Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12408916509126870287 567 AdmiralAndromeda the Conjurer (level 7, 50/50 HPs) Began as a Green Draconian Conjurer on Feb 26, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:08:12 (5140 turns). AdmiralAndromeda the Conjurer (DrCj) Turns: 5140, Time: 00:08:13 Health: 50/50 AC: 10 Str: 9 XL: 7 Next: 11% Magic: 4/13 EV: 11 Int: 21 God: Gold: 177 SH: 0 Dex: 9 Spells: 11/14 levels left rFire . . . (100%) c - +1 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) a - +2 cloak rElec . (100%) (no gloves) rCorr . (100%) g - +0 pair of boots SInv . (no amulet) Will ..... f - ring of wizardry Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.13/turn %: wizardry (x1) @: no status effects A: noxious breath, AC +6, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath (5%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons c - a +1 short sword of draining (weapon) e - the +8 whip "Bouges" {chaos, *Noise ^Fragile Str+8 SInv} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Str+8: It affects your strength (+8). SInv: It lets you see invisible. It cannot be enchanted further. Missiles h - 6 curare-tipped darts Armour a - a +2 cloak (worn) d - a scarf of repulsion g - a +0 pair of boots (worn) Magical Staves b - a staff of cold Jewellery f - a ring of wizardry (worn) Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of summoning {unknown} k - a scroll of silence {unknown} m - a scroll of amnesia {unknown} Potions g - a potion of magic d - 2 potions of cancellation {unknown} f - a potion of enlightenment {unknown} j - a potion of attraction {unknown} l - 3 potions of curing {unknown} n - a potion of brilliance {unknown} o - 2 potions of berserk rage {unknown} p - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting * Level 7.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 4% 1 Blink Tloc 8% N/A 8% 2 Lesser Beckoning Tloc 8% N/A 8% 2 Fulminant Prism Conj/Alch 10% 3d8 10% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 10% 4 Passwall Erth 4% N/A 14% 3 Sigil of Binding Hex 4% N/A 14% 3 Leda's Liquefaction Alch/Erth 2% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You encounter a ball python. Items here: )) [[ ††. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading up here. Items here: )) [[ ††. You now have 177 gold pieces (gained 8). You encounter a black bear. The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. The magic dart hits the black bear. The black bear is moderately wounded. The magic dart hits the black bear! The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the black bear! You kill the black bear! You finish channelling your searing ray. You have reached level 7! Your scales start taking on a mossy green colour. You learn Alchemy much quicker. You can breathe blasts of noxious fumes. You feel resistant to poisons. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####....####.###..#..#.. #.........###.......# #...##............#.# #... #.##.#.......... #...##. #.#.......... ...... #.........#.. #.. ###.......... ..#...###.#..####.. ......†@..#........ ......#####.......# .?... ######### .... ... .. . There were no monsters in sight! Vanquished Creatures A black bear (D:4) An ogre (D:4) 2 bombardier beetles (D:4) A jelly (D:4) A gnoll bouda (D:4) A sleepcap (D:4) Terence (D:2) 9 gnolls 5 adders 4 ufetubi (D:4) A dart slug (D:1) 4 ribbon worms 6 endoplasms 6 hobgoblins 6 jackals 5 orcs 3 quokkas 5 ball pythons 2 bats (D:3) 4 frilled lizards 4 goblins 6 kobolds 10 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 792 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:2 | Reached XP level 3. HP: 18/26 MP: 1/6 1158 | D:2 | Reached skill level 5 in Conjurations 1442 | D:2 | Encountered Terence 1471 | D:1 | Reached XP level 4. HP: 33/33 MP: 3/8 1619 | D:2 | Killed Terence 2171 | D:2 | Identified the +8 whip "Bouges" {chaos, *Noise ^Fragile | Str+8 SInv} 2893 | D:3 | Found a burning altar of Makhleb. 3315 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/9 4268 | D:4 | Reached skill level 6 in Conjurations 4319 | D:4 | Encountered an ogre 4324 | D:4 | Killed an ogre 4325 | D:4 | Reached XP level 6. HP: 45/45 MP: 4/11 4795 | D:4 | Reached skill level 7 in Conjurations 5140 | D:4 | Your scales start taking on a mossy green colour. 5140 | D:4 | Reached XP level 7. HP: 50/50 MP: 4/13 5140 | D:4 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 5140 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_loops_ring, kennysheep_crisscross D:2: layout_loops_ring, uniq_terence D:3: minmay_razor_zed, layout_basic, mainiacjoe_overflow_catwalk, minmay_fountain_box D:4: layout_loops_cross, hangedman_abyss_or_decor_passed, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.7 Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 40 | 65 | || 105 Melee: Unarmed | 22 | | || 22 Tailslap | 5 | 9 | || 14 Short sword | 18 | 65 | || 83 Cast: Magic Dart | 41 | 97 | || 138 Searing Ray | 4 | 10 | || 14 Armour: None | 29 | 73 | || 102 Dodge: Dodged | 33 | 72 | || 105