Ajdolov Level 1 of the Dungeon (4, 4, D:1) 17 stones (5, -2, D:1) a +0 short sword (7, -2, D:1) a stone (10, -1, D:1) 3 stones (15, 17, D:1) 2 stones (16, 21, D:1) a stone (17, 10, D:1) a +0 mace (17, 19, D:1) a stone (19, 18, D:1) a +0 whip (19, 19, D:1) a stone (20, 8, D:1) 20 sling bullets (26, 22, D:1) 15 stones (27, 32, D:1) a +0 club (28, 0, D:1) a +0 dagger (30, 9, D:1) a +0 dagger (39, 18, D:1) 16 stones (43, -1, D:1) a +0 robe (43, 6, D:1) 15 stones (44, -6, D:1) 16 arrows (44, 31, D:1) a +0 club (45, 18, D:1) a stone (47, 20, D:1) a stone (48, 19, D:1) a +0 dagger (50, 18, D:1) a +0 pair of gloves (55, -7, D:1) a +0 whip (57, 1, D:1) a +0 club (60, -3, D:1) 21 arrows Level 2 of the Dungeon (2, 13, D:2) a +0 dagger (3, 15, D:2) a +0 leather armour (8, -8, D:2) a stone (9, -8, D:2) a stone (17, 4, D:2) a +0 robe (28, 16, D:2) 27 stones (29, 0, D:2) a cursed +0 dagger (30, -3, D:2) a +0 club (37, -3, D:2) 24 stones (38, 1, D:2) a +0 club (39, -18, D:2) 21 stones (43, 10, D:2) a +0 dagger (44, 25, D:2) a +0 short sword a stone (45, 14, D:2) 11 stones (45, 21, D:2) a stone (45, 22, D:2) a stone (45, 23, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -10, D:3) 18 stones (12, -8, D:3) 6 javelins (13, 1, D:3) a +0 club (14, 5, D:3) 22 arrows (19, -18, D:3) a +0 mace (21, -19, D:3) a +2 quarterstaff of chaos (21, 22, D:3) a +0 ring mail (25, 7, D:3) a +0 dagger (26, 24, D:3) a +0 dagger (26, 25, D:3) a stone (27, 25, D:3) a stone (28, 25, D:3) a stone (30, -4, D:3) a +0 dagger (30, 25, D:3) a +0 scythe a +0 robe (31, -4, D:3) 19 arrows (33, -5, D:3) 30 stones (33, 15, D:3) a cursed -3 short sword (39, 9, D:3) a +0 dagger a +0 robe a cursed -1 whip a +0 leather armour (40, 8, D:3) a +0 war axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (5, 14, D:4) a +0 giant club (5, 15, D:4) 6 bolts (33, -23, D:4) a +0 falchion (42, -18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 28 stones (5, -2, D:5) a +0 giant club (7, 20, D:5) a +0 glaive (12, 38, D:5) 20 bolts (15, 5, D:5) a +0 giant club (25, -12, D:5) a +0 robe (31, -2, D:5) 13 sling bullets (34, -6, D:5) a +0 hand axe (35, 11, D:5) a +0 ring mail (41, 39, D:5) 3 curare-tipped needles Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 18, D:6) the cursed +0 pair of gloves of the Lily {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (1, 1, D:6) a +0 dagger a +0 robe (1, 3, D:6) a +0 dagger (2, 4, D:6) a +0 falchion a +0 flail (11, 13, D:6) a +0 chain mail (20, 35, D:6) a +0 short sword (21, 2, D:6) a +0 falchion a +0 leather armour (21, 29, D:6) a +0 dagger a +0 robe (22, 27, D:6) a +0 club (22, 29, D:6) a +0 dagger a +0 robe a +0 dagger (28, 0, D:6) 16 arrows (30, -1, D:6) a +0 leather armour (32, 10, D:6) 10 bolts (35, 2, D:6) 16 bolts (35, 32, D:6) a +0 ring mail (36, 21, D:6) a +0 helmet (41, 26, D:6) 13 gold pieces (41, 30, D:6) 6 gold pieces (42, 26, D:6) 24 stones (42, 27, D:6) a +0 scale mail (42, 28, D:6) 17 gold pieces (42, 29, D:6) 2 fruits (42, 30, D:6) 15 bolts (43, 28, D:6) a scroll of identify (48, 35, D:6) a +0 shortbow of velocity 6 arrows (49, 34, D:6) a +0 giant spiked club (51, 31, D:6) an arrow (51, 32, D:6) 2 arrows Level 7 of the Dungeon [Shop] Saigungasm's Weapon Shoppe a +0 battleaxe (78 gold) a +6 hunting sling (402 gold) a +0 flail (42 gold) a +1 morningstar of protection (141 gold) a +1 hand crossbow of flaming (159 gold) a +0 hand axe (36 gold) a cursed -3 falchion (1 gold) 10 arrows (24 gold) 16 poisoned needles (76 gold) a +0 quarterstaff (48 gold) 16 arrows (38 gold) a +0 falchion (36 gold) a cursed -2 falchion (1 gold) a +0 dagger (24 gold) (0, 0, D:7) 14 stones (3, -1, D:7) a +0 robe (5, 3, D:7) a +0 flail (9, 13, D:7) 18 poisoned needles (16, 11, D:7) a +0 mace (24, 25, D:7) Sif Muna's Almanac of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 (27, -4, D:7) a +0 dagger a +0 robe (28, -8, D:7) a +0 flail a +0 club (29, -8, D:7) a +0 dagger a +0 robe (30, -8, D:7) a +0 short sword (34, 36, D:7) 22 sling bullets (35, 31, D:7) a +0 quarterstaff a +0 hunting sling 15 sling bullets a +0 leather armour (37, 32, D:7) a sling bullet (40, 32, D:7) a sling bullet (40, 33, D:7) a sling bullet (41, 15, D:7) 21 bolts (45, 16, D:7) a +0 dagger a +0 robe (47, 19, D:7) 25 stones (48, 15, D:7) a +0 short sword a +0 leather armour (48, 23, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (1, 0, D:8) a +0 mace (1, 1, D:8) a +0 dagger a +0 robe (2, 1, D:8) a +0 dagger a +0 robe (7, -15, D:8) a +0 flail a +0 leather armour a +0 club a +0 leather armour (8, -15, D:8) a +1 dagger of venom a +0 robe (9, -15, D:8) a +0 short sword a cursed +0 mace a +0 robe a +2 spear a +0 robe (13, -2, D:8) a +0 leather armour (14, -15, D:8) a +0 great sword a +0 robe (15, -7, D:8) a cursed +0 scimitar a +0 robe (16, -16, D:8) a +0 hand axe a +0 chain mail (23, -4, D:8) 25 stones (37, -18, D:8) a +2 scimitar a +0 robe (38, -17, D:8) a +5 battleaxe of freezing a +0 robe (38, -16, D:8) a +0 hand axe a +0 robe a +1 hand axe a +0 robe (47, -8, D:8) a +0 giant club a +0 dire flail (48, 6, D:8) an arrow (48, 8, D:8) a +0 shortbow 18 arrows (49, 4, D:8) an arrow (50, 3, D:8) an arrow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (2, 34, Lair:1) a +0 robe (5, 35, Lair:1) a +0 spear (10, 24, Lair:1) 19 bolts (10, 41, Lair:1) 24 stones (16, 7, Lair:1) a +0 long sword (24, 19, Lair:1) a +0 trident (41, 14, Lair:1) 19 stones (42, -9, Lair:1) a +0 robe (47, -10, Lair:1) 24 stones (49, 11, Lair:1) a +0 robe (50, 19, Lair:1) 28 sling bullets (71, 42, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a wolf corpse (skeletalised by now) (4, 4, Lair:2) a water moccasin corpse (skeletalised by now) (13, 22, Lair:2) the +4 bardiche of Nair {flame, MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (17, 6, Lair:2) a +3 halberd an ice cave (0, 0, IceCv) a +2 ring of dexterity (1, 0, IceCv) 15 stones (5, -19, IceCv) a +2 triple sword of freezing (6, -20, IceCv) a +2 battleaxe of freezing