Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 10224839374769548457 26 AdmiralAndromeda the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Feb 20, 2026. Slain by Terence ... wielding a +1 hand axe of flaming (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (941 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 941, Time: 00:01:50 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 0/5 EV: 11 Int: 18 God: Gold: 53 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) c - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 club c - a +0 rapier (weapon) Jewellery b - a ring of flight Scrolls c - 2 scrolls of fear {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of noise {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 z - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 17% 1 Stone Arrow Conj/Erth 20% 3d8 21% 3 Launch Clockwork Bee Frge 2% N/A 45% 3 Passwall Erth 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Unknown command. You aren't carrying any items that you can evoke. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 chain mail of willpower (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray misses Terence. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence hits you with a +1 hand axe of flaming. Terence burns you. Terence hits you with a +1 hand axe of flaming. Terence burns you. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence completely misses you. You closely miss Terence. Terence is severely wounded. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 chain mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +1 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Terence says, "Finally, peace and quiet." ..# ... #####.# #...#.# #.#.#.# ##+###### #..<#.####........ #.###.#.@@........ #.......##........ #####.#####+####.. #.# #.# #.# #.# #†# #.# You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins 10 frilled lizards (D:1) 2 goblins (D:1) 6 jackals (D:1) A kobold (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 921 | D:2 | Encountered Terence 927 | D:2 | Learned a level 2 spell: Searing Ray 941 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, minmay_lizard_king D:2: layout_basic, minmay_tromino_v4_b, uniq_terence Action || total ---------------------------++------- Attack: Normal || 44 Melee: Club || 36 Unarmed || 5 Rapier || 3 Tailslap || 1 Cast: Magic Dart || 36 Searing Ray || 1 Stab: Sleeping || 1 Armour: None || 48 Dodge: Dodged || 29