Agrougrou the Dungeon (0, 50, D) a book of Enchantments (0, 51, D) a lamp of fire (0, 52, D) a large rock (0, 57, D) a +2 ring of dexterity (1, 32, D) an uncursed staff of wizardry (1, 33, D) the ring "Aneimmai" {Int+4 Dex+5} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+5). (1, 50, D) an uncursed staff of poison (1, 51, D) a book of Changes (1, 52, D) a +0 long sword a +0 chain mail (1, 53, D) a +0 battleaxe a +0 chain mail the +7 dire flail "Meshelo" {venom, rF- rC+ rN+ SInv} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. a +2 plate armour of fire resistance (1, 54, D) 5 large rocks a +0 glaive a +0 chain mail (2, 15, D) a +2 robe of positive energy (2, 16, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (2, 32, D) a book of Dreams (2, 33, D) a +1 demon whip of pain (2, 34, D) an uncursed staff of earth (2, 36, D) an uncursed ring of ice a +6 ring of protection (2, 50, D) a +2 hunting sling of freezing (2, 51, D) a fan of gales (2, 52, D) a +0 scimitar a +0 chain mail an uncursed ring of magical power (2, 53, D) a cursed -2 mace a +0 chain mail an uncursed ring of protection from fire a cursed -1 giant club a +0 great mace a +0 chain mail 6 large rocks (2, 54, D) a +1 war axe of venom a +0 robe the +7 hand axe "Nuifof" {flame, rPois MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your magic capacity (+9). a +0 plate armour 6 large rocks a +0 great mace a +3 chain mail of cold resistance (2, 55, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +5 spear of Fate {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (3, 15, D) an uncursed staff of fire (3, 16, D) an uncursed staff of conjuration (3, 32, D) the ring of the Eight Lives {rElec rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (3, 34, D) an uncursed ring of fire (3, 45, D) a +0 lightning rod (4/9) (3, 51, D) an uncursed staff of power (3, 52, D) an uncursed staff of earth (3, 53, D) a +3 long sword a +2 plate armour of cold resistance a +2 shield a +0 battleaxe a +0 chain mail 2 large rocks (3, 54, D) a +0 great mace a cursed -2 chain mail a +0 troll leather armour 6 large rocks (3, 55, D) a +3 battleaxe a +0 plate armour an uncursed amulet of harm a cursed -2 flail a +7 whip of venom a +0 chain mail (3, 56, D) a large rock (3, 57, D) a bolt (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +2 longbow of flaming (4, 15, D) an uncursed staff of conjuration (4, 16, D) a phial of floods (4, 20, D) a +0 hand axe a +0 leather armour (4, 32, D) a +1 scale mail of cold resistance (4, 50, D) a crystal ball of energy (4, 52, D) a +0 battleaxe (4, 53, D) a +0 hand axe a cursed -2 dagger a +2 robe of magic resistance a +0 arbalest a +0 long sword 16 bolts a cursed +0 chain mail (4, 54, D) a +0 trident a +0 chain mail a +0 giant club a +1 bardiche a +0 arbalest 10 bolts a +0 chain mail (4, 55, D) a cursed -2 spear a +0 giant spiked club a +0 dagger a +0 robe a +1 battleaxe a +0 chain mail a +0 flail a +0 leather armour a large rock (4, 56, D) a +0 giant club (5, 14, D) a book of Summonings (5, 15, D) a book of Alchemy (5, 16, D) the +8 mace of Fatigue {flame, Fragile rC++ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. (5, 32, D) a book of Power (5, 33, D) a +2 robe of positive energy (5, 34, D) a book of Misfortune (5, 51, D) Cose's Incunabulum of Bewitching Black Rituals Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Agony Necromancy 5 (5, 52, D) a book of Debilitation (5, 54, D) a large rock (5, 55, D) a bolt a +0 giant club (5, 56, D) a +0 glaive a +7 plate armour of ponderousness a bolt (6, 15, D) the +9 hand crossbow "Enwyot" {elec, +Inv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you turn invisible. (6, 16, D) a +3 battleaxe of electrocution (6, 17, D) the amulet of the Worm {Regen+ Str+6 Dex-3} [amulet of regeneration] It affects your strength (+6). It affects your dexterity (-3). It increases your rate of regeneration. (6, 32, D) a +0 dagger of draining (6, 33, D) a disc of storms (6, 34, D) the +4 ring mail of Xibog {-Cast rElec rN+} It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. (6, 37, D) the +6 short sword of Fragile Peace {flame, *Noise Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It may make noises in combat. (6, 50, D) a +8 longbow (6, 51, D) a book of Party Tricks (7, 14, D) a +4 long sword of slicing (7, 15, D) an uncursed amulet of faith (7, 16, D) a +0 shortbow of velocity (7, 32, D) an uncursed staff of conjuration (7, 33, D) a +1 flail of protection (7, 36, D) a wand of disintegration (4/24) (7, 37, D) a +3 scimitar of flaming (7, 50, D) a +1 war axe of chopping (7, 51, D) a +0 chain mail of positive energy (7, 52, D) an uncursed staff of conjuration (8, 14, D) an uncursed amulet of harm (8, 15, D) an uncursed ring of see invisible (8, 16, D) a +0 cloak of poison resistance (8, 33, D) a book of Maledictions (8, 34, D) the +5 dagger "Lifebane" {drain, rElec MR- Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. (8, 51, D) the cursed +1 leather armour "Baovir" {Str+3} It affects your strength (+3). It has a curse placed upon it. (8, 52, D) an uncursed staff of cold (9, 15, D) the +5 chain mail of Buqur {MR+} It affects your resistance to hostile enchantments. (9, 16, D) a +2 plate armour of cold resistance (9, 32, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (9, 33, D) a +1 shortbow of flaming (9, 34, D) a lamp of fire (9, 50, D) a +2 robe (9, 51, D) a crystal ball of energy (9, 52, D) an uncursed staff of earth (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 great sword of protection (10, 15, D) a +0 pair of boots of stealth (10, 16, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (10, 32, D) a +0 falchion of slicing (10, 33, D) an uncursed staff of poison (10, 50, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (10, 51, D) a +3 dire flail of crushing (10, 52, D) a +0 long sword (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) an uncursed amulet of faith (11, 32, D) a fan of gales (11, 33, D) a +4 ring mail of positive energy (11, 34, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (11, 50, D) an uncursed staff of cold (11, 52, D) a +2 hand axe of flaming (12, 14, D) a +8 falchion of flaming (12, 15, D) a +0 chain mail of positive energy (12, 32, D) a manual of Unarmed Combat (12, 33, D) a +4 longbow of flaming (12, 34, D) an uncursed staff of air (12, 50, D) a fan of gales (12, 52, D) a +1 dagger of draining (13, 32, D) the Reference Book on Toxic Curses Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Gell's Gravitas Hexes/Translocation 3 c - Spider Form Transmutation/Poison 3 d - Silence Hexes/Air 5 (13, 34, D) a +0 hunting sling of flaming (13, 50, D) a phial of floods (13, 51, D) a book of Clouds (14, 51, D) a +5 scimitar of slicing (14, 52, D) a book of Flames (18, 48, D) a +2 ring mail of magic resistance (18, 49, D) a +1 mace of crushing (18, 50, D) a +3 broad axe of freezing (19, 0, D) a +1 hand axe of chopping (19, 1, D) a manual of Transmutations (19, 16, D) a book of Geomancy (19, 32, D) a +3 leather armour of positive energy (19, 33, D) a +2 centaur barding of cold resistance (19, 49, D) a +2 pair of gloves of archery (19, 50, D) a cursed ring of loudness (19, 53, D) a royal jelly (20, 0, D) a +0 halberd (20, 16, D) an uncursed amulet of harm (20, 17, D) a +1 trident of distortion (20, 32, D) the +9 quarterstaff "Nergh" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (20, 33, D) a +4 hand axe of freezing (20, 48, D) a +1 cloak of magic resistance (20, 49, D) a Grand Grimoire (21, 0, D) a disc of storms (21, 1, D) a fan of gales (21, 17, D) a book of Burglary (21, 32, D) the +4 dire flail "Tuitry" {crush, rElec rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (21, 33, D) a phial of floods (21, 34, D) a +2 falchion of electrocution (21, 48, D) a +3 short sword of venom (21, 49, D) a +2 plate armour of cold resistance (21, 50, D) an uncursed staff of earth (22, 0, D) a +2 scale mail of poison resistance (22, 1, D) a +2 quarterstaff of speed (22, 16, D) a +1 scimitar of distortion (22, 17, D) an uncursed ring of fire (22, 32, D) a +1 chain mail of cold resistance (22, 33, D) an uncursed ring of stealth (22, 48, D) a book of the Sky (22, 49, D) a +4 scale mail of cold resistance (22, 50, D) an uncursed staff of fire (22, 58, D) (unseen) (23, 0, D) a +3 blowgun (23, 1, D) a +3 scale mail of cold resistance (23, 5, D) the +1 great sword of Defiance {holy, Int+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It lets you see invisible. (23, 7, D) a +0 mace a +0 robe (23, 17, D) an uncursed staff of summoning (23, 18, D) a +1 broad axe of chopping (23, 33, D) a +2 buckler of fire resistance (23, 34, D) the +9 long sword of Floods {holy, *Rage Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It may make you go berserk in combat. (23, 39, D) (unseen) (23, 49, D) a +3 leather armour of poison resistance (23, 50, D) a +3 leather armour of cold resistance (24, 0, D) a cursed staff of death (24, 1, D) a +3 hand axe of chopping (24, 16, D) a book of Dreams (24, 17, D) the +1 robe of the Skies Above {Dex+2} It affects your dexterity (+2). (24, 18, D) an uncursed staff of earth (24, 32, D) a disc of storms (24, 33, D) a +10 blowgun (24, 34, D) the +9 halberd "Xiczoadu" {chop, rF+ Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It protects you from fire. (24, 38, D) (unseen) (24, 48, D) a +4 rapier of speed (24, 49, D) 3 royal jellies (24, 50, D) an uncursed staff of fire (24, 59, D) (unseen) (25, 0, D) a +3 giant club (25, 1, D) a +0 spear (25, 5, D) a +1 dagger of venom a +2 robe of positive energy (25, 6, D) a +0 short sword (25, 16, D) the +7 dagger of Honour {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (25, 18, D) a cursed staff of fire (25, 25, D) (unseen) (25, 32, D) a +2 robe (25, 33, D) a +4 blowgun (25, 34, D) the +0 robe "Liehecoz" {rF+ Str-5 Dex+6} It affects your strength (-5). It affects your dexterity (+6). It protects you from fire. (25, 38, D) (unseen) (25, 39, D) (unseen) (25, 49, D) an uncursed ring of fire (25, 50, D) the +2 cloak of Vampiric Thralls {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (26, 0, D) the Grimoire of Nocuous Protection Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (26, 1, D) a +3 leather armour of magic resistance (26, 16, D) a Grand Grimoire (26, 17, D) a crystal ball of energy (26, 32, D) an uncursed ring of positive energy (26, 34, D) a +1 plate armour of fire resistance (26, 49, D) a +2 great sword of freezing (26, 50, D) a lamp of fire (27, 1, D) a fan of gales (27, 16, D) a fan of gales (27, 17, D) a +4 ring of strength (27, 24, D) (unseen) (27, 32, D) a +0 shortbow of freezing (27, 33, D) a crystal ball of energy (27, 34, D) a +1 quarterstaff of crushing (27, 48, D) a +2 rapier of venom (27, 49, D) the amulet of the Catamount {*Drain +Blink rPois Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It protects you from poison. It lets you blink. It increases your rate of regeneration. It causes draining when unequipped. (27, 50, D) a phial of floods (28, 0, D) a crystal ball of energy (28, 1, D) a fan of gales (28, 15, D) an uncursed ring of positive energy (28, 17, D) the +9 trident "Mogots" {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). (28, 32, D) a cursed staff of wizardry (28, 33, D) the Incunabulum of the Excruciating Oath Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 (28, 35, D) the +2 cloak of the Exiled Wishes {rPois Regen+ Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It protects you from poison. It increases your rate of regeneration. (28, 49, D) an uncursed staff of death (28, 50, D) a +3 chain mail of poison resistance (29, 0, D) the +5 scale mail of Trog's Pride {rF+ rN+} It protects you from fire. It protects you from negative energy. (29, 2, D) an uncursed ring of poison resistance (29, 16, D) the +3 halberd "Newtbane" {chop, *Noise rElec rF++ rC+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from cold. It insulates you from electricity. It may make noises in combat. (29, 17, D) a +1 rapier of speed (29, 33, D) the Almanac of Flying Conjuration Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Deflect Missiles Charms/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (29, 48, D) the +9 scythe "Beetle's Bane" {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from poison. (29, 49, D) a +7 arbalest of freezing (29, 52, D) the ring "Mamidgh" {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. (30, 48, D) an uncursed ring of wizardry (30, 49, D) a +1 glaive of protection (30, 50, D) a +1 flail of draining (31, 48, D) a phial of floods (31, 49, D) a phial of floods (31, 50, D) a +4 ring of strength (32, 48, D) a +2 robe of positive energy (32, 49, D) Sif Muna's Handbook of Creative Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Call Canine Familiar Summoning 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 (32, 50, D) a +3 war axe of freezing (33, 49, D) a +7 hand axe of electrocution (33, 50, D) a +0 ring mail of magic resistance (34, 48, D) the +9 ring mail of Geffuen {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (34, 49, D) a +7 giant club (34, 50, D) a +4 giant club (35, 0, D) a book of Maledictions (35, 3, D) a +1 arbalest of freezing (35, 14, D) a +2 falchion of holy wrath (35, 15, D) an uncursed staff of wizardry (35, 28, D) a book of Air (35, 29, D) a book of the Earth (36, 0, D) a phial of floods (36, 1, D) a manual of Conjurations (36, 14, D) an uncursed amulet of magic regeneration (36, 15, D) a Fen Folio (36, 30, D) a manual of Transmutations (37, 4, D) a +1 short sword of venom (37, 15, D) an uncursed staff of conjuration (37, 28, D) a book of Enchantments (38, 1, D) a +5 whip of electrocution (38, 14, D) the Volume of Intoxication and Orientation Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 d - Alistair's Intoxication Transmutation/Poison 5 (38, 15, D) a +2 hand axe of freezing (38, 16, D) the ring of Okawaru's Envy {rF- MR+ Str+4 Dex+3} [ring of protection from magic] It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (38, 29, D) a book of Enchantments (38, 37, D) a cursed +5 short sword a +0 robe (38, 38, D) a +0 long sword a +0 plate armour a +3 quarterstaff of draining a +0 robe a potion of blood (38, 39, D) a potion of blood (still there?) a potion of blood (still there?) a +3 short sword (still there?) +1 shadow dragon scales (still there?) (38, 48, D) the ring of Uqud {rC- Dex+3 Slay+3} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. (38, 49, D) an uncursed amulet of rage (38, 50, D) a +0 plate armour of cold resistance (39, 0, D) an uncursed staff of death (39, 1, D) a +1 leather armour of poison resistance (39, 14, D) an uncursed staff of earth (39, 15, D) an uncursed staff of power (39, 28, D) a cursed amulet of inaccuracy (39, 29, D) a +0 cloak of magic resistance (39, 37, D) a +0 hand axe of venom a +0 robe a +4 war axe of distortion a +0 robe (39, 48, D) a +1 helmet of intelligence (39, 49, D) the +1 hand axe of the Thoughtful Dances {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (39, 50, D) the cursed +0 buckler of the Guilds {-Tele rF- rCorr Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (40, 0, D) an uncursed staff of conjuration (40, 1, D) a +1 robe of the Archmagi (40, 4, D) the +6 war axe of Trog's Pride {freeze, *Slow +Inv Str+6 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-3). It lets you turn invisible. It may slow you when you take damage. (40, 14, D) an uncursed amulet of faith (40, 15, D) a +2 glaive of venom (40, 28, D) a +0 dagger (40, 37, D) a +0 dagger a +0 robe an uncursed staff of cold 2 potions of blood a cursed -2 dagger a +0 robe (40, 38, D) a +0 war axe a +2 longbow of flaming a +0 plate armour (40, 48, D) +2 fire dragon scales (40, 49, D) a book of Fire (40, 50, D) the +7 scimitar "Banisher" {slice, *Slow MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. It may slow you when you take damage. (41, 0, D) a disc of storms (41, 1, D) a +2 flail of holy wrath (41, 14, D) an uncursed staff of power (41, 15, D) a +0 broad axe of freezing (41, 29, D) a crystal ball of energy (41, 31, D) a +8 iron rod (10/10) (41, 49, D) a +3 hunting sling of freezing (41, 50, D) an uncursed amulet of faith (42, 0, D) the +3 dagger "Gihehim" {pierce, MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (42, 1, D) a +2 rapier of draining (42, 14, D) an uncursed ring of positive energy (42, 15, D) a book of the Warp (42, 28, D) a crystal ball of energy (42, 29, D) a book of Minor Magic (42, 48, D) a +1 cloak of invisibility (42, 50, D) a +2 ring mail of positive energy (42, 53, D) a +0 trident (42, 54, D) a +1 demon whip of venom an uncursed amulet of harm (42, 56, D) a +0 demon whip (43, 14, D) an uncursed ring of poison resistance (43, 15, D) a +3 ring mail of poison resistance (43, 28, D) a +0 dagger (43, 48, D) a +2 ring mail of cold resistance (43, 49, D) the +5 glaive of Hywuf {drain, +Rage MR- Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you go berserk. (43, 50, D) a +3 falchion of slicing (43, 53, D) a +0 scythe of protection (43, 55, D) a cursed -1 dagger a +0 robe (44, 28, D) a +2 ring mail of poison resistance (44, 48, D) a lamp of fire (44, 49, D) a +2 buckler of reflection (44, 50, D) a +1 falchion of flaming (44, 54, D) a +4 scythe of protection (44, 56, D) a hell hog corpse (skeletalised by now) (45, 48, D) a book of Maledictions (45, 49, D) a +2 shortbow of flaming (45, 50, D) the +7 scimitar of Courage {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (45, 51, D) the +7 chain mail of the Endless Expanse {Int+3} It affects your intelligence (+3). (46, 48, D) a manual of Long Blades (46, 49, D) a +4 hunting sling of flaming (46, 50, D) a disc of storms (46, 51, D) an uncursed staff of energy (47, 1, D) a book of the Earth (47, 48, D) Vitaivus's Volume of Clay and Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (47, 49, D) an uncursed staff of conjuration (47, 50, D) a +3 whip of holy wrath (47, 51, D) an uncursed amulet of harm (47, 52, D) a +0 trident (48, 0, D) the +7 large shield of Limited Liability {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (48, 1, D) a book of Dreams (48, 27, D) a book of Clouds (48, 48, D) the +2 ring mail of the Shoals {rN+} It protects you from negative energy. (48, 49, D) a +2 shield of poison resistance (48, 50, D) a +3 quarterstaff of pain (48, 51, D) a +3 great mace (48, 54, D) a manual of Shields (49, 1, D) a Young Poisoner's Handbook (49, 12, D) a +4 short sword of venom (49, 27, D) a book of Necromancy (49, 37, D) a disc of storms (49, 48, D) a book of the Warp (50, 0, D) a book of Debilitation (50, 1, D) a +3 ring mail of fire resistance (50, 2, D) a +0 short sword (50, 3, D) a +0 battleaxe of flaming a +0 robe a +0 club (50, 12, D) a book of Alchemy (50, 16, D) a +0 morningstar of protection (50, 24, D) a +2 hand crossbow of freezing (50, 25, D) the +5 hand crossbow "Joimacal" {penet, +Blink Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It lets you blink. (50, 37, D) a +1 triple crossbow of freezing (50, 48, D) the +5 halberd of Subterfuge {antimagic, rF+ rN+ Int-3 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. (50, 49, D) the Handbook of Shifting Intoxication Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (50, 50, D) a +2 shield of protection (51, 0, D) the Disquisition on Supportive Earth Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Passwall Transmutation/Earth 2 d - Recall Summoning/Translocation 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Summon Hydra Summoning 7 (51, 1, D) a cursed staff of power (51, 2, D) a +4 glaive (51, 3, D) a +0 flail a +0 robe a +2 short sword of flaming (51, 15, D) an uncursed staff of earth (51, 24, D) an uncursed staff of air (51, 25, D) a +0 animal skin (51, 31, D) a +0 hand axe a cursed -2 animal skin (51, 32, D) a +0 robe (51, 36, D) the +6 great sword of Dismemberment {elec, Str+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). (51, 37, D) a +4 plate armour of cold resistance (51, 48, D) an uncursed staff of conjuration (51, 50, D) the +6 hand axe "Amaom" {elec, +Rage rPois rN+++ Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. It lets you go berserk. (52, 1, D) an uncursed staff of fire (52, 2, D) the +10 dagger "Vomnofaze" {pierce, *Contam rPois rC- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. a +0 robe (52, 3, D) a +0 mace (52, 4, D) a +0 halberd (52, 25, D) a +2 leather armour of fire resistance (52, 31, D) a +0 robe (52, 36, D) a +4 dagger of draining (52, 37, D) a +4 shortbow of freezing (52, 48, D) the ring "Zoutih" {Ice Dex+6 Slay-6} [ring of ice] It enhances your ice magic. It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to fire. It protects you from cold. (52, 49, D) an uncursed staff of power (52, 50, D) an uncursed ring of poison resistance (53, 0, D) an uncursed staff of death (53, 3, D) a +0 long sword (53, 13, D) a +0 hand axe of venom (53, 14, D) an uncursed ring of ice (53, 24, D) an uncursed amulet of the gourmand (53, 25, D) a +1 great sword of electrocution (53, 31, D) a +0 broad axe a +0 animal skin a +2 antimagic war axe a +0 robe of cold resistance (53, 32, D) a +1 demon whip of venom a +0 robe a +0 buckler (53, 36, D) an uncursed ring of flight (53, 37, D) an uncursed staff of air (53, 48, D) an uncursed ring of protection from fire (53, 49, D) Ipoyl's Volume of Dark Ice Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Ice Beast Ice/Summoning 4 c - Animate Dead Necromancy 4 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (53, 50, D) an uncursed ring of protection from fire (54, 0, D) a manual of Throwing (54, 12, D) a book of Fire (54, 15, D) a +6 ring of strength (54, 17, D) a +6 rod of shadows (12/12) (54, 24, D) a cursed staff of earth (54, 25, D) a +1 plate armour of fire resistance (54, 36, D) an uncursed staff of poison (54, 48, D) a book of Minor Magic (54, 49, D) a +1 pair of boots of stealth (55, 0, D) a +1 scale mail of positive energy (55, 1, D) a book of Clouds (55, 24, D) a book of Callings (58, 40, D) a cursed -2 long sword (58, 41, D) a +0 mace (58, 47, D) an uncursed staff of poison (58, 48, D) a +0 trident (59, 37, D) a +0 scimitar (59, 48, D) a +0 trident (59, 49, D) an uncursed staff of fire (60, 36, D) +0 fire dragon scales (60, 39, D) a +0 glaive an uncursed amulet of faith (60, 41, D) a +0 hand axe (60, 47, D) a fan of gales (60, 48, D) the Grimoire of the Frostbite and Execration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 (61, 0, D) a +3 ring of intelligence (61, 8, D) a +4 dagger of venom (61, 20, D) a +0 short sword a +0 plate armour (61, 21, D) a +0 chain mail (61, 28, D) a +0 arbalest 11 bolts (61, 37, D) a fan of gales (61, 39, D) a +3 spear of venom (61, 42, D) a cursed -1 trident (61, 47, D) a book of Frost (62, 0, D) a +4 battleaxe of distortion (62, 8, D) a +2 shortbow of velocity (62, 16, D) a +0 war axe (62, 17, D) the Guide on Earth and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 2 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Shatter Earth 9 (62, 20, D) a +0 hand axe a +0 mace a +0 chain mail (62, 26, D) a book of Summonings (62, 27, D) a +3 hand crossbow (62, 28, D) 4 large rocks (62, 29, D) 3 arrows 3 large rocks (62, 30, D) a +0 shortbow 25 arrows (62, 36, D) a +8 morningstar of protection (62, 48, D) a lamp of fire (62, 49, D) the Guide on Conjuration Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (63, 0, D) an uncursed staff of air (63, 8, D) a book of the Warp (63, 16, D) a +0 shortbow of flaming (63, 17, D) an uncursed staff of air (63, 20, D) a +0 whip (63, 21, D) a +0 whip a +0 war axe a +0 chain mail (63, 26, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (63, 27, D) an uncursed ring of flight (63, 28, D) a +0 shortbow 16 arrows 4 large rocks (63, 29, D) a +0 shortbow 21 arrows (63, 30, D) 3 large rocks a +4 halberd of freezing a +0 shortbow 21 arrows (63, 31, D) a large rock 2 arrows (63, 32, D) a bolt 4 arrows (63, 33, D) 4 arrows (63, 37, D) an uncursed staff of conjuration (63, 47, D) an uncursed staff of poison (63, 49, D) Sif Muna's Grimoire of Clay and Blows and Bruises Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Statue Form Transmutation/Earth 6 (64, 16, D) an uncursed staff of power (64, 47, D) an uncursed staff of energy (64, 48, D) a book of Necromancy (64, 49, D) a book of the Earth (64, 50, D) a +0 rapier (65, 48, D) a +1 helmet of see invisible (65, 49, D) a +0 trident (65, 50, D) an uncursed staff of wizardry (66, 49, D) a +0 trident (66, 50, D) a +0 trident (66, 51, D) a +1 pair of gloves of archery (67, 0, D) Sif Muna's Collected Works on the Unstable Voyage Spells Type Level a - Apportation Translocation 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (67, 4, D) a +0 short sword (67, 47, D) the +1 pair of gloves of Lethargy {+Blink Int+2 Dex+4 Slay-4} It affects your intelligence (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you blink. (67, 48, D) a +0 robe (67, 49, D) a +0 spear (67, 50, D) a book of Cantrips (68, 0, D) a crystal ball of energy (68, 2, D) a +0 long sword (68, 5, D) an arrow (68, 47, D) an uncursed staff of fire (68, 50, D) the +6 arbalest "Xozuseir" {velocity, rF+ Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It protects you from fire. a merfolk corpse (68, 55, D) a harpy corpse (69, 0, D) an uncursed staff of summoning (69, 2, D) a +0 long sword a +0 longbow 22 arrows a +0 leather armour (69, 36, D) a +0 flail (69, 38, D) a +2 spear of venom (unseen) (69, 39, D) a +2 battleaxe a +0 chain mail (69, 40, D) a +0 dagger a cursed +0 robe (69, 50, D) a sling bullet a crystal ball of energy (69, 56, D) a sea snake skeleton (69, 57, D) a +0 fustibalus a +0 spear 17 sling bullets a satyr corpse a harpy corpse (70, 8, D) an uncursed staff of fire (70, 36, D) a book of Maledictions (70, 39, D) a +2 battleaxe of freezing (70, 47, D) a +0 scythe of protection (70, 48, D) a +0 robe (70, 55, D) a javelin (70, 56, D) a +6 trident of piercing a +2 scale mail of poison resistance a +2 spear of venom 9 javelins a +2 robe of cold resistance a sea snake corpse (70, 57, D) a +2 hand axe of electrocution a +0 trident 3 large rocks a +2 demon trident of venom a +0 leather armour an uncursed ring of positive energy a +0 trident a +0 leather armour 14 javelins a merfolk corpse a snapping turtle corpse a merfolk corpse (70, 58, D) a +4 glaive of distortion a cursed +0 robe a +1 great sword of holy wrath a cursed -2 rapier a +0 robe a +1 rapier of freezing a +0 robe a snapping turtle corpse a manticore corpse a merfolk corpse (70, 59, D) a +5 trident a +1 hand crossbow of velocity a +2 robe of the Archmagi 5 large rocks a +2 rapier of draining a +0 robe a cursed -2 ring of dexterity a merfolk corpse a merfolk corpse (71, 17, D) an uncursed staff of energy (71, 26, D) a +3 plate armour of poison resistance (71, 30, D) a +4 falchion of holy wrath (71, 36, D) the Compendium of Summoning and Envenoming Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Venom Bolt Conjuration/Poison 5 f - Summon Forest Summoning/Translocation 5 (71, 37, D) an uncursed staff of wizardry (71, 39, D) a +0 arbalest 20 bolts a +0 great mace a +0 chain mail (71, 40, D) a +0 arbalest 4 bolts (71, 41, D) a +0 dire flail a +0 scale mail (71, 43, D) a bolt (71, 47, D) 3 royal jellies (71, 48, D) an uncursed staff of summoning (71, 55, D) a tomahawk (71, 57, D) a +0 longbow a +0 club 25 arrows a +4 trident of pain a cursed +0 robe the ring "Idehace" {Fire Int+6 Dex+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +2 battleaxe of draining a +0 robe a harpy corpse a satyr corpse a merfolk corpse a merfolk corpse (skeletalised by now) (71, 58, D) a tomahawk a +1 flail of protection a +0 robe a +4 hand axe of chopping a +0 robe 3 javelins a merfolk corpse (71, 59, D) a +2 trident of flaming the amulet of Ylameos {Faith MR+ Str+2 Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +2 battleaxe of chopping 2 tomahawks a +4 vampiric broad axe a +0 trident of protection a +2 ring mail of poison resistance the ring "Voup Uhe" {Ice rElec rN+ Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. a merfolk corpse a merfolk corpse (72, 9, D) an uncursed staff of death (72, 16, D) a book of the Warp (72, 17, D) a +1 scale mail of positive energy (72, 31, D) a +0 hand axe (72, 36, D) a disc of storms (72, 37, D) an uncursed staff of power (72, 47, D) a lamp of fire (72, 48, D) a +0 spear (72, 49, D) a +0 trident (72, 58, D) a +2 lajatang of electrocution a throwing net a +0 rapier a +0 robe a manticore corpse a merfolk corpse (72, 59, D) a +0 trident a +1 hunting sling of freezing a +0 leather armour the cursed +1 lajatang of Coytre {slice, rElec rC- MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe a +1 vampiric rapier a +0 robe a merfolk corpse (73, 1, D) a +6 hand crossbow of velocity (73, 16, D) a cursed staff of cold (73, 17, D) a +3 plate armour of fire resistance (73, 26, D) a +0 halberd (73, 27, D) a book of Summonings (73, 36, D) an uncursed staff of fire (73, 38, D) a +6 ring of strength (73, 48, D) a book of Frost (73, 49, D) a +2 falchion of protection (73, 57, D) a cursed -1 trident a +0 trident a +0 leather armour of cold resistance a +0 trident a +2 robe of fire resistance a merfolk corpse a merfolk corpse (skeletalised by now) (73, 58, D) a +0 spear a +0 trident 3 throwing nets a +2 chain mail of fire resistance a +0 trident the +1 ring mail of Free Will {Stlth+} It makes you more stealthy. a merfolk corpse a merfolk corpse (73, 59, D) a cursed -2 trident a +2 arbalest 2 throwing nets (74, 48, D) a book of Cantrips (74, 49, D) an uncursed staff of energy (75, 1, D) an uncursed staff of air (75, 47, D) a lamp of fire (75, 48, D) a +1 rapier of distortion (76, 63, D) a javelin