Agrougrou the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a manual of Dodging (49, 36, D) the cursed +0 scale mail of the Gastropod {rPois MP+9 Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (50, 24, D) a lamp of fire (50, 25, D) the Compendium of Cloudy Aid Spells Type Level a - Infusion Charms 1 b - Silence Hexes/Air 5 c - Poisonous Cloud Conjuration/Poison/Air 6 (50, 37, D) a +0 hand axe of chopping (50, 42, D) a +0 battleaxe a cursed +2 mace a +4 blowgun a +0 robe a necrophage corpse (51, 24, D) a book of Power (51, 25, D) a +0 great sword of holy wrath (51, 37, D) an uncursed staff of wizardry (51, 42, D) a +0 hand axe a +0 mace a +0 robe (52, 24, D) a +2 hand crossbow of flaming (52, 25, D) a +2 scimitar of electrocution (52, 37, D) a +2 leather armour of poison resistance (52, 41, D) a cursed -3 spear a +0 robe (52, 42, D) a potion of blood (53, 24, D) a disc of storms (53, 25, D) an uncursed staff of death (53, 36, D) the +8 hunting sling "Spiderbane" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (54, 24, D) an uncursed staff of cold (54, 25, D) a +2 robe (55, 24, D) the ring "Tuobaluy" {+Fly rElec rF+ rN+} [ring of flight] It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you fly. (59, 36, D) a +1 arbalest of velocity (59, 37, D) a +3 scale mail of fire resistance (60, 1, D) a +0 trident 5 tomahawks (60, 36, D) a crystal ball of energy (60, 37, D) a +3 antimagic spear (61, 0, D) a +4 ring mail of poison resistance (61, 2, D) a +0 trident (61, 16, D) a +1 chain mail of cold resistance (61, 26, D) the amulet "Runeazy" {Fragile +Rage rC+ Int+7} [amulet of rage] It affects your intelligence (+7). It protects you from cold. It lets you go berserk. It will be destroyed if unequipped. an uncursed staff of earth (61, 37, D) a +8 giant spiked club (61, 40, D) the +2 battleaxe "Yxeina" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (61, 42, D) 8 needles of sleeping (62, 1, D) a +0 trident 4 tomahawks a +0 trident (62, 2, D) a +1 flail of holy wrath (62, 4, D) 2 tomahawks (62, 5, D) a tomahawk (62, 8, D) a +3 long sword of slicing (62, 26, D) a +0 glaive of freezing (62, 36, D) the Disquisition on the Unstable Frostbite Spells Type Level a - Recall Summoning/Translocation 3 b - Passage of Golubria Translocation 4 c - Bolt of Cold Conjuration/Ice 6 d - Malign Gateway Summoning/Translocation 7 (62, 37, D) a +2 leather armour of cold resistance (62, 41, D) a rime drake skeleton (63, 17, D) an uncursed staff of death (63, 27, D) a +1 mace of crushing (63, 36, D) a +0 hunting sling of velocity (63, 37, D) the +8 dagger of Uclukkac {pierce, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (64, 17, D) an uncursed staff of poison (64, 26, D) a +1 mace of holy wrath (64, 27, D) an uncursed staff of air (65, 26, D) a +3 arbalest of flaming (67, 0, D) a +7 plate armour of ponderousness (70, 8, D) an uncursed ring of wizardry (70, 10, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 robe (70, 21, D) a +0 dagger a cursed +0 robe (70, 36, D) a +5 hand axe of electrocution (70, 37, D) a book of Callings (70, 38, D) a +0 hand axe (70, 39, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 40, D) a +0 flail (71, 8, D) a +3 morningstar of freezing (71, 10, D) a +2 hand axe of freezing 4 poisoned tomahawks a +0 chain mail a +0 trident (71, 16, D) the cursed +0 scale mail of the Garden {+Blink Str+10 Int-4} It affects your strength (+10). It affects your intelligence (-4). It lets you blink. It has a curse placed upon it. (71, 17, D) a disc of storms (71, 21, D) a +0 short sword a +0 robe (71, 26, D) the +3 great sword "Qazeogr Idant" {flame, +Blink rElec Str-2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+4). It insulates you from electricity. It lets you blink. (71, 36, D) an uncursed ring of magical power (71, 37, D) a book of Conjurations (71, 38, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (72, 8, D) a +2 plate armour of magic resistance (72, 9, D) the +7 sceptre of Torment (72, 11, D) a +0 chain mail (72, 17, D) a +0 plate armour of magic resistance (72, 21, D) a +0 short sword a +0 robe (72, 27, D) an uncursed staff of fire (72, 30, D) a +0 large shield of protection (72, 37, D) an uncursed amulet of rage (72, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 39, D) a +0 hand axe a +0 chain mail a +0 war axe a +2 chain mail of cold resistance (72, 40, D) a +0 long sword a cursed +0 plate armour an orc corpse (skeletalised by now) (73, 1, D) an uncursed ring of see invisible (73, 16, D) a crystal ball of energy (73, 17, D) an uncursed staff of summoning (73, 26, D) a +0 mace of protection (73, 36, D) an uncursed staff of summoning (73, 37, D) a book of the Sky (74, 2, D) a +0 mace (74, 4, D) a tomahawk (75, 1, D) a +0 trident a tomahawk a +1 ring mail of cold resistance