Agrougrou the Dungeon (2, 7, D) a +0 scale mail a +0 shield a +0 long sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (8, 4, D) a +5 triple sword a +5 great sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a +0 flail a +0 war axe a green draconian corpse (59, 33, D) 3 steel tomahawks (59, 36, D) an uncursed staff of summoning (59, 37, D) a +2 scimitar of slicing (60, 33, D) a +0 flail a +2 hunting sling a +2 flail of crushing a +0 mace a +0 dire flail (60, 36, D) an uncursed staff of power (60, 37, D) the +5 glaive "Xod Zami" {drain, rPois rC+ rN+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It protects you from negative energy. (61, 0, D) the +10 arbalest of Success {venom, +Fly MP+9 Str-4 Dex+4} It poisons the ammo it fires. It affects your strength (-4). It affects your dexterity (+4). It affects your magic capacity (+9). It lets you fly. (61, 3, D) an uncursed staff of summoning (61, 9, D) a +0 arbalest 4 bolts (61, 26, D) a crystal ball of energy (61, 36, D) an uncursed staff of conjuration (61, 37, D) the ring "Weamnuth" {+Fly rPois Int+4 Dex+2} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It lets you fly. (62, 0, D) a +4 hand crossbow of flaming (62, 9, D) a +0 shortbow 19 arrows (62, 13, D) a bolt 2 arrows (62, 17, D) an uncursed staff of summoning (62, 21, D) a +2 hunting sling of flaming (62, 27, D) a crystal ball of energy (62, 30, D) an uncursed ring of resist corrosion (62, 31, D) a +6 ring of strength (62, 36, D) a +3 ring mail of poison resistance (62, 37, D) a +5 mace of protection (63, 8, D) a +2 chain mail of cold resistance (63, 9, D) a +0 shortbow (unseen) (63, 10, D) 2 bolts (63, 11, D) a bolt 3 arrows (63, 12, D) 2 arrows (63, 27, D) an uncursed amulet of regeneration (63, 29, D) a +6 ring of dexterity a +6 ring of dexterity (63, 36, D) an uncursed ring of protection from fire (63, 37, D) a +2 great sword of slicing (64, 9, D) a +0 shortbow (unseen) (64, 17, D) a book of Misfortune (64, 27, D) an uncursed amulet of regeneration (65, 26, D) a +0 broad axe of chopping (65, 29, D) a +7 lightning rod (12/12) a +5 rod of inaccuracy (14/14) (67, 0, D) a +2 robe of magic resistance (67, 2, D) a +0 trident (68, 2, D) a +0 trident (68, 3, D) a +0 trident (69, 26, D) Vanoyn's Reference Book on Flamy Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Fire Conjuration/Fire 6 a manual of Bows a book of the Tempests a book of Maledictions (69, 36, D) an uncursed amulet of harm (70, 11, D) an uncursed staff of wizardry a +0 shortbow 15 arrows a +0 leather armour (70, 12, D) 4 steel javelins 4 arrows (70, 16, D) a +4 ring of intelligence (70, 18, D) a +0 short sword (unseen) (70, 36, D) a +0 leather armour of cold resistance (71, 8, D) the +6 scale mail "Viyhenwa" {Dex+3} It affects your dexterity (+3). (71, 11, D) a +2 long sword of protection (71, 13, D) an arrow (71, 18, D) a +6 ring of intelligence a +6 ring of intelligence (71, 21, D) 6 silver javelins a +0 shortbow 17 arrows (71, 26, D) the Disquisition on Ignition and the Mountains Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Delayed Fireball Conjuration/Fire 7 (71, 27, D) a cursed ring of loudness (71, 36, D) the +9 great sword of the Scavenger {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (71, 37, D) an uncursed staff of summoning (72, 11, D) an arrow (72, 16, D) a +2 plate armour of cold resistance (72, 20, D) a +7 vampiric halberd (72, 27, D) an uncursed ring of see invisible (72, 36, D) a +6 great mace of protection (72, 37, D) a cursed ring of loudness (72, 38, D) the +1 quick blade "Arbiter" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. an uncursed ring of see invisible (73, 1, D) the cursed +1 plate armour of Devotion {*Drain Dex+7} It affects your dexterity (+7). It causes draining when unequipped. It has a curse placed upon it. (73, 11, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (73, 16, D) a +4 hunting sling of flaming (73, 36, D) an uncursed staff of power (74, 9, D) a +0 longbow (unseen)