Agrougrou the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (6, 9, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 30, D) a +2 dagger a +0 robe (48, 30, D) a cursed staff of energy the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (48, 32, D) a +0 dagger a +0 robe (49, 0, D) a +6 vampiric trident (49, 1, D) the ring of the Frog {Fire Dex+4 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (49, 12, D) the Tome of Flight and Earth Spells Type Level a - Swiftness Charms/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (49, 24, D) a +1 chain mail of magic resistance (49, 30, D) a +0 flail of protection a +0 robe (49, 36, D) a +3 leather armour of cold resistance (49, 37, D) a +2 plate armour of poison resistance (50, 1, D) an uncursed staff of death (50, 12, D) an uncursed ring of fire (50, 13, D) the +4 chain mail of Rotation {*Slow rC+ MR+ Dex+4} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (50, 14, D) a +2 rod of shadows (9/9) (50, 28, D) a +6 ring of strength a +6 ring of strength (50, 36, D) a +2 troll leather armour (50, 37, D) a book of Debilitation (51, 0, D) a manual of Slings (51, 1, D) a +0 great mace of holy wrath (51, 12, D) a +2 robe of the Archmagi (51, 13, D) the Grimoire of Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Regeneration Charms/Necromancy 3 f - Ring of Flames Charms/Fire 7 (51, 24, D) a +0 robe (51, 25, D) a +2 ring of protection (51, 36, D) a +2 hat of spirit shield (51, 37, D) the +2 scale mail "Jeablar" {rCorr} It protects you from acid and corrosion. (52, 0, D) a lamp of fire (inert) (52, 1, D) a fan of gales (inert) (52, 12, D) Qumpit's Incunabulum of the Venomous Volcanoes Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Olgreb's Toxic Radiance Poison 4 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (52, 13, D) an uncursed staff of power (52, 16, D) a +0 shield of protection (52, 24, D) a +0 dagger (53, 0, D) the +1 scale mail "Inodaxzi" {Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (53, 1, D) the +11 rapier of Amorality {holy, +Rage rN+ Str-2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It protects you from negative energy. It lets you go berserk. It makes you more stealthy. (53, 13, D) a +1 mace of protection (53, 17, D) a +0 trident a +5 hunting sling of freezing (53, 24, D) a +0 war axe (53, 25, D) the +6 scale mail of Ebes {rC+} It protects you from cold. (53, 36, D) an uncursed staff of conjuration (53, 37, D) a +2 trident of flaming (54, 0, D) the +8 hand axe of Ehasol {drain, *Noise rC+++ Int+7 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It renders you almost immune to cold. It may make noises in combat. It makes you less stealthy. (54, 1, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (54, 13, D) the Guide on Igneous Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Inner Flame Hexes/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Bolt of Fire Conjuration/Fire 6 (54, 24, D) a phial of floods (54, 25, D) an uncursed staff of cold (54, 36, D) a +2 robe of cold resistance (55, 12, D) a disc of storms (55, 14, D) a +1 pair of gloves of archery (55, 21, D) a +2 robe of fire resistance a +4 long sword of holy wrath a +0 large shield (55, 24, D) an uncursed staff of cold (59, 36, D) a +4 falchion of flaming (60, 36, D) a +0 vampiric scythe (60, 37, D) a Fen Folio (61, 0, D) a disc of storms (61, 8, D) a +0 hand crossbow of flaming (61, 16, D) a book of Fire (61, 36, D) a +1 quarterstaff of protection (61, 37, D) an uncursed staff of death (62, 1, D) a book of Maledictions (62, 8, D) a +2 scale mail of fire resistance (62, 16, D) a +2 long sword of holy wrath (62, 27, D) an uncursed staff of power (62, 37, D) a +2 dagger of venom (63, 16, D) an uncursed staff of power (63, 26, D) a +0 dagger (63, 32, D) a +0 long sword (63, 33, D) an arrow (63, 36, D) an uncursed staff of poison (63, 37, D) a +1 dire flail of draining (64, 16, D) the +0 ring mail of Midwinter {Str+3 Int+2 Stlth+} It affects your strength (+3). It affects your intelligence (+2). It makes you more stealthy. (64, 17, D) a +1 plate armour of fire resistance (64, 26, D) a +5 mace of protection (64, 27, D) a +0 dagger (64, 32, D) a +0 long sword a +0 leather armour (65, 26, D) a fan of gales (inert) (65, 31, D) an uncursed staff of poison (65, 32, D) a +0 shortbow 26 arrows (67, 0, D) +1 mottled dragon scales (68, 3, D) a +0 hand axe (69, 0, D) a cursed staff of energy (69, 36, D) the +9 shortbow "Pusy Vep" {flame, *Corrode *Slow rPois rC+++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. It may slow you when you take damage. (70, 8, D) an uncursed staff of cold (70, 9, D) a book of Ice (70, 13, D) a +2 vampiric lajatang (70, 36, D) a crystal ball of energy (70, 37, D) a +4 blowgun (71, 18, D) the amulet "Tuikye" {Inacc Str+4 Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your intelligence (+3). (71, 26, D) a crystal ball of energy (71, 36, D) a +2 broad axe of flaming (71, 37, D) the cursed +0 dagger of the Dove {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (72, 9, D) a book of Frost (72, 26, D) a +4 spear of flaming (72, 27, D) a +1 mace of crushing (72, 36, D) the +3 shortbow of Abuse {freeze, +Inv rN+ MR- Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (73, 1, D) a +1 scale mail of poison resistance (73, 16, D) a +1 dagger of venom (73, 17, D) an uncursed staff of energy (73, 27, D) the cursed +1 chain mail "Arezir" {rElec} It insulates you from electricity. It has a curse placed upon it. (73, 36, D) the +4 ring mail "Qesach" {rPois rF+ rC- Int+3 SInv} It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (73, 37, D) an uncursed staff of cold (75, 1, D) a +0 arbalest of velocity