Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9928090648404064272 172 AdmiralAndromeda the Conjurer (level 5, 0/38 HPs) Began as a Draconian Conjurer on Feb 26, 2026. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:09 (3530 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 3530, Time: 00:05:10 Health: 0/38 AC: 5 Str: 10 XL: 5 Next: 27% Magic: 1/10 EV: 11 Int: 26 God: Gold: 214 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . (100%) h - +0 flail (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) f - scarf of Tartarus {Shadows, Will+ Dex+5} rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... a - +6 ring of intelligence Stlth ++ b - ring of poison resistance HPRegen 0.26/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 214 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +0 flail of holy wrath (weapon) Armour d - a +0 cloak f - the scarf of Tartarus (worn) {Shadows, Will+ Dex+5} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Jewellery a - a +6 ring of intelligence (worn) b - a ring of poison resistance (worn) c - a ring of positive energy g - a ring of protection from fire Wands b - a wand of light (6) Scrolls c - a scroll of silence {unknown} d - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} k - a scroll of vulnerability {unknown} l - 2 scrolls of identify {unknown} m - a scroll of butterflies {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 5.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 9% 1 Slow Hex 16% N/A 9% 1 Blink Tloc 8% N/A 14% 2 Lesser Beckoning Tloc 8% N/A 14% 2 Sublimation of Blood Necr 4% N/A 14% 2 Frozen Ramparts Ice 8% 1d2 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Cause Fear Hex 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Crazy Yiuf hits you with a +3 quarterstaff of chaos. Crazy Yiuf draws strength from your wounds! The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Crazy Yiuf burns you. The searing ray misses Crazy Yiuf. You finish channelling your searing ray. Crazy Yiuf hits you but does no damage. You are poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak of poison resistance (heavily wounded, 83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) You feel sick. Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. You feel sick. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. Crazy Yiuf closely misses you. It was a potion of curing. You feel better. Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf draws strength from your wounds! You closely miss Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf cries, "Buddy pizzabubble sallow!" Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. You die... #..#####....# #.## #..).# #.# ♣.PPP♣ ########.# ♣♣.P.♣ .........# ♣♣.♣♣ ########.### ♣♣.♣ # #........# ♣.♣♣ # #..).....# ♣♣.♣ # #........# ♣@♣♣ # #........# #j# # #........# ... # #........# #...# # ######'### #)..# ########.# ##### .......#.# ######.#.# # ##.#.# You could see Crazy Yiuf. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 gnolls (D:3) 2 adders (D:2) A ribbon worm (D:2) 7 orcs (D:3) 9 endoplasms 3 hobgoblins 9 jackals 5 ball pythons 3 bats 3 frilled lizards 5 goblins (D:1) 4 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 177 | D:1 | Found a faded altar of an unknown god. 182 | D:1 | Got Plato's Essays on Synthesis 445 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1200 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1203 | D:2 | Learned a level 2 spell: Searing Ray 1512 | D:2 | Identified the scarf of Tartarus {Shadows, Will+ Dex+5} 1596 | D:2 | Reached skill level 5 in Conjurations 2201 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/8 3000 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 3518 | D:3 | Encountered Crazy Yiuf 3530 | D:3 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, shapermc_ecumenical_altar_rom_forum D:2: layout_rooms, chequers_serial_rivers_micro_b D:3: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 26 | 14 || 40 Melee: Unarmed | 21 | || 21 Tailslap | 3 | 6 || 9 Club | 5 | 10 || 15 Flail | | 4 || 4 Cast: Magic Dart | 78 | 8 || 86 Searing Ray | 3 | 7 || 10 Drink: Curing | | 1 || 1 Armour: None | 18 | 20 || 38 Dodge: Dodged | 12 | 11 || 23