Agrougrou the Dungeon (0, 0, D) an arrow (0, 1, D) an arrow (0, 2, D) 3 arrows (0, 3, D) 2 arrows a cursed -2 long sword a cursed +0 ring mail (0, 4, D) the cursed ring "Atux" {Str-5 Int+4} [ring of strength] It affects your strength (-5). It affects your intelligence (+4). It has a curse placed upon it. a cursed -2 dagger a +0 dagger a +0 shortbow 11 arrows a +0 leather armour (1, -3, D) a +0 rapier (1, -1, D) a phial of floods (inert) (1, 1, D) a +2 hand axe of chopping (1, 2, D) a +3 ring of intelligence a +1 glaive of venom a +4 war axe of venom a +0 rapier a +0 leather armour a +0 scimitar of holy wrath (1, 3, D) a +0 long sword a +0 longbow a +0 chain mail a cursed -3 short sword a +2 leather armour of cold resistance the +6 long sword of Slow Death {pain, rElec rF++ MR- Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 buckler 26 arrows (1, 4, D) a +0 dagger 2 arrows (1, 5, D) an arrow (1, 11, D) an arrow (2, -21, D) a +4 war axe (2, -19, D) a +0 flail of draining (2, -3, D) a +2 fustibalus of freezing (2, -2, D) a cursed amulet of inaccuracy (2, -1, D) a +2 short sword of electrocution a phial of floods (inert) (2, 0, D) an arrow (2, 2, D) a +0 longbow a +0 leather armour a cursed -1 longbow a +2 leather armour of poison resistance a +0 longbow 93 arrows a +0 leather armour the +4 flail "Axteoluc" {protect, +Blink rElec rN++ Dex-5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-5). It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. a +1 whip of electrocution a +0 leather armour (2, 3, D) an uncursed ring of protection from cold a +1 antimagic great sword a +0 longbow a +2 leather armour of cold resistance a +0 longbow a +3 chain mail of fire resistance a +0 dagger a +0 leather armour a +2 rapier of draining a cursed -1 long sword a cursed -1 longbow a +0 leather armour 115 arrows a +1 dire flail of crushing (2, 4, D) the ring "Leet" {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). a +4 long sword a +0 scimitar a +0 shortbow a +0 scale mail the +5 spear of Ancient Evil {freeze, rF- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to fire. a +0 ring mail a +0 longbow 47 arrows a +0 leather armour a +6 mace of crushing a +0 rapier (2, 5, D) the ring of Ysamoips {Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. a +0 long sword a +0 leather armour a +0 short sword a +0 ring mail a +0 scimitar (2, 6, D) 2 arrows (3, -39, D) a +3 flail of crushing (3, -38, D) the +3 spear "Juruhal" {pierce, *Corrode +Inv rN+++ Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It renders you almost immune to negative energy. It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. (3, -37, D) the +9 mace of Defence {flame, rPois rC+ Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (3, -21, D) a +0 dagger (3, -20, D) a fan of gales (3, -3, D) a book of Summonings (3, -2, D) a +8 fustibalus of velocity (3, -1, D) an uncursed ring of fire (3, 1, D) a +0 dagger of speed a +0 shortbow a +0 leather armour 15 arrows (3, 2, D) 5 arrows (3, 3, D) a +0 longbow a +0 leather armour 40 arrows (3, 4, D) a +7 short sword of protection a +0 leather armour a +0 dagger (3, 5, D) an arrow (4, -51, D) a +5 triple sword (unseen) (4, -50, D) a +5 lajatang (4, -49, D) 1000 sling bullets (unseen) (4, -39, D) a +2 ring mail of magic resistance (4, -38, D) an uncursed staff of air (4, -37, D) the ring "Juemenae" {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. (4, -21, D) a +0 robe (4, -20, D) an uncursed staff of death (4, -19, D) a phial of floods (inert) (4, -8, D) a +5 ring of strength (4, -3, D) a +0 short sword of speed (4, -1, D) an uncursed staff of earth (4, 1, D) an arrow (5, -51, D) a +5 quick blade (unseen) (5, -50, D) a +5 giant spiked club (unseen) (5, -49, D) a +5 bardiche (unseen) (5, -48, D) a +5 battleaxe a +5 broad axe (5, -46, D) a +3 large shield (unseen) (5, -45, D) a +5 crystal plate armour (unseen) (5, -38, D) a book of Summonings (5, -37, D) an uncursed staff of air (5, -21, D) a +2 vampiric dagger (5, -3, D) an uncursed staff of conjuration (5, -2, D) a +0 long sword of holy wrath (5, -1, D) a +0 short sword a +0 leather armour (5, 5, D) a +0 longbow a +0 short sword 12 arrows a +0 leather armour (6, -39, D) a +1 shortbow of velocity (6, -37, D) the cursed +0 robe of Winter {rPois rC+ SInv} It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (6, -21, D) an uncursed staff of wizardry (6, -20, D) a +0 trident (6, -9, D) a +0 dagger a +0 robe (6, -8, D) a +0 halberd a +0 chain mail (6, -7, D) a +0 great sword a +0 plate armour (6, -3, D) a +0 cloak of magic resistance (6, -2, D) a +0 short sword (6, -1, D) an uncursed staff of summoning (6, 0, D) an uncursed staff of death a +0 shortbow a +0 leather armour 14 arrows (7, -39, D) the Grimoire of Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (7, -38, D) a +2 robe of magic resistance (7, -37, D) a +1 plate armour of poison resistance (7, -21, D) a +2 helmet of see invisible (7, -19, D) the Grimoire of Companions Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (7, -13, D) an uncursed ring of protection from cold the ring of Creativity {Ice rElec rN+ SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (7, -11, D) the +3 dire flail "Reliun" {flame, *Noise rF++ Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It greatly protects you from fire. It may make noises in combat. (7, -10, D) a cursed +0 halberd a +0 robe (7, -9, D) a +9 rod of clouds (14/14) a +4 flail of crushing a +0 robe a +0 robe the cursed +1 war axe "Kedehis" {flame, rElec rN+ Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0 robe (7, -7, D) a +0 chain mail (7, -6, D) a +0 war axe a +0 robe (7, -3, D) a +0 leather armour (7, -1, D) a +5 lightning rod (14/14) 2 arrows (7, 4, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). an arrow (8, -39, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). an uncursed ring of fire a cursed staff of cold (8, -38, D) the Volume of Creative Translocation Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Lesser Beckoning Translocation 3 e - Dragon's Call Summoning 9 (8, -37, D) a lamp of fire (8, -20, D) a book of Beasts (8, -19, D) a book of Fire (8, -9, D) a +4 rod of ignition (10/10) a +3 broad axe of chopping a +2 robe of resistance a +3 scimitar of distortion a +0 robe a +1 hand axe of chopping a cursed +0 robe the -6 shield "Zuup" {+Inv Str-3 SInv Stlth+} It affects your strength (-3). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (8, -7, D) a cursed +3 flail the +9 chain mail of Paranoia {MP+9 Str+7 Int-2} It affects your strength (+7). It affects your intelligence (-2). It affects your magic capacity (+9). (8, -3, D) an arrow a disc of storms (8, -2, D) a +1 hand crossbow of velocity (8, -1, D) 2 arrows a crystal ball of energy (8, 7, D) an arrow (9, -39, D) a +2 amulet of reflection (9, -38, D) a crystal ball of energy (9, -37, D) an uncursed staff of power (9, -21, D) a +0 scimitar (9, -20, D) a +0 robe (9, -19, D) a +1 cloak of invisibility (9, -10, D) a +0 glaive a +2 robe of positive energy (9, -9, D) a +3 scimitar a +0 robe (9, -6, D) a +2 lajatang of electrocution the +5 chain mail "Wamur" {+Fly rPois Str+2} It affects your strength (+2). It protects you from poison. It lets you fly. a cursed +0 dagger the +0 robe "Adgho Qun" {-Cast rC+ rN+} It protects you from cold. It protects you from negative energy. It prevents spellcasting. (9, -3, D) an uncursed staff of air (9, -1, D) an arrow (9, 4, D) an arrow (10, -37, D) a Necronomicon (10, -21, D) a book of Transfigurations (10, -19, D) a book of Death (10, -4, D) an arrow (10, -3, D) an uncursed staff of summoning (10, -1, D) a +2 flail of protection (11, -52, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -48, D) an uncursed ring of flight (11, -47, D) an uncursed staff of energy a crystal ball of energy (11, -39, D) Asmodeus's Almanac of Heat Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (11, -38, D) a +4 ring mail of magic resistance (11, -37, D) a +1 dagger of venom (11, -20, D) the Handbook of the Curious Gods Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Beastly Appendage Transmutation 1 d - Throw Flame Conjuration/Fire 2 e - Lightning Bolt Conjuration/Air 5 f - Venom Bolt Conjuration/Poison 5 g - Alistair's Intoxication Transmutation/Poison 5 (11, -19, D) an uncursed staff of wizardry (11, -17, D) a +3 ring of evasion (11, -2, D) an uncursed staff of power (11, -1, D) a +0 short sword (12, -52, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -39, D) a +1 scale mail of fire resistance (12, -38, D) a +1 hunting sling of flaming (12, -37, D) the +10 dagger of Beogh's Whim {flame, rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. (12, -33, D) a +2 scythe of freezing (12, -31, D) a +0 battleaxe (12, -21, D) a +2 cloak of invisibility (12, -3, D) a +2 hunting sling of flaming (12, -1, D) a crystal ball of energy (13, -53, D) a +0 shield a +0 scale mail a +0 war axe (13, -39, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (13, -38, D) a book of Changes (13, -37, D) a crystal ball of energy (13, -33, D) a +0 short sword (13, -31, D) +0 ice dragon scales (13, -21, D) a +0 dagger (13, -20, D) a +1 mace of protection (13, -3, D) a Young Poisoner's Handbook (13, -2, D) a +0 short sword (14, -53, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (14, -20, D) a phial of floods (inert) (14, -3, D) an uncursed staff of power (14, -2, D) a book of Cantrips (14, -1, D) a book of Summonings (15, -3, D) a +0 buckler a +0 short sword (15, -2, D) a +0 dagger (15, -1, D) a +0 dagger (19, -5, D) a +1 short sword of electrocution (19, -4, D) a Grand Grimoire (19, -3, D) Sif Muna's Disquisition on Damaging Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (20, -53, D) a +6 spear of piercing (20, -52, D) a +0 troll leather armour (20, -37, D) a +3 arbalest of velocity (20, -36, D) a +0 pair of gloves of archery (20, -21, D) the +9 staff of Olgreb {rPois} It protects you from poison. (20, -4, D) the Collected Works on Assistive Battle Magic Spells Type Level a - Infusion Charms 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (20, -3, D) a +5 mace of holy wrath (21, -53, D) a book of Dreams (21, -37, D) an uncursed ring of positive energy (21, -36, D) a +0 short sword (21, -21, D) a fan of gales (21, -18, D) the amulet of Iloryd {Reflect rF+ Int+4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It protects you from fire. It affects your SH (+5). (21, -4, D) an uncursed staff of summoning (21, -1, D) the +8 battleaxe of Azeudo {flame, rPois rC++ MR+ Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (22, -53, D) a +3 vampiric great sword (22, -52, D) the +6 scythe "Cigiyk" {flame, +Fly rPois Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from poison. It lets you fly. (22, -37, D) an uncursed staff of summoning (22, -36, D) a +0 club (22, -30, D) the ring "Rokat" {Int+3 Dex+2} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+2). the +11 morningstar of Banow {venom, +Rage Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It lets you go berserk. (22, -21, D) a +0 scimitar (22, -20, D) a +0 flail (22, -5, D) a book of Maledictions (23, -53, D) an uncursed staff of summoning (23, -52, D) an uncursed ring of resist corrosion (23, -37, D) an uncursed staff of conjuration (23, -20, D) a +1 plate armour of magic resistance (23, -5, D) a +0 long sword (23, -3, D) Sif Muna's Grimoire of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Slow Hexes 2 d - Darkness Hexes 6 (24, -53, D) the Catalogue of Boosting Ignition Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (24, -52, D) a +2 arbalest of freezing (24, -37, D) a book of Battle (24, -35, D) a +0 club (24, -21, D) a +0 hand axe (24, -20, D) a +0 club (24, -19, D) a book of Alchemy (24, -16, D) an uncursed ring of positive energy (24, -5, D) a +0 short sword (25, -53, D) the +7 chain mail of Daffodils {rElec rPois Int-2 Dex+5} It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (25, -52, D) a +3 plate armour of cold resistance (25, -37, D) the +8 morningstar "Gawnouci" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (25, -36, D) an uncursed staff of summoning (25, -21, D) a +2 hand axe of electrocution (25, -20, D) a +0 spear (25, -19, D) a +2 ring of slaying (25, -5, D) the +2 arbalest of the Dungeon {penet, +Inv rC+++ MR+ Str-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (26, -53, D) a +4 flail of crushing (26, -52, D) a +1 ring mail of cold resistance (26, -37, D) an uncursed ring of ice (26, -36, D) a +0 long sword (26, -35, D) a +3 scale mail of poison resistance (26, -21, D) a +0 club (26, -20, D) the +2 fustibalus of Wimu {flame, rF+++ rC- rN+++ Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It renders you almost immune to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. (26, -19, D) +0 mottled dragon scales (26, -18, D) a +0 halberd (26, -3, D) a +0 scimitar of slicing (26, 12, D) a +0 battleaxe a +3 hunting sling a +0 plate armour (27, -53, D) a +2 lightning rod (12/12) (27, -52, D) the +5 hand crossbow of the Coward {elec, MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. (27, -36, D) a book of Debilitation (27, -33, D) a +0 flail a +0 robe (27, -32, D) a +0 hand axe (27, -31, D) a +0 hand axe (27, -21, D) a book of Annihilations (27, -20, D) a +0 spear of freezing (27, -19, D) a book of Power (27, -17, D) a +1 morningstar of protection a +0 robe a +0 club a +2 trident of venom (27, -16, D) a +1 whip of electrocution a +0 robe a +1 scimitar of electrocution a +0 whip a +0 robe of cold resistance (27, -15, D) an uncursed staff of air a +0 robe (27, -5, D) a book of Party Tricks (27, -4, D) an uncursed ring of see invisible (27, -3, D) Sif Muna's Papyrus of Spatial Lightness Spells Type Level a - Apportation Translocation 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (27, 11, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 robe (27, 12, D) a +3 battleaxe a +0 chain mail (28, -53, D) a +7 blowgun (28, -52, D) a +4 mace of crushing (28, -37, D) the Reference Book on Toxins and Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Gell's Gravitas Hexes/Translocation 3 d - Silence Hexes/Air 5 e - Discord Hexes 8 (28, -33, D) 2 potions of brilliance (28, -32, D) a +9 rod of clouds (14/14) a +0 robe a +0 flail a +0 robe (28, -30, D) an uncursed staff of earth a +0 spear a +0 robe (28, -21, D) a +4 scale mail of fire resistance (28, -20, D) a book of the Sky (28, -19, D) a book of Fire (28, -18, D) a +0 glaive of protection a +1 hunting sling of velocity a +0 robe (28, -17, D) a +0 long sword a +2 shield a +0 halberd a +3 dagger of holy wrath the cursed +2 trident "Milo Fuo" {pierce, *Corrode +Inv rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. a +0 robe (28, -15, D) a +3 scimitar of electrocution a +0 robe (28, -5, D) a disc of storms (28, -4, D) a +2 leather armour of positive energy (28, 9, D) a +2 glaive of venom a +0 chain mail (28, 10, D) the ring of Qazlal's Reproof {rElec rC++ Int-2 Dex+3 Stlth+} [ring of dexterity] It affects your intelligence (-2). It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 robe a +0 glaive the cursed +0 hunting sling of Immorality {venom, rF+ Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. a cursed -2 short sword a +3 leather armour of cold resistance a +4 falchion of slicing a +0 scale mail of cold resistance (28, 11, D) the cursed +1 glaive "Koxupt" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe a +2 battleaxe a +0 plate armour a +3 great sword a +0 plate armour (29, -53, D) the +4 ring mail "Ushrogu" {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (29, -52, D) a +2 falchion of protection (29, -37, D) a +1 ring mail of poison resistance (29, -36, D) a +0 robe (29, -32, D) a +0 dire flail (29, -30, D) a +1 troll leather armour (29, -20, D) a book of Maledictions (29, -17, D) a +0 flail a +3 hunting sling of flaming a +0 shield (29, -16, D) a +3 rapier of draining a +3 halberd (29, -5, D) a +0 scale mail of magic resistance (29, -4, D) an uncursed staff of power (29, -3, D) an uncursed staff of cold (29, 3, D) a +1 lightning rod (11/11) (29, 8, D) the +11 short sword of Tension {drain, rPois Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. a +2 ring mail of poison resistance (29, 9, D) a +0 glaive the +3 chain mail of a bazaar {rN+} It protects you from negative energy. an uncursed amulet of regeneration (29, 10, D) a +1 vampiric spear a cursed +0 robe (29, 11, D) the ring "Huynit" {rElec rF+ MR+ Int-2 Dex+2} [ring of protection from magic] It affects your intelligence (-2). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 battleaxe a +0 scimitar the +3 war axe of Wondrous Power {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). a +0 plate armour a +0 flail a +0 robe a +0 halberd a +0 chain mail (29, 12, D) a +0 battleaxe the cursed +0 robe of Xom's Pride {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. a +0 quarterstaff of protection a cursed +0 robe (30, -53, D) a +2 helmet of intelligence (30, -52, D) a +0 vampiric trident (30, -37, D) a book of the Warp (30, -36, D) a +1 trident of protection (30, -32, D) a +2 mace of holy wrath a +0 robe a +0 battleaxe a +0 robe a +4 mace of protection a +0 robe (30, -30, D) a +2 vampiric trident (30, -21, D) an uncursed staff of power (30, -20, D) the ring of Greed {rPois Str+5 Int-3 SInv} [ring of poison resistance] It affects your strength (+5). It affects your intelligence (-3). It protects you from poison. It lets you see invisible. (30, -5, D) an uncursed staff of air (30, -4, D) a +0 robe (30, -3, D) the cursed +2 spear "Unoogh" {pierce, *Slow rC++ MR+ SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (30, 9, D) a +0 halberd of protection +1 fire dragon scales (30, 10, D) a +0 great sword a +0 robe (30, 11, D) a +3 scimitar a +0 robe the +5 scythe of Ryhuorr {venom, Fragile Int+2 Dex+7} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+7). It will be destroyed if unequipped. a +0 chain mail (31, -5, D) an uncursed staff of wizardry (31, -4, D) an uncursed staff of death (31, 9, D) a +2 spear of freezing a +0 robe (32, -4, D) a +0 buckler of protection (32, 2, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (33, -5, D) a +0 long sword (33, -4, D) a book of Alchemy (33, -3, D) a +3 flail of protection (34, -4, D) a +0 long sword (35, -38, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (35, -5, D) the +4 battleaxe of the Empty Page {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (35, -3, D) a disc of storms (36, -53, D) the +6 great sword "Fooroel" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (36, -39, D) a +3 leather armour of fire resistance (36, -38, D) a bolt (36, -37, D) a bolt (36, -25, D) an uncursed staff of power (36, -24, D) an uncursed ring of flight (36, -21, D) a +0 helmet of intelligence (37, -53, D) a book of Conjurations (37, -52, D) an uncursed ring of stealth (37, -39, D) a book of Geomancy (37, -38, D) a fan of gales (37, -25, D) an uncursed staff of conjuration (38, -53, D) a +2 robe of cold resistance (38, -52, D) a +2 morningstar of protection (38, -38, D) a +0 halberd (38, -35, D) a +0 arbalest 14 bolts (38, -24, D) a +0 scimitar of slicing (39, -53, D) a book of Geomancy (39, -52, D) a +7 longbow (39, -39, D) a +1 ring mail of poison resistance (39, -38, D) a +0 halberd (39, -37, D) a large rock the +6 quick blade "Bago" {freeze, rF+ rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It protects you from cold. a +0 arbalest 34 bolts (39, -36, D) a +0 long sword a +0 plate armour a large rock a +0 bardiche a +0 chain mail (39, -35, D) a +3 trident of protection a +2 chain mail of cold resistance 2 bolts a +0 halberd a +0 chain mail (39, -34, D) a +1 battleaxe of electrocution a +0 plate armour (39, -24, D) an uncursed staff of fire (39, -22, D) 7 potions of magic (39, -15, D) +0 fire dragon scales (39, -5, D) the cursed +1 pearl dragon scales of the Oligarchy {rC+ rN+ Dex+6} It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (39, -4, D) an uncursed staff of poison (40, -53, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (40, -52, D) the +4 ring mail of the Barnacle {rN+} It protects you from negative energy. (40, -39, D) a +0 scimitar of protection (40, -38, D) a +2 trident of protection (40, -36, D) 4 large rocks (40, -35, D) 3 bolts a +3 rapier of venom a +0 chain mail (40, -34, D) a large rock (40, -24, D) a +0 ring mail of cold resistance (40, -20, D) the +6 morningstar "Vonyipt" {protect, *Rage rElec rN+ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. (40, -16, D) +0 fire dragon scales (40, -5, D) the +1 leather armour "Rufrimio" {MR+ rCorr Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (40, -2, D) the +6 broad axe of the Peculiar Cities {flame, Fragile +Rage rElec Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It insulates you from electricity. It lets you go berserk. It will be destroyed if unequipped. an uncursed amulet of harm (41, -52, D) an uncursed ring of fire (41, -39, D) a +3 quarterstaff of speed (41, -38, D) a +4 spear of freezing (41, -36, D) a large rock a +0 halberd a +0 chain mail (41, -35, D) a +0 arbalest 20 bolts a +2 long sword of holy wrath a +0 chain mail a +0 battleaxe a +0 chain mail (41, -34, D) the cursed +1 rapier "Moacui" {pierce, *Corrode rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. a +0 plate armour a large rock a +0 broad axe a +0 chain mail (41, -25, D) the ring of the Centipede {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. (41, -15, D) a +2 great sword of flaming (41, -14, D) the ring of Qicosil {*Corrode rElec Str+2 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. a +1 great sword of flaming (41, -3, D) an uncursed staff of earth (42, -53, D) a +1 buckler of resistance (42, -52, D) the +11 mace "Jasydude" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (42, -39, D) a crystal ball of energy (42, -37, D) a +6 ring of strength (42, -33, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 plate armour (42, -25, D) a +2 glaive of freezing (42, -24, D) the cursed +1 falchion of Gozag's Pride {venom, *Corrode rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. (42, -5, D) a +1 trident of venom (42, -4, D) a +3 iron rod (10/10) (42, -3, D) a +2 mace of protection (42, 5, D) an uncursed staff of poison the +5 hunting sling of Luffas {venom, *Contam rC+ rN+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. (43, -53, D) a +3 ring of protection (43, -52, D) a +2 centaur barding of stealth (43, -39, D) a +0 long sword (43, -38, D) a +4 hunting sling of velocity (43, -37, D) a bolt (43, -25, D) the ring of Detreqia {Wiz rElec rPois Stlth-} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (43, -24, D) a cursed staff of fire (43, -4, D) a +3 mace of distortion the Tome of the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 (44, -39, D) a +0 large shield a +0 broad axe (44, -38, D) a large rock a fan of gales (44, -37, D) a large rock (44, -25, D) the +7 flail of Tenacity {elec, rF++ rC-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It makes you vulnerable to cold. (44, -24, D) a +2 hunting sling of velocity (44, -5, D) an uncursed ring of protection from fire (44, -4, D) a book of Beasts (44, -3, D) an uncursed staff of summoning quicksilver dragon scales (45, -25, D) a +4 flail of protection (45, -3, D) a +6 rod of clouds (13/13) (45, -2, D) a +2 morningstar of crushing (46, -4, D) the Reference Book on Conjuration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Force Lance Conjuration/Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Delayed Fireball Conjuration/Fire 7 (46, -3, D) a +6 rod of ignition (10/10) (46, -2, D) an uncursed ring of resist corrosion (46, 6, D) an uncursed staff of death a +0 hunting sling of flaming (46, 8, D) an uncursed staff of death a +2 blowgun (47, -5, D) an uncursed staff of poison (47, -4, D) an uncursed staff of fire (47, -3, D) a +3 leather armour of poison resistance (47, 3, D) an uncursed ring of stealth an uncursed staff of power (48, -4, D) a book of Changes (48, -3, D) a +3 antimagic battleaxe (49, -2, D) a +2 battleaxe of chopping (50, -53, D) a +2 mace of protection (50, -52, D) a +3 halberd of venom (50, -39, D) a manual of Crossbows a cursed ring of positive energy (50, -37, D) a +1 spear of pain 14 javelins a +0 leather armour (50, -36, D) a +3 trident of flaming (50, -29, D) a +3 hand crossbow of flaming (50, -17, D) the Reference Book on Harmful Feathers Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (50, -16, D) a fan of gales (50, -4, D) the Handbook of Unstable Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (50, -3, D) a crystal ball of energy (51, -53, D) a +3 falchion of protection (51, -52, D) a +2 scythe of flaming (51, -40, D) a +1 rapier of speed (51, -36, D) a +0 war axe of flaming a +0 robe 2 javelins (51, -35, D) a +7 rod of ignition (11/11) (51, -34, D) a +0 rapier a +0 robe an uncursed amulet of guardian spirit (51, -33, D) a javelin (51, -29, D) the Papyrus of Attacks and Snow Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Summon Ice Beast Ice/Summoning 4 e - Venom Bolt Conjuration/Poison 5 f - Iron Shot Conjuration/Earth 6 (51, -28, D) a +2 centaur barding of cold resistance (51, -17, D) a phial of floods (inert) (51, -12, D) +0 shadow dragon scales (51, -11, D) +0 shadow dragon scales (51, -5, D) a +1 long sword of freezing (51, -3, D) the cursed +2 spear "Killer Klown's Doom" {pierce, *Corrode rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (51, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (52, -53, D) a +3 ring mail of poison resistance (52, -41, D) a book of Fire (52, -40, D) a phial of floods (inert) (52, -39, D) a javelin (52, -37, D) a +0 trident 7 tomahawks the +1 scale mail of Cett {rElec Regen+ Int-5 Dex-2} It affects your intelligence (-5). It affects your dexterity (-2). It insulates you from electricity. It increases your rate of regeneration. a +2 spear of freezing 11 javelins a +0 leather armour a +0 rapier of speed a +0 robe (52, -28, D) an uncursed staff of wizardry (52, -25, D) the ring "Diull" {rPois MR+ MP+9 Dex-4 Stlth+} [ring of protection from magic] It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. an uncursed ring of fire (52, -17, D) the +5 great sword of Itia {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (52, -5, D) the +2 falchion of Dominance {pain, rF++ rN+ MR+ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (52, -3, D) an uncursed staff of death (52, -1, D) a +1 helmet of see invisible (53, -53, D) a +3 ring of protection (53, -52, D) a +2 leather armour of poison resistance (53, -41, D) a +0 trident (53, -37, D) a +4 spear of venom a +0 hand crossbow of freezing a +0 leather armour (53, -36, D) a +6 trident of protection a +0 robe (53, -35, D) a +0 spear 20 javelins of returning a +0 leather armour (53, -16, D) the +9 war axe of Lies {chop, MR+ Str+6 SInv Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (53, -5, D) an uncursed ring of poison resistance (53, -4, D) the cursed +1 plate armour "Peqyuwn" {Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It has a curse placed upon it. (53, -3, D) the +8 spear of Charity {pierce, Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). (54, -53, D) a +2 amulet of reflection (54, -52, D) an uncursed staff of fire (54, -41, D) a javelin an uncursed staff of air (54, -40, D) a javelin a book of Death (54, -29, D) a +0 helmet of intelligence (54, -28, D) a book of Maledictions (54, -17, D) a fan of gales (55, -53, D) an uncursed staff of wizardry (55, -52, D) the ring "Jioteaxua" {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. (55, -41, D) an uncursed staff of earth (55, -28, D) an uncursed amulet of guardian spirit (55, -17, D) a +4 rapier of venom (55, -5, D) Sif Muna's Grimoire of the Voyage and Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Summon Forest Summoning/Translocation 5 (55, -3, D) an uncursed ring of stealth (56, -53, D) a phial of floods (inert) (56, -52, D) a +2 ring of intelligence (56, -29, D) a cursed staff of fire (60, -17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (60, -16, D) a book of the Dragon (61, -17, D) a book of Frost (61, -15, D) the amulet of Greed {+Rage +Fly rElec rF- Str+3} [amulet of rage] It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It lets you go berserk. an uncursed amulet of guardian spirit (62, -45, D) a crystal ball of energy (62, -37, D) a +0 great mace (62, -17, D) a crystal ball of energy (62, -16, D) a +2 quarterstaff of protection (63, -52, D) a disc of storms (63, -27, D) a cursed amulet of inaccuracy (63, -24, D) a +0 whip a +1 hand crossbow of flaming a +0 leather armour a +0 war axe 6 tomahawks a +0 chain mail (63, -23, D) a +0 long sword a +0 plate armour (63, -22, D) a cursed -2 hand axe a +0 leather armour (63, -17, D) a +4 mace of protection (63, -13, D) a +6 ring of strength (64, -53, D) a +1 fustibalus of flaming (64, -50, D) an uncursed staff of conjuration (64, -37, D) the +2 robe of Inference {rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. (64, -36, D) a +4 scale mail of positive energy (64, -33, D) a +3 battleaxe of electrocution a +0 chain mail (64, -32, D) a +0 dire flail a cursed +0 ring mail (64, -31, D) a +4 dagger of freezing a +0 shortbow 7 arrows (64, -30, D) a bolt (64, -27, D) a disc of storms (64, -24, D) a +0 hand crossbow of flaming a +0 flail a +0 plate armour (64, -17, D) a book of Minor Magic (65, -37, D) a +2 mace of venom (65, -36, D) a +2 leather armour of cold resistance (65, -33, D) a +2 lajatang of venom a +0 plate armour (65, -32, D) 5 arrows (65, -31, D) a bolt an arrow (65, -26, D) a +5 battleaxe of electrocution (65, -23, D) a +2 hand axe of draining a +0 leather armour (66, -33, D) a +0 arbalest 20 bolts (66, -27, D) a +4 shortbow of velocity (66, 13, D) the guardian serpent corpse of Aizul (67, 12, D) a +2 whip of flaming (unseen) (68, -53, D) an uncursed staff of poison (68, -50, D) a +3 hand axe of electrocution (68, -49, D) 3 arrows (68, 12, D) a +3 scimitar of flaming (unseen) (69, -53, D) an uncursed staff of earth (69, -51, D) a -2 dagger a +0 shortbow 11 arrows a +0 leather armour (69, -50, D) an arrow (69, -48, D) an arrow (71, -48, D) a +0 long sword (71, -44, D) an uncursed amulet of the gourmand (71, -43, D) a +0 whip a +0 leather armour (71, -17, D) a book of Flames (71, -16, D) a +4 ring mail of poison resistance (72, -45, D) the +1 fustibalus of Uskayaw's Generosity {flame, rF+ MR+ Str-4 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. (72, -43, D) a +0 dagger a +0 robe (72, -37, D) a +4 quarterstaff (72, -33, D) a cursed +0 short sword a +0 robe (72, -27, D) a +2 hand crossbow of flaming (72, -26, D) a +3 great sword of holy wrath (72, -17, D) a book of Annihilations (72, -16, D) a crystal ball of energy (72, -15, D) a +0 glaive (73, -45, D) an uncursed staff of summoning (73, -43, D) a +0 dagger a +0 robe (73, -42, D) a +0 mace of protection a +0 ring mail a +0 whip a +0 ring mail (73, -37, D) a +2 scythe of protection (73, -36, D) a book of Summonings (73, -33, D) a +0 hand axe a +0 robe (73, -26, D) an uncursed staff of conjuration (73, -17, D) a +0 vampiric lajatang (73, -15, D) the +3 war axe of Gozag's Esteem {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (74, -52, D) an uncursed ring of stealth (74, -37, D) a book of Spatial Translocations (74, -36, D) a Necronomicon (74, -27, D) a crystal ball of energy (74, -26, D) a Young Poisoner's Handbook (74, -17, D) a cursed amulet of inaccuracy (74, -16, D) a +3 plate armour of cold resistance