Agrougrou the Dungeon (2, 16, D) a +2 morningstar of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed ring of protection from magic (3, 16, D) a phantom mirror (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) an uncursed staff of conjuration (4, 16, D) a +5 ring of slaying (4, 21, D) an uncursed staff of earth (5, 15, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (5, 16, D) a +0 short sword of speed (5, 21, D) a glowing shapeshifter corpse (6, 15, D) a fan of gales (6, 16, D) a +2 trident of venom (6, 21, D) a shapeshifter corpse (6, 22, D) a glowing shapeshifter corpse (6, 23, D) a shapeshifter corpse (7, 15, D) the ring "Suus" {rPois MP-9 Int+8 Stlth+} [ring of stealth] It affects your intelligence (+8). It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (7, 16, D) a +4 trident of protection (8, 15, D) a sack of spiders (8, 16, D) a book of the Earth (9, 15, D) a disc of storms (9, 16, D) a +3 hand axe of flaming (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the ring of Fomoiset {rN+ EV+2 Str+2} [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It protects you from negative energy. (10, 16, D) an uncursed staff of earth (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) an uncursed staff of wizardry (11, 16, D) a book of Party Tricks (12, 15, D) an uncursed ring of poison resistance (12, 16, D) a lamp of fire (13, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (19, 0, D) a +4 hunting sling of velocity (19, 1, D) the +8 chain mail of Objectivity {SInv} It lets you see invisible. (19, 16, D) an uncursed staff of wizardry (19, 17, D) the Guide on Fire and Snow Spells Type Level a - Freeze Ice 1 b - Metabolic Englaciation Hexes/Ice 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (19, 32, D) a +0 short sword (19, 38, D) a +2 vampiric war axe (20, 0, D) an uncursed ring of stealth (20, 1, D) the cursed +1 morningstar "Gurhuus" {drain, rF+ Int-3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (20, 16, D) an uncursed staff of air (20, 17, D) an uncursed staff of poison (20, 33, D) an uncursed staff of energy (20, 35, D) the +3 warlock's mirror {reflect} (20, 36, D) the ring "Pomirchum" {+Fly rElec rF- MR+ Str+2} [ring of flight] It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (21, 0, D) a +1 long sword of slicing (21, 1, D) a +2 spear of venom (21, 17, D) a Grand Grimoire (21, 23, D) the +8 morningstar "Sueblaf" {freeze, Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). a +0 scale mail a +0 short sword a cursed +0 leather armour a +4 dire flail of protection an elf corpse (skeletalised by now) (21, 24, D) a +0 short sword a +0 shortbow 12 arrows a +0 leather armour (21, 32, D) a +0 short sword (21, 33, D) a book of Cantrips (21, 40, D) a +0 long sword a +0 leather armour a +0 long sword a +0 scale mail an elf corpse (21, 41, D) a +0 short sword a +0 long sword (22, 0, D) the +6 spear of the Dragonfly {venom, Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). (22, 1, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (22, 4, D) a +1 leather armour of fire resistance (22, 16, D) a +5 quarterstaff of draining (22, 17, D) an uncursed staff of fire (22, 22, D) a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (22, 23, D) 6 arrows a +0 short sword a +0 flail of draining (22, 24, D) a +0 short sword a +0 buckler (22, 33, D) a +3 chain mail of magic resistance (22, 34, D) the cursed +1 chain mail "Foklekho" {+Inv} It lets you turn invisible. It has a curse placed upon it. (22, 39, D) an uncursed staff of fire a +0 shortbow 15 arrows the +5 ring mail of Amelioration {Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +0 short sword a +0 leather armour a +0 quarterstaff of protection an elf corpse an elf corpse (22, 40, D) 6 arrows a +0 short sword an elf corpse (22, 41, D) a +0 long sword an arrow (23, 1, D) a lamp of fire (23, 4, D) the +5 mace of Embarrassment {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (23, 5, D) an uncursed staff of summoning (23, 16, D) a +3 chain mail of poison resistance (23, 17, D) a +0 rapier (23, 18, D) a +3 leather armour of poison resistance (23, 22, D) a +0 rapier a +0 leather armour a +2 executioner's axe of flaming a +0 long sword a +0 ring mail of fire resistance a +0 longbow a cursed -1 leather armour a cursed -1 short sword a +0 ring mail a +0 longbow 61 arrows a +0 leather armour an elf corpse (skeletalised by now) (23, 23, D) a cursed -3 long sword a +0 long sword a +2 mace of protection a +0 long sword the +1 leather armour of Existentialism {rF+} It protects you from fire. an elf corpse (skeletalised by now) (23, 24, D) a +0 longbow 50 arrows a +0 leather armour (23, 25, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (23, 32, D) a book of Necromancy (23, 33, D) a +3 lightning rod (8/13) a +0 leather armour (23, 34, D) a +5 hunting sling (23, 39, D) a +0 long sword a cursed -1 long sword a +0 leather armour a +0 short sword a +0 scale mail a +0 short sword a +1 glaive of protection an elf corpse (23, 40, D) 4 arrows a +1 short sword of freezing a +0 leather armour a +1 hand axe of electrocution a +2 hand axe of freezing an elf corpse (23, 41, D) a +3 ring of protection an arrow a +2 short sword of speed a +0 scale mail a +0 long sword a +0 rapier a +0 rapier a +0 leather armour an elf corpse (24, 0, D) an uncursed amulet of faith (24, 1, D) a cursed ring of loudness (24, 16, D) an uncursed staff of cold (24, 20, D) a +6 ring of strength (24, 23, D) a +0 rapier (unseen) (24, 32, D) the Grimoire of Supportive Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 (24, 33, D) a +0 long sword (24, 34, D) a +0 short sword (24, 39, D) 2 arrows (24, 41, D) 2 arrows (25, 0, D) an uncursed ring of fire (25, 1, D) the +12 hunting sling of the Swamp {venom, rElec rF+} It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. (25, 16, D) a book of Misfortune (25, 17, D) the +5 plate armour of Disappointment {+Fly} It lets you fly. (25, 18, D) the cursed +0 mace "Uhepleozia" {crush, Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (25, 32, D) an uncursed staff of summoning (25, 33, D) the Incunabulum of Congealing Changing Spells Type Level a - Freeze Ice 1 b - Ozocubu's Refrigeration Ice 6 c - Simulacrum Ice/Necromancy 6 d - Hydra Form Transmutation 6 (25, 39, D) an arrow (25, 41, D) a +0 dagger an elf corpse (26, 0, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (26, 1, D) the +4 long sword of Integrity {chaos, rPois Int-4 Dex+5} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. (26, 17, D) a +0 short sword (26, 32, D) a +0 short sword of electrocution (26, 33, D) a +0 dagger (26, 34, D) a +1 quarterstaff of speed (26, 39, D) an arrow (27, 16, D) the +8 scale mail of the Good {rC- MR+ Str+9} It affects your strength (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (27, 17, D) a book of Ice (27, 34, D) the +4 scale mail of Vlad {rElec rF+ rCorr} It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. (27, 35, D) a +0 shortbow a +0 short sword 6 arrows a +0 leather armour an elf corpse (27, 38, D) an arrow (27, 39, D) a +5 falchion of protection a +0 shortbow 7 arrows a +0 leather armour an elf corpse (28, 32, D) a phial of floods (28, 33, D) a +1 shortbow of flaming (29, 0, D) the ring "Abysoeb" {*Drain +Fly rPois Str+2 Int+3 SInv} [ring of flight] It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It lets you fly. It causes draining when unequipped. (29, 1, D) a +0 quarterstaff of crushing (29, 16, D) a +4 plate armour of magic resistance (35, 14, D) the +2 leather armour "Tumor" {+Inv rElec Int-5} It affects your intelligence (-5). It insulates you from electricity. It lets you turn invisible. (35, 28, D) a disc of storms (35, 29, D) a +1 chain mail of fire resistance (35, 39, D) a +0 robe (36, 0, D) a +1 rapier of flaming (36, 1, D) an uncursed staff of fire (36, 14, D) an uncursed ring of fire (36, 15, D) an uncursed staff of air (36, 29, D) a +4 hand axe of chopping (36, 38, D) (unseen) (37, 0, D) an uncursed ring of wizardry (37, 1, D) an uncursed staff of poison (37, 15, D) an uncursed ring of ice (37, 28, D) a +2 shortbow of freezing (37, 29, D) a +1 broad axe of freezing (37, 31, D) 2 meat rations (38, 0, D) the +7 bardiche of Jietoan {antimagic, rElec rF+ Str+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (38, 14, D) the Grimoire of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 (38, 16, D) a +6 ring of strength (38, 17, D) a +2 ring of protection (38, 28, D) a +4 bardiche of pain (38, 29, D) an uncursed staff of death (39, 0, D) a +5 shortbow of velocity (39, 1, D) a cursed amulet of inaccuracy (39, 7, D) +0 ice dragon scales (39, 14, D) a +3 short sword of draining (39, 15, D) a lamp of fire (39, 28, D) a +4 short sword of venom (39, 29, D) a book of Changes (39, 37, D) a cursed +0 robe (40, 0, D) the +8 demon trident of Laig {pain, rN+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from negative energy. (40, 1, D) a +2 mace of protection (40, 15, D) a +2 dagger of protection (40, 29, D) a cursed staff of wizardry (41, 14, D) a fan of gales (41, 28, D) a +4 halberd of pain (41, 29, D) an uncursed staff of poison (42, 0, D) a +1 flail of draining (42, 1, D) a +3 chain mail of cold resistance (42, 28, D) a book of the Tempests (42, 29, D) a +6 giant spiked club (43, 14, D) a cursed staff of earth (43, 15, D) an uncursed amulet of harm (43, 28, D) a +1 flail of crushing (43, 29, D) a book of Frost (44, 28, D) a +0 glaive of chopping (49, 0, D) an uncursed staff of power (49, 1, D) a lamp of fire (49, 12, D) a +2 short sword of venom (49, 24, D) a +1 robe of cold resistance (49, 33, D) a +0 giant club (unseen) (49, 36, D) a +2 leather armour of fire resistance (49, 39, D) +2 pearl dragon scales (50, 0, D) a +0 fustibalus of velocity (50, 1, D) a +6 dire flail of protection (50, 24, D) a +3 morningstar of venom (50, 25, D) an uncursed staff of conjuration (50, 30, D) a +0 giant club a +0 giant spiked club (50, 32, D) 2 large rocks (50, 37, D) a +1 trident of protection (51, 0, D) an uncursed staff of power (51, 12, D) a Necronomicon (51, 25, D) a +2 shortbow of flaming (51, 30, D) 2 large rocks (51, 31, D) a +0 giant club a +0 giant club a +0 giant spiked club a cursed +0 giant club a +0 giant spiked club a +0 giant spiked club (51, 32, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (51, 36, D) a book of Power (51, 37, D) an uncursed ring of poison resistance (51, 40, D) the cursed +1 battleaxe of an ossuary {elec, +Fly rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. the ring "Nigeop" {Wiz Slay+2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (52, 0, D) a +1 rapier of holy wrath (52, 1, D) an uncursed staff of summoning (52, 12, D) a +1 spear of piercing (52, 13, D) the Compendium of Malediction and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Spectral Weapon Hexes/Charms 3 f - Force Lance Conjuration/Translocation 4 g - Conjure Ball Lightning Conjuration/Air 6 (52, 24, D) an uncursed staff of fire (52, 25, D) the +8 morningstar "Rukoaq" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (52, 31, D) 2 large rocks (unseen) (53, 6, D) (unseen) (53, 7, D) (unseen) (53, 13, D) a book of Conjurations (53, 24, D) a book of Cantrips (53, 25, D) an uncursed staff of cold (53, 40, D) the Tome of Black Rituals and Displacement Spells Type Level a - Pain Necromancy 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Death Channel Necromancy 6 e - Controlled Blink Translocation 8 (53, 41, D) a book of Fire (53, 42, D) a Fen Folio (54, 0, D) the cursed +1 short sword of Floods {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it. (54, 1, D) a +1 short sword of distortion (54, 12, D) a +2 scimitar of pain (54, 13, D) a +1 hand crossbow of flaming (54, 24, D) a +5 quarterstaff of crushing (54, 25, D) an uncursed ring of flight (54, 38, D) the Grimoire of Floating Black Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Death Channel Necromancy 6 (54, 41, D) a book of Battle (55, 0, D) the cursed +0 arbalest of Causality {velocity, Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It has a curse placed upon it. (55, 1, D) an uncursed staff of conjuration (55, 12, D) a book of the Earth (55, 13, D) the cursed +1 arbalest "Juletet" {flame, MR+ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (55, 24, D) a book of Minor Magic (55, 40, D) Sif Muna's Handbook of Air and Creation Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Static Discharge Conjuration/Air 3 d - Recall Summoning/Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 f - Conjure Ball Lightning Conjuration/Air 6 (55, 41, D) a book of Cantrips (59, 37, D) a +1 vampiric whip (60, 36, D) a +2 mace of crushing (60, 43, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (61, 0, D) a +5 ring of intelligence (61, 16, D) a crystal ball of energy (61, 26, D) a +1 scale mail of fire resistance (61, 29, D) a +0 short sword a +0 plate armour (61, 30, D) a +0 war axe of freezing a +0 chain mail (61, 37, D) the cursed +0 hunting sling of Accord {freeze, MR+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 0, D) a +3 ring of dexterity (62, 8, D) the +4 halberd of Impatience {chop, +Blink MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. (62, 11, D) a cursed -2 short sword (unseen) (62, 16, D) a +0 war axe of draining (62, 17, D) the +2 hand crossbow of Distraction {elec, rPois MR+++ Int+3 Dex-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. (62, 20, D) a cursed -3 halberd (62, 26, D) a +4 hand crossbow of flaming (62, 27, D) a +0 flail (62, 29, D) a +0 dagger a +0 robe a +0 glaive a +0 chain mail (62, 36, D) a +0 scimitar (62, 37, D) a +0 leather armour of fire resistance (62, 44, D) a +0 hand axe (63, 16, D) a +2 flail of draining (63, 17, D) an uncursed staff of wizardry (63, 26, D) the cursed +1 leather armour of Duty {rElec rC++ Str-3 Int+2 Stlth+} It affects your strength (-3). It affects your intelligence (+2). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (63, 29, D) a +0 battleaxe of chopping a +0 leather armour a +0 club a cursed +0 ring mail (63, 30, D) a +0 dagger a +0 robe (63, 31, D) a +0 leather armour (63, 37, D) a cursed staff of air (64, 16, D) a +1 longbow of freezing (64, 17, D) a lamp of fire (64, 26, D) an uncursed staff of wizardry (64, 27, D) a crystal ball of energy (65, 26, D) an uncursed staff of summoning (68, 1, D) a +1 trident of freezing (69, 36, D) an uncursed ring of wizardry (71, 27, D) a +3 chain mail of magic resistance (71, 37, D) a +0 halberd of distortion (72, 8, D) a disc of storms (72, 9, D) an uncursed amulet of faith (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +2 scythe of distortion (72, 27, D) the +10 short sword of Propriety {holy, rElec rF+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (72, 36, D) a +2 antimagic mace (72, 37, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (73, 16, D) a fan of gales (73, 17, D) a +2 leather armour of cold resistance (73, 26, D) a +2 glaive of venom (73, 36, D) a lamp of fire (73, 37, D) the +6 short sword "Gram" {flame, rPois rF- MR+++ Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (75, 1, D) the Guide on Supportive Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Call Imp Summoning 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Malign Gateway Summoning/Translocation 7