Aelig Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 21, D:1) a +0 club (15, 12, D:1) 2 poisoned darts (17, 12, D:1) a +0 short sword (51, 43, D:1) a +0 club (63, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -14, D:2) a +0 club (19, 15, D:2) a +3 chain mail (21, -39, D:2) a +0 robe (25, 0, D:2) 5 poisoned darts (25, 11, D:2) a +0 club (27, -20, D:2) a +0 club (30, -9, D:2) a +1 dagger (31, -9, D:2) a +0 robe (37, -16, D:2) 6 poisoned darts (41, 4, D:2) a +0 scale mail (46, -17, D:2) a +0 club (46, -3, D:2) a +0 robe (57, -10, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Mixza's Assorted Antiques a +0 pair of gloves of dexterity (322 gold) a scroll of identify (56 gold) a scroll of blinking (210 gold) a potion of invisibility (224 gold) a scroll of identify (56 gold) a wand of paralysis (4) (168 gold) a scroll of magic mapping (98 gold) a potion of might (112 gold) a +0 club (28 gold) (0, 0, D:3) 6 poisoned darts (0, 15, D:3) a +0 dagger (2, -7, D:3) a +0 dagger (2, 33, D:3) a +0 spear (5, -3, D:3) a +0 dagger (6, 16, D:3) a +0 club (9, 14, D:3) a +0 mace (36, 4, D:3) a +0 barding (42, 0, D:3) a +0 scale mail (42, 28, D:3) a +0 hunting sling (44, -2, D:3) a +0 whip (50, 11, D:3) a +0 spear (59, 10, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Herit's Magic Scroll Shoppe a scroll of identify (28 gold) a scroll of identify (28 gold) 2 scrolls of identify (56 gold) a scroll of summoning (133 gold) a scroll of vulnerability (105 gold) a scroll of brand weapon (280 gold) a scroll of noise (14 gold) a scroll of enchant armour (105 gold) (4, 8, D:4) a +0 dagger (15, 6, D:4) a +0 hunting sling (17, -3, D:4) a +0 trident (20, 9, D:4) a +0 leather armour (21, 25, D:4) a +1 hunting sling of flaming (23, 17, D:4) a +0 rapier Level 5 of the Dungeon (3, 9, D:5) a ring of see invisible (3, 10, D:5) 30 gold pieces (4, 10, D:5) a +0 battleaxe (8, 9, D:5) a +0 robe (8, 10, D:5) the ring "Taenk" {rElec MP+9 Int+6 Dex-4 SInv} [ring of magical power] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (13, 16, D:5) a +0 short sword (35, -17, D:5) a +0 cloak (39, -2, D:5) a +0 robe (44, -7, D:5) a +3 trident an orc corpse