Agrougrou Level 1 of the Dungeon (0, 0, D:1) 14 stones (4, -27, D:1) a +0 whip (7, -1, D:1) a +0 dagger (8, -31, D:1) a +0 club (10, 8, D:1) a +0 club (12, -20, D:1) 2 stones (15, -9, D:1) a +0 dagger (15, -2, D:1) a +0 dagger (19, -1, D:1) 15 stones (20, -8, D:1) a +0 club (20, -3, D:1) a +0 dagger (24, 4, D:1) 8 curare-tipped needles (30, -12, D:1) 21 stones (32, -15, D:1) a +0 whip (36, -28, D:1) a +0 dagger (40, -23, D:1) 6 poisoned needles (52, 18, D:1) 28 stones (56, 18, D:1) 20 poisoned needles Level 2 of the Dungeon (1, -4, D:2) a +0 club (8, 9, D:2) a +0 club (8, 15, D:2) a +0 dagger (9, 15, D:2) a +0 robe (12, 5, D:2) a +0 dagger (12, 10, D:2) 14 stones a +0 hunting sling (12, 13, D:2) a +0 club (12, 17, D:2) a stone (18, 28, D:2) an uncursed amulet of rage (22, -3, D:2) a +0 club (23, -15, D:2) 18 arrows (28, -8, D:2) 15 sling bullets (32, -6, D:2) 7 sling bullets Level 3 of the Dungeon (5, 8, D:3) a stone (6, 12, D:3) a stone (6, 15, D:3) a +0 hunting sling a +0 club 14 stones (7, 11, D:3) 2 stones (7, 15, D:3) a stone (12, -11, D:3) a +0 spear (19, 36, D:3) a +0 dagger (22, -10, D:3) a +0 club (25, 7, D:3) 9 sling bullets (25, 12, D:3) a +0 club a +0 scale mail (26, 5, D:3) a +0 hunting sling (32, 34, D:3) 22 bolts (33, 18, D:3) a +0 short sword (35, 15, D:3) a +0 club (37, 13, D:3) 17 stones (39, 14, D:3) a +0 whip (41, 5, D:3) a +0 robe (42, 42, D:3) 14 arrows (47, -2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Denoeme's Book Emporium a book of Frost (350 gold) a book of Maledictions (250 gold) a book of Callings (300 gold) a book of Beasts (550 gold) a book of Fire (650 gold) a book of the Tempests (700 gold) a book of Changes (250 gold) a book of Frost (350 gold) a book of Callings (300 gold) a book of Power (450 gold) [Shop] Lenid's Antique Armour Emporium a +0 ring mail (116 gold) a +0 robe (20 gold) the +4 ring mail "Zixzamu" {rF- rN+ Regen+ rCorr} (980 gold) It makes you vulnerable to fire. It protects you from negative energy. It increases your rate of regeneration. It protects you from acid and corrosion. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3114 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (116 gold) a +0 ring mail (116 gold) a +2 robe of cold resistance (513 gold) a +3 leather armour of cold resistance (696 gold) [Shop] Ducvi's Assorted Antiques the cursed +1 dagger of the Mind {venom, rF+ Dex+4} (696 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. a lightning rod (4/4) (1040 gold) a +0 leather armour (52 gold) a +0 quarterstaff (104 gold) a +0 quarterstaff (104 gold) (0, 0, D:4) a +0 dagger (17, -14, D:4) a +0 dagger (25, 2, D:4) 13 sling bullets (26, 17, D:4) a +0 whip (28, 0, D:4) a +0 long sword (34, 11, D:4) 24 stones