Ajdolov Level 1 of the Dungeon (3, 0, D:1) a +0 short sword 2 stones (5, -13, D:1) a +0 club (7, 12, D:1) 6 boomerangs (9, -28, D:1) a +0 whip (20, 5, D:1) a +0 dagger 5 stones (25, -27, D:1) 13 stones (25, -23, D:1) a +0 dagger 2 stones (27, -23, D:1) a +0 club (28, -21, D:1) a +0 ring mail (31, 2, D:1) 26 stones (32, -11, D:1) 24 stones (32, 8, D:1) a +0 robe (34, -19, D:1) a potion of heal wounds (40, -25, D:1) 30 stones Level 2 of the Dungeon [Shop] Tyxzatze's Jewellery Boutique an amulet of faith (560 gold) an amulet of regeneration (420 gold) the ring of the Puckish Pear {rPois rC+ Dex+6} (1073 gold) [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. rPois: It protects you from poison. a +4 ring of evasion (504 gold) the ring "Toihorph" {rPois rF+ rC+ MP+9 Dex-4} (751 gold) [ring of protection from fire] Dex: It affects your dexterity (-4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). the ring "Qedom" {Wiz Will+} (596 gold) [ring of wizardry] It improves your spell success rate. Will: It increases your willpower. a +4 ring of protection (504 gold) a ring of magical power (280 gold) (1, -15, D:2) a +0 robe (19, -10, D:2) a +0 flail (25, -19, D:2) a +0 dagger a +0 hunting sling (28, 14, D:2) a +0 dagger (29, -13, D:2) a +0 club (30, -13, D:2) a +0 club (still there?) 3 stones (still there?) (30, 20, D:2) 17 stones (34, 22, D:2) a +0 hand axe (35, -32, D:2) a potion of degeneration (39, -7, D:2) a potion of attraction (49, -37, D:2) a potion of lignification (50, -38, D:2) a +0 club (57, -36, D:2) a +0 robe (59, -2, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (0, 0, D:3) 21 stones (5, 27, D:3) a +0 dagger (15, 29, D:3) a +0 whip a +0 scale mail (20, 38, D:3) a +0 hand axe a +0 leather armour (21, 19, D:3) a potion of magic (22, 38, D:3) a +0 giant club (25, 30, D:3) the +4 barding of Fun and Games {Regen+ Int+4} Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. (27, 27, D:3) 2 stones a +0 short sword (28, 41, D:3) a +0 dagger (28, 60, D:3) a +0 dagger 4 stones (29, 24, D:3) 25 stones (30, 24, D:3) a +0 mace a +0 chain mail (30, 25, D:3) a +0 trident (30, 26, D:3) a +0 mace (32, 29, D:3) a +0 dagger (36, 31, D:3) a potion of haste (37, 38, D:3) a +0 dagger a +0 robe (38, 15, D:3) a +0 chain mail a +0 mace (39, 35, D:3) a +0 dagger (40, 14, D:3) a +0 whip (40, 26, D:3) a potion of brilliance (42, 33, D:3) 16 stones Level 4 of the Dungeon (0, 0, D:4) 12 stones (6, -5, D:4) a +0 ring mail (8, -27, D:4) a +0 short sword a +0 ring mail (16, -31, D:4) a +0 short sword a +0 dagger a +0 club (18, -25, D:4) 2 potions of curing (24, 1, D:4) a +0 whip (25, 2, D:4) a +0 club (30, 1, D:4) a +0 dagger a +0 club (31, 3, D:4) a +0 club (34, -10, D:4) a +0 club (35, 4, D:4) a +0 giant spiked club (37, -11, D:4) a potion of brilliance (37, 4, D:4) a +1 short sword of venom 3 stones (40, -22, D:4) 3 javelins (48, 1, D:4) a +0 dagger a goblin corpse (49, 12, D:4) a +0 robe (50, -6, D:4) a ball python skeleton (51, 1, D:4) a quokka skeleton (54, -23, D:4) a +0 war axe an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (12, -1, D:5) 16 gold pieces (16, -6, D:5) a +0 scale mail