Agrougrou the Dungeon (0, 0, D) a +0 giant spiked club (6, 0, D) a +0 dagger a +0 robe (10, 0, D) a +2 ring mail (11, 0, D) a +0 pair of gloves (12, 0, D) a +0 helmet (13, 0, D) a +2 scimitar of holy wrath a +0 lajatang a +2 halberd of protection the +3 war axe of the Harvest {pain, *Slow rElec rF+ rC+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It renders you almost immune to cold. It insulates you from electricity. It may slow you when you take damage. the +2 rapier of Spite {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (14, 0, D) an uncursed staff of energy (15, 0, D) 2 scrolls of amnesia (21, -4, D) a dire elephant corpse (still there?) an elephant corpse (still there?) (23, -4, D) a +3 antimagic dire flail (26, -4, D) a spiny frog skeleton (34, -4, D) a +0 giant spiked club a +2 morningstar of crushing (41, -4, D) a +0 mace (44, -4, D) a +1 hand crossbow of velocity (54, 0, D) a +0 club