Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 3009203451675758334 576 AdmiralAndromeda the Conjurer (level 7, 34/50 HPs) Began as a Green Draconian Conjurer on Mar 3, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:08:00 (5831 turns). AdmiralAndromeda the Conjurer (DrCj) Turns: 5831, Time: 00:08:01 Health: 34/50 AC: 7 Str: 14 XL: 7 Next: 13% Magic: 2/13 EV: 11 Int: 24 God: Gold: 156 SH: 0 Dex: 9 Spells: 11/14 levels left rFire . . . (100%) d - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) g - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will +.... c - +6 ring of strength Stlth ++ e - ring of willpower HPRegen 0.28/turn MPRegen 0.13/turn %: no passive effects @: flying A: noxious breath, AC +6, unfitting armour, poison resistance, cold-blooded, armoured tail 1, big wings, clever 1, persistent drain a: Noxious Breath (5%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 156 gold pieces. Inventory: Armour g - a +0 pair of gloves (worn) Magical Staves a - a staff of cold d - a staff of alchemy (weapon) h - a staff of earth Jewellery b - a ring of wizardry c - a +6 ring of strength (worn) e - a ring of willpower (worn) Talismans f - the maw talisman of the Other Side {Int+3} (You found it on level 3 of the Dungeon) [maw talisman] Int+3: It affects your intelligence (+3). Wands c - a wand of warping (24) e - a wand of charming (7) a - a wand of flame (25) b - a wand of quicksilver (3) Scrolls c - 6 scrolls of identify {unknown} d - a scroll of poison {unknown} e - 3 scrolls of fear {unknown} h - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} k - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of berserk rage {unknown} l - 2 potions of moonshine Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting * Level 7.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 92% 2d12 1% 1 Sandblast Erth 8% 2d5 10% 1 Fulminant Prism Conj/Alch 17% 3d11 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Fugue of the Fallen Necr 4% N/A 28% 3 Airstrike Air 2% 2d(1-17) 67% 4 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Nemelex Xobeh Trog Xom Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your large and strong wings let you fly. Your mind is acute. (Int +4, Str/Dex -1) Your health recovers twice as slowly from being drained. Message History You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. The water moccasin bites you. The searing ray hits the water moccasin. You kill the water moccasin! You finish channelling your searing ray. You have reached level 7! Your scales start taking on a mossy green colour. You learn Alchemy much quicker. You can breathe blasts of noxious fumes. You feel resistant to poisons. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#.............. #........#.........#.. # ............# . ............#.. ............... ............... ........†...... ..#####........ .. #@......# #.......+ ........# .........# ....###...# .....# ...# ....... ..# ........ .# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) Duvessa (D:4) A phantom (D:4) A scorpion (D:5) A gnoll bouda (D:5) 2 iguanas (D:5) Robin (D:2) 5 gnolls (D:5) 5 adders A shadow imp (D:5) 2 ufetubi (D:4) A dart slug (D:1) 3 orcs (D:5) 4 ribbon worms A hobgoblin (D:2) 9 jackals 4 quokkas 5 ball pythons 2 ball python zombies (D:2) 5 bats A bat zombie (D:2) 9 endoplasms 3 frilled lizards 12 goblins 4 kobolds 3 rats (D:1) 87 creatures vanquished. Vanquished Creatures (collateral kills) Dowan (D:4) 1 creature vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 353 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 1754 | D:1 | Learned a level 2 spell: Searing Ray 1760 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 2600 | D:2 | Reached skill level 5 in Conjurations 2808 | D:2 | Identified the +0 helmet of the Spider Nest {Snipe, Will+ | Regen+ Str+5 SInv} 2808 | D:2 | Encountered Robin 2812 | D:2 | Reached XP level 4. HP: 32/33 MP: 4/8 2813 | D:2 | Killed Robin 3201 | D:3 | Identified the maw talisman of the Other Side {Int+3} 3228 | D:3 | Found a blossoming altar of Fedhas. 3239 | D:3 | Found a shimmering altar of Xom. 4208 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4210 | D:4 | Found a bloodstained altar of Trog. 4563 | D:4 | Encountered Duvessa 4565 | D:4 | Encountered Dowan 4582 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 4582 | D:4 | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 4582 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 4584 | D:4 | Killed Dowan 4585 | D:4 | Reached XP level 5. HP: 4/38 MP: 4/10 4616 | D:4 | Killed Duvessa 4617 | D:4 | Reached skill level 6 in Conjurations 4954 | D:4 | Reached XP level 6. HP: 45/45 MP: 4/11 5208 | D:5 | Entered Level 5 of the Dungeon 5543 | D:5 | Reached skill level 7 in Conjurations 5821 | D:5 | Encountered a water moccasin 5830 | D:5 | Killed a water moccasin 5831 | D:5 | Your scales start taking on a mossy green colour. 5831 | D:5 | Reached XP level 7. HP: 34/50 MP: 2/13 5831 | D:5 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 5831 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, nrook_uturn D:2: layout_loops_cross, serial_undead, serial_undead_a, serial_undead_b, serial_undead_a, uniq_robin D:3: layout_basic, mainiacjoe_overflow_big_doors D:4: layout_loops_ring, nicolae_overflow_hidden_temple, uniq_duvessa D:5: layout_basic, uniq_blorkula_the_orcula, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 34 | 27 | || 61 Melee: Unarmed | 17 | | || 17 Tailslap | 3 | 6 | || 9 Staff | 17 | 27 | || 44 Cast: Magic Dart | 93 | 65 | || 158 Searing Ray | 3 | 13 | || 16 Evoke: Wand of charming | | 1 | || 1 Wand of warping | | 2 | || 2 Drink: Haste | | 1 | || 1 Attraction | | 1 | || 1 Moonshine | | 1 | || 1 Mutation | | 1 | || 1 Armour: None | 27 | 43 | || 70 Dodge: Dodged | 27 | 32 | || 59