Ajdolov Level 1 of the Dungeon (8, -23, D:1) a +0 hunting sling (12, 2, D:1) a +0 leather armour (13, -3, D:1) a +0 club a stone (20, -33, D:1) a +0 spear (30, 0, D:1) a +0 short sword (36, -30, D:1) a +1 dagger of venom (39, 9, D:1) a +0 dagger (39, 10, D:1) a +0 club (40, -11, D:1) a staff of cold (41, 8, D:1) a scarf of shadows (51, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -25, D:2) a +0 trident (14, -22, D:2) a +0 club (26, -15, D:2) a +0 short sword (27, -17, D:2) a +0 robe (28, -16, D:2) 23 stones (28, -12, D:2) a +0 club (30, -16, D:2) a +0 dagger (31, -17, D:2) a +0 robe (32, -20, D:2) a +0 club (32, -16, D:2) a +0 short sword 2 stones (32, 17, D:2) a +0 dagger (33, -1, D:2) the +8 whip "Ogrebane" {protect, *Noise rF+++ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It renders you almost immune to fire. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (43, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 hunting sling (3, -21, D:3) a +0 hunting sling of flaming (4, -18, D:3) a +0 long sword (5, 1, D:3) a +0 club a +0 dagger a +0 club a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (6, 0, D:3) a +0 club a +0 hunting sling a goblin skeleton (8, -15, D:3) a +0 dagger (still there?) a goblin skeleton (still there?) (8, 1, D:3) 4 large rocks (8, 7, D:3) a +0 club (9, -16, D:3) 10 stones (9, 0, D:3) 4 large rocks (11, -13, D:3) 14 stones (11, 13, D:3) a +0 short sword (13, 7, D:3) a rat skeleton