Agrougrou Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 8, D:1) a +0 club (8, -4, D:1) a +0 club (19, 11, D:1) a +0 dagger (20, -14, D:1) 2 stones (21, -14, D:1) a +0 dagger 9 stones (22, -14, D:1) a +0 short sword 2 stones (23, -14, D:1) 5 stones (24, -14, D:1) a stone (25, -14, D:1) a stone (27, -14, D:1) a stone (27, 23, D:1) a +0 ring mail (32, 18, D:1) a +0 robe (41, 15, D:1) a +0 dagger (52, -11, D:1) a +0 hand axe (52, -10, D:1) a +0 dagger (52, -1, D:1) a +0 scale mail (55, -13, D:1) 25 bolts Level 2 of the Dungeon (2, -1, D:2) 17 sling bullets (11, 2, D:2) 4 tomahawks (14, 23, D:2) 23 arrows (23, 39, D:2) a +0 short sword 2 stones (27, 9, D:2) 20 sling bullets (34, 5, D:2) 25 sling bullets (34, 16, D:2) 3 stones (35, 16, D:2) a +0 short sword (38, 32, D:2) 30 stones (48, 5, D:2) a +0 club (49, 6, D:2) a +0 club (67, -3, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 29, D:3) a +0 plate armour (4, 3, D:3) a +0 scythe a +0 robe (8, 25, D:3) a +0 dagger of chaos (12, 9, D:3) a cursed +0 robe (15, 4, D:3) a +0 ring mail (18, 28, D:3) a tomahawk (31, 29, D:3) a +0 scale mail a +0 falchion a +0 dagger a +0 robe a tomahawk (32, 4, D:3) 27 arrows (32, 29, D:3) a tomahawk (33, 8, D:3) a sling bullet (33, 12, D:3) a +0 mace (33, 15, D:3) a +0 club a +0 hunting sling 8 sling bullets (44, 13, D:3) a +0 chain mail (48, -3, D:3) a +0 club (49, 3, D:3) a +0 hand axe (50, 29, D:3) a +0 whip (53, 8, D:3) 20 stones (55, 25, D:3) a +0 dagger a +0 chain mail a +0 club a +0 whip Level 4 of the Dungeon [Shop] Davelose's Antique Weapon Boutique the +8 Wrath of Trog {antimagic, *Rage} (1520 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 arbalest (85 gold) a +0 long sword (66 gold) a +0 club (19 gold) a +0 dagger (38 gold) a +0 mace (57 gold) a +0 hand axe (57 gold) a +1 long sword of holy wrath (252 gold) a +0 war axe (66 gold) a +0 long sword (66 gold) a +2 falchion of electrocution (370 gold) a +0 hand axe (57 gold) (0, 0, D:4) a +0 long sword (1, 2, D:4) a +0 falchion (11, -36, D:4) 15 gold pieces (12, -36, D:4) 6 gold pieces (12, -8, D:4) a +0 giant club (14, -36, D:4) a +2 falchion of protection (16, -36, D:4) 18 gold pieces (16, -20, D:4) a +0 giant spiked club (17, -26, D:4) a +0 great mace (18, -36, D:4) 12 gold pieces (18, -1, D:4) a +0 short sword (19, -36, D:4) the cursed +0 halberd of the Pure Coins {elec, +Inv MR+ Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (20, -26, D:4) a bread ration (21, -40, D:4) a +0 leather armour (27, -43, D:4) a +0 battleaxe (30, -21, D:4) a +0 leather armour (31, -1, D:4) a +0 flail (32, -40, D:4) a +0 dagger (35, 1, D:4) 18 stones (48, -14, D:4) a +0 mace Level 5 of the Dungeon (8, -25, D:5) a cursed +0 leather armour (10, 8, D:5) a +0 dagger (18, -10, D:5) 19 stones (20, -7, D:5) a +0 giant club (23, -28, D:5) a +0 robe (25, -17, D:5) a +0 rapier (25, -14, D:5) a scroll of noise (28, -14, D:5) a +0 giant club (32, -14, D:5) a +0 shield (36, -2, D:5) a +0 giant club (47, -1, D:5) a scroll of noise (57, -32, D:5) 19 sling bullets (58, -32, D:5) a +0 glaive Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (8, -7, D:6) a +0 giant club (9, -29, D:6) a +0 flail (9, -7, D:6) a +0 spear (10, -7, D:6) a +0 spear (11, -7, D:6) a +0 spear (12, -36, D:6) a +0 giant club (17, 2, D:6) 17 sling bullets (26, -23, D:6) a +0 club a +0 robe (27, -27, D:6) a +0 club (27, -26, D:6) a +0 robe a +0 dagger (27, -25, D:6) a +0 short sword a +2 dagger of protection a +0 robe (27, -19, D:6) a +0 robe a +0 whip of freezing (31, 4, D:6) a +0 hand axe a +0 scale mail (32, -14, D:6) a +0 plate armour the +1 ring mail of Infinity {+Fly rElec rN++ Dex-3} It affects your dexterity (-3). It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. (33, -10, D:6) a +0 dagger a +0 scale mail (36, -10, D:6) a +0 hand axe a +0 leather armour (36, 4, D:6) 19 stones (37, -12, D:6) a +0 dagger a +0 robe (43, -2, D:6) a +0 giant spiked club (43, 3, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a tomahawk (0, 7, D:7) 20 arrows a +1 shortbow of flaming (1, -1, D:7) an uncursed ring of see invisible a +0 hand axe 3 tomahawks a +0 chain mail a +0 trident (1, 7, D:7) a +0 leather armour a +0 flail (1, 8, D:7) a +0 flail a +0 dagger a +0 robe (1, 9, D:7) a +0 whip (2, -2, D:7) a +0 long sword (15, -17, D:7) a +0 halberd (15, 0, D:7) a +0 spear of freezing (16, -17, D:7) a +0 short sword (16, -15, D:7) an uncursed amulet of harm (17, -15, D:7) a +0 whip a cursed -1 flail (20, 3, D:7) 2 gold pieces (20, 4, D:7) an uncursed ring of protection from fire (20, 5, D:7) a potion of heal wounds (20, 11, D:7) 11 sling bullets (20, 12, D:7) the amulet "Eggadax" {Spirit rElec rPois rF+ rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (20, 13, D:7) 16 sling bullets (21, 2, D:7) 17 gold pieces (21, 3, D:7) 12 gold pieces (21, 4, D:7) a scroll of vulnerability (21, 5, D:7) 9 gold pieces (21, 6, D:7) 15 gold pieces (21, 10, D:7) 7 gold pieces (21, 11, D:7) 21 gold pieces (21, 12, D:7) a scroll of identify (21, 13, D:7) 15 gold pieces (21, 14, D:7) 21 gold pieces (29, 19, D:7) a +0 ring mail (33, -13, D:7) a +0 club (41, 31, D:7) a +0 giant club (48, 23, D:7) 29 stones (52, 11, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 giant spiked club (4, 15, D:8) a +0 robe (7, 16, D:8) a +0 flail of crushing (9, 16, D:8) a +0 flail a +0 spear (11, -1, D:8) an uncursed staff of wizardry (15, 1, D:8) a +0 giant spiked club a cursed -3 giant club (22, -5, D:8) 25 arrows (26, 24, D:8) a +0 dagger (28, 6, D:8) 24 arrows (30, 23, D:8) 4 scrolls of amnesia (31, 27, D:8) 21 sling bullets (32, 15, D:8) 18 stones (34, 14, D:8) a +0 halberd (35, 12, D:8) a +0 spear (35, 13, D:8) a +0 halberd a +0 short sword a +0 scale mail a +0 flail (36, 12, D:8) a +0 shortbow 12 arrows a +0 spear a +0 ring mail a +0 buckler (37, 12, D:8) a +0 scimitar a cursed +0 chain mail (45, 3, D:8) a +0 plate armour (46, 3, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) 26 sling bullets (18, -32, D:9) a +0 cloak (23, -19, D:9) 16 arrows (25, -21, D:9) a +2 chain mail of cold resistance (25, -13, D:9) a +0 spear of freezing (26, -14, D:9) a +0 helmet (26, -8, D:9) a scroll of vulnerability (31, -15, D:9) a +0 robe a +0 dagger (32, 9, D:9) a +0 club (33, -21, D:9) an uncursed staff of cold a +2 mace of crushing (33, -13, D:9) a +2 war axe of electrocution (33, 11, D:9) a +0 leather armour a +0 club (37, -18, D:9) a scroll of noise (42, -14, D:9) a +2 dire flail of protection a +0 giant spiked club (48, -9, D:9) a +0 rapier (53, -14, D:9) a +0 trident (64, 10, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 mace a +0 leather armour a +1 dagger of holy wrath a +0 robe a +0 flail (1, 1, D:10) a +0 trident a +0 plate armour (6, 12, D:10) 20 bolts (12, -30, D:10) a +0 quarterstaff (16, -31, D:10) a +0 flail (22, 1, D:10) a +0 club a +0 giant club a +0 giant spiked club (27, -21, D:10) a +0 shortbow 23 arrows (29, -20, D:10) 2 arrows (30, 0, D:10) a +0 arbalest (33, -7, D:10) 10 arrows a +0 shortbow (34, -22, D:10) 23 stones (36, -35, D:10) a +0 mace a +0 ring mail (41, 5, D:10) 15 sling bullets (43, -36, D:10) an arrow (43, 0, D:10) a +0 dire flail (44, -36, D:10) 2 arrows (45, -37, D:10) 2 arrows (47, -39, D:10) a +0 shortbow 19 arrows (50, -37, D:10) a +0 trident (56, -35, D:10) 5 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 scale mail a +0 dagger a +0 chain mail a +0 mace a +0 ring mail a +0 battleaxe (10, 9, D:11) the +2 robe "Saosi" {rC++ MP-9 Str+4 SInv} It affects your strength (+4). It greatly protects you from cold. It affects your magic capacity (-9). It lets you see invisible. (21, -31, D:11) 15 arrows (22, -33, D:11) a scroll of holy word (22, -31, D:11) a +0 robe a +0 hand axe a +0 war axe a +0 robe (22, -30, D:11) a +0 leather armour a cursed +0 broad axe (22, -21, D:11) a javelin (23, -20, D:11) a javelin (24, 7, D:11) 23 stones (26, 9, D:11) a +0 giant spiked club a +0 giant spiked club (28, -20, D:11) a +0 ring mail (29, -22, D:11) a +0 demon trident of venom a +0 chain mail a javelin (30, -23, D:11) a +0 short sword (31, -15, D:11) a javelin (32, -25, D:11) a +0 ring mail (32, -23, D:11) a +2 short sword of draining a +0 leather armour a +0 morningstar a +0 ring mail a +0 flail (32, -14, D:11) a javelin (32, 7, D:11) a +0 leather armour (34, -23, D:11) a +0 glaive (34, -17, D:11) a +0 hand axe (34, 0, D:11) a cursed +0 flail (36, -28, D:11) 13 stones (38, -2, D:11) a +0 mace (39, -16, D:11) 9 stones (42, -31, D:11) the +1 glaive of the Saviour {protect, MP+9 Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your magic capacity (+9). (49, -30, D:11) a +5 scimitar of slicing (50, 5, D:11) 6 needles of confusion (51, 4, D:11) a +3 morningstar a +0 plate armour (52, -9, D:11) a +0 leather armour (52, 4, D:11) a +0 chain mail (53, -32, D:11) 21 stones Level 12 of the Dungeon (0, 0, D:12) 6 javelins of returning (1, -1, D:12) a +1 glaive (still there?) a cursed +4 flail of freezing (still there?) a cursed -1 robe (still there?) (1, 0, D:12) a cursed +0 mace (unseen) (5, -3, D:12) a +0 mace a +0 robe (8, -35, D:12) a worker ant corpse (8, -33, D:12) a quokka corpse (10, -27, D:12) a +0 dagger a +0 robe a kobold corpse (11, -24, D:12) 19 stones (12, -25, D:12) a +0 flail (22, -29, D:12) a worker ant corpse (24, -28, D:12) a +0 trident a +0 leather armour (25, -29, D:12) 20 arrows the Ecumenical Temple (1, 0, Temple) a book of Conjurations