Agrougrou the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of fire (61, 16, D) a disc of storms (62, 4, D) a +2 short sword of venom a +7 shortbow (62, 9, D) a +3 great sword of holy wrath (62, 16, D) a book of Ice (62, 17, D) a phial of floods (63, 5, D) a hell hound corpse (skeletalised by now) (63, 8, D) a +5 falchion of flaming (63, 16, D) a crystal ball of energy (63, 17, D) the cursed +1 hunting sling of Ceitziah {freeze, rPois rF+ Int+5 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. It protects you from poison. It has a curse placed upon it. (64, 16, D) a +6 blowgun (64, 17, D) a crystal ball of energy (67, 0, D) the cursed +0 plate armour of the Tundras {Str+3} It affects your strength (+3). It has a curse placed upon it. (70, 8, D) a +2 helmet of intelligence (70, 9, D) the +0 helmet of Rechiesch {rPois rF++} It greatly protects you from fire. It protects you from poison. (70, 12, D) a +0 short sword a +0 robe (71, 8, D) the +4 long sword of Vengeance {flame, Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you more stealthy. (71, 16, D) a +2 ring of evasion an uncursed staff of death (71, 17, D) a +4 shortbow of velocity (71, 21, D) a +1 mace of protection a +0 robe (72, 9, D) a +2 shield of protection (72, 21, D) a cursed +5 falchion a +0 robe a necrophage corpse (skeletalised by now) (73, 17, D) a +0 long sword (73, 27, D) a +0 club (73, 30, D) a +0 halberd (73, 31, D) a cursed staff of cold (73, 32, D) an uncursed staff of earth (74, 30, D) a +0 glaive a black draconian skeleton (74, 31, D) a +1 scale mail of fire resistance a +3 short sword of venom (74, 32, D) a +0 flail of holy wrath (75, 1, D) the cursed +2 dagger of the Solstice {antimagic, rF+ Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from fire. It has a curse placed upon it.