Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13315025361139052242 33 AdmiralAndromeda the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 26, 2026. Slain by a black bear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:19 (2031 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 2031, Time: 00:02:19 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 12% Magic: 3/6 EV: 11 Int: 20 God: Gold: 119 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} j - 2 potions of attraction {unknown} k - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 z - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Jinxbite Hex 4% 2d2 22% 2 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the black bear. The black bear is moderately wounded. The searing ray misses the black bear. The searing ray misses the black bear. You finish channelling your searing ray. The black bear bites you. The black bear misses you. The black bear claws you. Okay, then. The black bear barely misses you. The black bear completely misses you. The black bear misses you. The black bear attacks as it pursues you! The black bear misses you. The black bear completely misses you. The black bear claws you but does no damage. There is an escape hatch in the floor here. The black bear bites you. The black bear closely misses you. The black bear claws you but does no damage. You slide downwards. The hatch slams shut behind you. The black bear attacks as it pursues you! The black bear barely misses you. The black bear claws you but does no damage. The black bear completely misses you. The black bear attacks as it pursues you! The black bear bites you but does no damage. The black bear claws you. x2 Magic courses through your body. The black bear bites you. The black bear claws you but does no damage. The black bear claws you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 84% to hit) You focus your ray upon the black bear. The searing ray misses the black bear. (Press . to maintain the ray.) The black bear closely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you. You die... . .## ..# #.# #.# #.# #.# #@# #h####### #.......# #........... ############ You could see a black bear. Vanquished Creatures 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 5 bats 3 endoplasms A frilled lizard (D:1) 4 goblins 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 467 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1550 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/6 1553 | D:2 | Learned a level 2 spell: Searing Ray 1686 | D:2 | Encountered a black bear 2031 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_cross, nicolae_houndstooth_variations D:2: layout_rooms, serial_shops, shop_statue D:3: layout_loops_ring, hellmonk_no_cap, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Tailslap || 1 Cast: Magic Dart || 71 Searing Ray || 2 Drink: Magic || 1 Armour: None || 24 Dodge: Dodged || 28