Agrougrou Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 2, D:1) a +0 dagger (5, 16, D:1) a +0 club (9, 4, D:1) a +0 club (12, 30, D:1) a +0 dagger (18, 22, D:1) a +0 dagger (19, -3, D:1) a +0 short sword (19, 7, D:1) 26 sling bullets (20, -3, D:1) a stone (20, -2, D:1) a stone (20, 0, D:1) a +0 dagger (20, 22, D:1) a +0 dagger (21, -3, D:1) a stone (21, 14, D:1) 15 stones (22, 35, D:1) a +0 club 2 stones (22, 36, D:1) 2 stones (23, 10, D:1) 13 stones (23, 34, D:1) a +0 dagger a stone (24, -3, D:1) a +0 club (24, -2, D:1) a +0 dagger (28, 41, D:1) 13 poisoned needles (45, 24, D:1) a +0 short sword 11 arrows (46, 25, D:1) a cursed -1 club Level 2 of the Dungeon (9, 19, D:2) a +0 club a +0 dagger (12, 23, D:2) a cursed -2 club (12, 25, D:2) a +0 dagger a cursed -3 club (13, 27, D:2) a potion of ambrosia (14, -1, D:2) a +0 whip (17, 30, D:2) 20 arrows (18, -8, D:2) 19 stones (18, -4, D:2) a +0 dagger (24, 0, D:2) a +0 club (24, 5, D:2) 16 stones (25, -2, D:2) a +0 hand axe (26, -12, D:2) a +0 club (45, -15, D:2) a +0 club (47, -15, D:2) 21 sling bullets (54, -11, D:2) 19 sling bullets (56, 21, D:2) 13 sling bullets Level 3 of the Dungeon (5, 4, D:3) a +0 falchion (6, 7, D:3) a +0 quarterstaff (10, 7, D:3) a +0 leather armour (12, -17, D:3) a +0 dagger (17, -17, D:3) a +0 club (23, -13, D:3) a +0 dagger (24, 2, D:3) a +0 ring mail (36, -11, D:3) 8 poisoned needles (36, 11, D:3) a +0 dagger (36, 12, D:3) a +0 club (37, -7, D:3) an uncursed ring of loudness an uncursed ring of teleportation (37, 8, D:3) a +0 club (45, -13, D:3) 4 javelins (48, -17, D:3) a +0 shortbow 15 arrows (48, 18, D:3) a throwing net (49, -17, D:3) a +0 whip a tomahawk 2 arrows (50, -19, D:3) 2 tomahawks (50, -17, D:3) 2 arrows Level 4 of the Dungeon [Shop] Womitt's Antique Armour Shop a +2 leather armour of cold resistance (361 gold) a +0 leather armour (38 gold) a +0 leather armour of cold resistance (171 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2040 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (76 gold) a +2 robe of the Archmagi (716 gold) a +0 pair of gloves (85 gold) a +0 cloak of poison resistance (161 gold) a +0 robe (13 gold) a +0 leather armour (38 gold) a +0 ring mail (76 gold) a +4 ring mail of poison resistance (532 gold) a +0 leather armour (38 gold) a cursed +0 ring mail (19 gold) a +0 ring mail (76 gold) a +1 large shield of cold resistance (313 gold) (0, 0, D:4) 12 bolts (5, 24, D:4) 22 sling bullets (10, 5, D:4) a -3 whip (10, 21, D:4) a +0 giant club (10, 22, D:4) a +0 hand axe (11, 6, D:4) a +0 leather armour (11, 23, D:4) a cursed +0 robe (16, 3, D:4) a +0 scale mail (18, 21, D:4) 31 stones (23, 26, D:4) a +0 war axe of freezing (25, 24, D:4) a +0 mace (26, 6, D:4) a +0 scale mail (27, -7, D:4) a +0 robe (28, 2, D:4) a +0 dagger a steel tomahawk (29, 7, D:4) a steel tomahawk (29, 23, D:4) a cursed +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 20 stones (1, 0, D:5) a cursed +0 pair of gloves (5, 13, D:5) a +0 shield (11, 3, D:5) a +0 dagger a +0 robe an orc corpse (11, 4, D:5) a +0 whip a cursed +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 3, D:5) a worker ant corpse (22, 4, D:5) a +0 giant club (unseen) (27, -17, D:5) 12 arrows (31, -17, D:5) a +0 hand axe (31, -5, D:5) a tomahawk (33, -6, D:5) 3 tomahawks (33, 14, D:5) a +0 trident (34, -8, D:5) a +2 hand axe of electrocution a tomahawk (34, -7, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (34, -6, D:5) a +0 whip a +0 chain mail (35, -8, D:5) a +0 vampiric trident 4 tomahawks (37, -11, D:5) a +0 leather armour (42, 14, D:5) 19 stones (45, 13, D:5) 2 arrows (45, 14, D:5) an arrow (46, 12, D:5) a +0 shortbow 9 arrows (48, 5, D:5) a +0 ring mail a +0 club (48, 6, D:5) a +2 hand axe of draining a +0 leather armour