnesia (49 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) (0, 0, D:4) a +0 long sword (1, 8, D:4) a +0 war axe (3, -3, D:4) a +0 quarterstaff (8, 7, D:4) a +0 robe (11, 7, D:4) a scroll of teleportation (15, 2, D:4) 21 stones (24, -12, D:4) a +0 plate armour (24, -1, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Awiggo Xure's Antique Weapon Shop a +0 battleaxe (136 gold) a +0 short sword (63 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (1428 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 mace (63 gold) a cursed -3 fustibalus (2 gold) a +0 battleaxe (136 gold) a +0 club (21 gold) a +0 flail (73 gold) a +0 halberd of venom (142 gold) (2, -15, D:5) a +0 trident (31, 32, D:5) a +0 ring mail (37, 11, D:5) a +0 dagger a +0 scale mail (41, 24, D:5) a +0 dagger a +0 robe (44, 23, D:5) a +0 short sword a +0 leather armour (49, -10, D:5) a +0 spear (unseen) (50, -10, D:5) a gnoll corpse (51, -10, D:5) a +0 whip (unseen) (52, 2, D:5) a +0 mace (54, 24, D:5) 16 bolts (57, -11, D:5) an adder skeleton (57, 27, D:5) the +8 whip of the Extremely Mad {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail