Agrougrou the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 3, D) a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +0 triple crossbow of Massacring {penet, Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 0, D) a book of Dreams (17, 8, D) a large rock (19, 1, D) a large rock a book of Misfortune (19, 2, D) a large rock (19, 4, D) 4 large rocks a +0 troll leather armour a troll corpse (19, 5, D) 5 large rocks a stone giant corpse (19, 6, D) a +0 giant club (19, 8, D) 3 large rocks (20, 0, D) a +2 dagger of speed (20, 1, D) a +1 hand crossbow of velocity (20, 4, D) 4 large rocks a cyclops corpse (20, 5, D) 2 large rocks (still there?) a +0 giant spiked club (still there?) (20, 6, D) a large rock (21, 1, D) a +5 ring of intelligence a large rock a +3 shortbow of freezing (21, 3, D) a +0 giant spiked club (unseen) (21, 4, D) a +0 giant club (21, 5, D) a large rock a +0 giant club a +2 battleaxe of freezing 2 potions of heal wounds an ogre corpse a stone giant corpse (21, 6, D) 3 large rocks a stone giant corpse (22, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (22, 4, D) 3 large rocks (unseen) (22, 5, D) 4 large rocks a stone giant corpse (22, 6, D) a +0 troll leather armour a troll corpse (22, 7, D) 3 large rocks (23, 0, D) a +2 hand axe of chopping (23, 6, D) 4 large rocks (23, 17, D) a +6 giant club (24, 0, D) a +5 dagger of venom (24, 1, D) a fan of gales (24, 17, D) an uncursed ring of protection from cold (24, 18, D) a book of Conjurations (25, 0, D) a disc of storms (25, 1, D) a Necronomicon (25, 17, D) a box of beasts (25, 18, D) an uncursed ring of poison resistance (26, 1, D) a +3 ring of intelligence (26, 17, D) a fan of gales (27, 1, D) an uncursed staff of conjuration (27, 2, D) a large rock (27, 3, D) the ring of Ygufid {*Contam +Fly MR+ Int+10 Slay+2} [ring of protection from magic] It affects your intelligence (+10). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. a +6 ring of strength an uncursed amulet of faith (27, 4, D) an uncursed ring of fire (27, 17, D) a crystal ball of energy (28, 0, D) an uncursed staff of air (28, 1, D) a +6 longbow (28, 17, D) a +5 hunting sling of freezing (29, 1, D) a +4 flail of draining (29, 17, D) the +2 ice dragon scales "Huaxyfye" {rF- rC++ rCorr Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from acid and corrosion. (31, 25, D) a +0 robe (33, 32, D) a +0 arbalest a cursed staff of summoning a +0 arbalest 39 bolts a large rock a yaktaur corpse a yaktaur corpse (33, 33, D) a cursed -3 long sword a +0 plate armour (33, 36, D) a large rock (34, 28, D) a +2 trident of protection (34, 31, D) a +0 antimagic spear a +0 arbalest 28 bolts (34, 32, D) a +0 long sword a +0 plate armour the cursed +0 great sword "Gonitays" {slice, rF+ rC+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse a human corpse (34, 34, D) a +2 great sword of protection a cursed +0 chain mail a +0 battleaxe a +0 plate armour of poison resistance a +2 great mace of protection a +0 chain mail (35, 0, D) the Disquisition on Blows and Bruises Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Venom Bolt Conjuration/Poison 5 (35, 14, D) a +1 quarterstaff of speed (35, 15, D) the Catalogue of the Supportive Snowflakes Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Freezing Cloud Conjuration/Ice/Air 6 (35, 28, D) a +2 broad axe of chopping (35, 32, D) a +0 arbalest 16 bolts a +3 war axe a +0 plate armour a +0 shield (35, 33, D) a +0 long sword a +0 chain mail a +3 great mace a +0 plate armour a human corpse (35, 34, D) a +0 great mace a cursed +0 chain mail a +0 battleaxe a +0 plate armour a human corpse (36, 1, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (36, 14, D) a +3 war axe of freezing (36, 15, D) a +4 giant club (36, 28, D) a +0 war axe (36, 32, D) a +0 battleaxe a +0 chain mail (37, 0, D) a +1 falchion of holy wrath (37, 14, D) a +4 long sword of slicing (37, 15, D) a +1 shortbow of freezing (37, 18, D) 2 large rocks (37, 19, D) a +0 great sword a +0 plate armour a large rock a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, 28, D) an uncursed staff of conjuration (37, 29, D) a cursed staff of summoning (38, 0, D) a +2 halberd of protection (38, 15, D) a +2 shortbow of flaming (38, 18, D) a +0 giant club a +0 great mace a +0 plate armour an orc corpse (skeletalised by now) (38, 19, D) a large rock (38, 28, D) an uncursed ring of stealth (38, 29, D) an uncursed staff of energy (39, 0, D) an uncursed staff of cold (39, 15, D) a phial of floods (39, 16, D) a +3 ring of dexterity (39, 17, D) a fan of gales a phial of floods (39, 18, D) the cursed +0 long sword "Sekas" {pain, MR+ Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe a +0 great sword a +0 arbalest 14 bolts a cursed +0 chain mail an uncursed staff of fire a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, 19, D) a large rock a +0 bardiche a +0 plate armour a cursed -1 giant spiked club a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (39, 28, D) a +0 chain mail (40, 0, D) a +3 ring mail of cold resistance (40, 1, D) a cursed -3 ring of protection (40, 15, D) a +0 dagger (40, 18, D) a cursed -2 halberd (40, 19, D) a large rock (40, 23, D) a large rock (40, 28, D) a +1 chain mail of magic resistance (40, 29, D) a +1 robe of fire resistance (41, 1, D) a fan of gales (41, 14, D) a book of Transfigurations (41, 15, D) the +9 dagger of Dishonesty {pierce, *Slow rPois rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (41, 28, D) a +1 short sword of speed (42, 0, D) the +1 robe of Miracles {rPois Dex+2 Stlth+} It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. (42, 1, D) an uncursed staff of wizardry (42, 14, D) a +0 flail of holy wrath (42, 29, D) a cursed amulet of inaccuracy (43, 15, D) a +0 dagger (43, 28, D) a +1 glaive of chopping (43, 29, D) a fan of gales (49, 0, D) a +3 chain mail of positive energy (49, 1, D) a +2 broad axe of chopping (49, 12, D) a book of Changes (49, 24, D) a book of Transfigurations (49, 36, D) an uncursed staff of summoning (49, 37, D) a +2 plate armour of magic resistance (50, 0, D) a +6 scimitar of holy wrath (50, 1, D) an uncursed staff of cold (50, 6, D) a +1 scimitar of flaming (50, 13, D) a disc of storms (50, 24, D) an uncursed staff of energy (50, 36, D) a +5 shortbow of freezing (50, 37, D) a book of Burglary (50, 40, D) a +4 scythe of slicing (51, 0, D) a +0 mace of protection (51, 12, D) the +8 hunting sling of Exoneration {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (51, 13, D) an uncursed amulet of guardian spirit (51, 24, D) a +0 spear (51, 25, D) a fan of gales (51, 28, D) a +0 long sword of slicing 18 javelins a +0 leather armour (51, 29, D) a stone an arrow 5 javelins (51, 36, D) the +7 double sword of Ymirgh {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (51, 37, D) an uncursed staff of earth (52, 0, D) a +5 blowgun (52, 1, D) a +2 short sword of venom (52, 7, D) a +1 broad axe of freezing (52, 13, D) a +0 flail of holy wrath (52, 24, D) +0 steam dragon scales (52, 27, D) a +0 trident (52, 28, D) an arrow a +0 trident of venom a +0 leather armour (52, 36, D) a book of the Dragon (52, 37, D) a phial of floods (53, 0, D) a crystal ball of energy (53, 1, D) an uncursed staff of summoning (53, 14, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. the amulet "Buhal" {RegenMP *Drain rElec rF+ Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (53, 25, D) an uncursed staff of cold (53, 28, D) a cursed -2 hunting sling a +0 club 26 stones (53, 29, D) a +0 longbow a +0 quarterstaff 6 arrows (53, 32, D) an arrow (53, 37, D) a book of Burglary (54, 0, D) a +1 scale mail of fire resistance (54, 1, D) an uncursed ring of magical power (54, 12, D) a disc of storms (54, 14, D) the +11 hand axe of the Hidden Nights {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (54, 24, D) a crystal ball of energy (54, 29, D) an arrow (54, 36, D) a crystal ball of energy (54, 40, D) a +2 demon trident of electrocution (55, 1, D) the +6 war axe of Harmony {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (55, 12, D) an uncursed staff of summoning (55, 13, D) a book of Maledictions (55, 24, D) a +1 scimitar of freezing (59, 36, D) a book of Misfortune (59, 37, D) a +0 whip of pain (61, 0, D) a book of Maledictions (61, 16, D) a book of Death (61, 20, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 26, D) an uncursed staff of death (61, 36, D) a +2 fustibalus of flaming (61, 37, D) a book of Cantrips (62, 0, D) a +4 broad axe of electrocution (62, 1, D) a +2 ring mail of cold resistance (62, 3, D) a +5 war axe a +0 robe (62, 8, D) an uncursed staff of poison (62, 9, D) a +2 helmet of intelligence (62, 16, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 17, D) the cursed -4 shield of the Raven {rF- rC+ SInv} It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (62, 27, D) a disc of storms (62, 30, D) a +0 war axe a +0 chain mail (62, 31, D) a +0 falchion a +0 long sword a +0 chain mail (62, 36, D) the Catalogue of Lucky Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Regeneration Charms/Necromancy 3 c - Static Discharge Conjuration/Air 3 d - Excruciating Wounds Charms/Necromancy 5 (62, 37, D) a +0 flail of draining (63, 8, D) the +6 scale mail of Baldness {Dex+4} It affects your dexterity (+4). (63, 16, D) a +0 war axe of electrocution (63, 26, D) an uncursed staff of fire (63, 27, D) the +9 spear of Vich {pierce, *Contam rF+ rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (63, 28, D) a +5 broad axe (63, 30, D) a +0 whip (unseen) (63, 36, D) a cursed staff of summoning (63, 37, D) a +1 flail of draining (64, 26, D) the cursed +1 robe of the Buccaneer {rC+ MR+ rCorr Str+2} It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (64, 27, D) a book of Battle (65, 26, D) a +0 flail (67, 0, D) a +1 scimitar of slicing (68, 0, D) an uncursed staff of earth (69, 0, D) an uncursed staff of energy (69, 13, D) a +0 short sword a +0 longbow 14 arrows a +0 leather armour (69, 36, D) an uncursed staff of air (70, 8, D) a +0 dagger a +0 longbow 16 arrows a +0 leather armour an uncursed staff of conjuration (70, 9, D) an arrow a book of Necromancy (70, 13, D) 3 arrows (70, 36, D) an uncursed staff of air (70, 37, D) a +6 giant club (70, 41, D) a cursed +4 hand axe a +0 robe (71, 8, D) a +2 falchion of distortion (71, 12, D) 6 arrows (71, 16, D) +1 fire dragon scales (71, 17, D) the cursed +1 leather armour of Dithmenos's Regard {-Tele rPois MR+ SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (71, 26, D) the cursed +3 dagger of Xuthiag {vamp, rF++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It has a curse placed upon it. (71, 36, D) a +2 short sword of venom (71, 37, D) a book of the Tempests (72, 8, D) a +0 fustibalus of velocity (72, 9, D) a +0 hunting sling of flaming (72, 11, D) a +3 battleaxe of flaming (72, 16, D) a scroll of holy word (72, 26, D) a +1 hunting sling of freezing (72, 27, D) the +10 short sword of Malaise {flame, Str-4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+4). (72, 36, D) a +2 rapier of speed (72, 37, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 1, D) a +0 trident 8 tomahawks (73, 12, D) a +0 rapier (73, 16, D) the Tome of the Blaze and Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Fire Conjuration/Fire 6 (73, 17, D) a +0 morningstar of holy wrath (73, 20, D) an uncursed staff of earth (73, 27, D) an uncursed staff of earth (73, 36, D) an uncursed ring of flight (73, 37, D) the +5 ice dragon scales "Hopnig" {-Tele rF- rC++ rCorr Dex+2 Stlth+} It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It prevents most forms of teleportation. It protects you from acid and corrosion. It makes you more stealthy. (74, 2, D) a +0 trident (75, 1, D) an uncursed staff of summoning