Ajdolov Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 1, D:1) a +0 spear (25, 12, D:1) a cursed -3 hand axe (-4, 16, D:1) a stone (26, 23, D:1) a +0 dagger (26, 24, D:1) a stone (26, 26, D:1) 2 stones (26, 27, D:1) a stone (26, 28, D:1) a stone (26, 29, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) 26 stones (10, 2, D:2) a +0 hand axe (6, 11, D:2) a +0 club (9, 11, D:2) a +0 robe (2, 15, D:2) a cursed -2 short sword (2, 20, D:2) 17 sling bullets (-16, 24, D:2) a +0 leather armour (17, 30, D:2) 23 arrows (7, 34, D:2) a +0 shield (25, 35, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 tomahawks (3, 2, D:3) a tomahawk (-16, 4, D:3) a +0 ring mail (-9, 4, D:3) a +0 ring mail (-26, 17, D:3) a +0 club (-26, 18, D:3) a +0 club (-20, 18, D:3) a +0 robe (-23, 20, D:3) 17 arrows (-4, 25, D:3) a +0 dagger (13, 27, D:3) 13 poisoned needles (-9, 33, D:3) a +0 club (14, 33, D:3) 25 stones (-9, 34, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (14, 0, D:4) a +0 flail (19, 8, D:4) a +0 club (-36, 12, D:4) a +0 giant club (-27, 13, D:4) a +0 whip a +0 leather armour (16, 17, D:4) a +0 mace (-35, 20, D:4) a scroll of noise (-28, 23, D:4) a +0 hand axe (-28, 42, D:4) a +0 spear (-11, 44, D:4) 16 stones Level 5 of the Dungeon (0, 0, D:5) 16 stones (20, 12, D:5) a potion of degeneration (24, 31, D:5) 23 arrows (28, 33, D:5) a +0 giant club (19, 37, D:5) a +0 robe (-8, 48, D:5) 11 stones (2, 58, D:5) 16 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 flail (-1, 1, D:6) a +0 dagger (1, 1, D:6) a +0 club a +0 leather armour (-13, 5, D:6) 16 sling bullets (-47, 9, D:6) 7 curare-tipped needles (-3, 19, D:6) a +0 long sword (-39, 27, D:6) a +0 buckler (-58, 40, D:6) a +0 giant club (-12, 42, D:6) a +0 glaive a cursed +0 robe (-7, 43, D:6) a -2 ring of protection an uncursed ring of teleportation (-6, 43, D:6) a wand of random effects (23) (-47, 50, D:6) a +0 leather armour (-2, 50, D:6) a potion of degeneration (-7, 54, D:6) a +0 plate armour (-32, 56, D:6) 10 sling bullets Level 7 of the Dungeon (0, 0, D:7) 4 poisoned javelins (-52, 3, D:7) a +0 quarterstaff (-54, 5, D:7) 22 arrows (-24, 7, D:7) a +0 shortbow 23 arrows (-24, 9, D:7) 3 arrows (-24, 10, D:7) an arrow (-24, 11, D:7) an arrow (-24, 12, D:7) 3 arrows (-24, 14, D:7) an arrow (-17, 15, D:7) 22 arrows (-19, 16, D:7) a +0 hand axe (-38, 18, D:7) a +0 hand axe a +0 animal skin (-29, 19, D:7) an uncursed ring of flight (-53, 24, D:7) a +0 club (-53, 25, D:7) a +0 mace (-53, 26, D:7) a +0 trident (-52, 29, D:7) a +0 club a +0 leather armour (-58, 34, D:7) a +3 chain mail (-10, 34, D:7) a cursed +0 scale mail (-23, 35, D:7) an uncursed ring of flight (-15, 39, D:7) a +0 leather armour (-51, 40, D:7) 34 stones (0, 57, D:7) a -3 ring of dexterity (1, 57, D:7) the amulet "Kaocagha" {Faith -Tele rPois MR+ SInv} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. Level 8 of the Dungeon (0, 0, D:8) a +0 club (-1, 1, D:8) a +0 spear a +0 spear (0, 1, D:8) a +0 spear (18, 5, D:8) a +0 morningstar (8, 10, D:8) 22 stones (0, 20, D:8) a +0 club (1, 20, D:8) a tomahawk (0, 21, D:8) a +0 scale mail (1, 21, D:8) 2 tomahawks (0, 22, D:8) a +0 whip (21, 26, D:8) 2 javelins (7, 27, D:8) a +0 ring mail (-1, 28, D:8) a +0 whip (-6, 31, D:8) a +0 giant spiked club (25, 34, D:8) a +0 flail (27, 36, D:8) a +0 war axe a +0 robe Level 9 of the Dungeon (0, 0, D:9) 23 stones (34, 0, D:9) 12 stones (36, 4, D:9) a +0 battleaxe (24, 5, D:9) a +0 flail (48, 11, D:9) 11 bolts (-5, 12, D:9) 6 steel tomahawks (-1, 13, D:9) an uncursed amulet of faith (41, 14, D:9) a +0 longbow (-2, 18, D:9) 7 curare-tipped needles (23, 19, D:9) a +0 battleaxe a +0 chain mail (24, 19, D:9) a +0 falchion (24, 20, D:9) a +0 club (9, 21, D:9) 19 bolts (37, 26, D:9) 21 bolts (8, 30, D:9) a +0 flail a +0 whip a +0 robe (8, 31, D:9) a +0 spear (-4, 32, D:9) a +0 ring mail (-5, 33, D:9) a +0 dagger a +0 animal skin (-4, 35, D:9) 8 stones a cursed +0 quarterstaff (13, 35, D:9) a +0 dagger (37, 37, D:9) a +0 robe a cursed +1 long sword (37, 38, D:9) a +0 robe a +0 mace a +0 short sword a +0 robe (36, 39, D:9) a +3 falchion a +0 robe (36, 40, D:9) a cursed +0 short sword a +0 robe (52, 43, D:9) a potion of degeneration (-1, 44, D:9) the +1 hand axe of Hatred {flame, *Confuse +Inv rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you turn invisible. It may confuse you when you take damage. (33, 45, D:9) 10 poisoned needles (9, 50, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a cursed ring of teleportation (-17, 1, D:10) a human corpse (-16, 1, D:10) a human corpse (-15, 3, D:10) 4 chunks of flesh a human skeleton (-16, 4, D:10) a chunk of flesh (0, 5, D:10) an uncursed ring of stealth (1, 7, D:10) a scroll of identify (0, 24, D:10) 15 stones (2, 24, D:10) 20 stones (-7, 26, D:10) a +0 flail (-6, 26, D:10) a +0 giant club a hill giant skeleton (-5, 26, D:10) a +0 dagger a +0 robe (-5, 27, D:10) a +0 dagger a +0 robe (-6, 44, D:10) a +0 giant spiked club