Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6303572203674671276 63 AdmiralAndromeda the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Feb 18, 2026. Slain by an ice beast (13 damage) ... on level 6 of the Dungeon. The game lasted 00:03:43 (2325 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 2325, Time: 00:03:44 Health: -4/26 AC: 0 Str: 9 XL: 3 Next: 87% Magic: 2/11 EV: 17 Int: 26 God: Gold: 19 SH: 0 Dex: 9 Spells: 4/7 levels left rFire x . . (150%) c - melded +0 short sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... a - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn e - inkwell talisman MPRegen 0.12/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +5), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 6 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword (melded) Magical Staves d - a staff of alchemy Jewellery a - a +6 ring of intelligence (worn) Talismans e - an inkwell talisman (worn) Scrolls c - 3 scrolls of amnesia {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of fog {unknown} l - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of ambrosia {unknown} k - a potion of curing {unknown} n - a potion of attraction {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 5.0(5.5) Conjurations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 8% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Summon Ice Beast Ice/Summ 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Brom's Barrelling Bould Conj/Erth 19% 2d5 28% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Rending Blade Conj/Frge 19% 2d7 28% 4 Anguish Hex/Necr 3% N/A 61% 4 Alistair's Intoxication Alch 4% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History Found a stone staircase leading down. Found 19 gold pieces. You encounter an ice beast. Found a stone staircase leading up. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast closely misses you. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast misses you. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... #..<. ###.#.# .....## .....# #. #....# ##.# #....# ##...####....####### >......$Y;......... .<.......#.###### #.#.######.# #.#.######.# #..........# ###.######## #.# #.#### #....# You could see an ice beast. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 5 endoplasms 6 hobgoblins 4 jackals (D:1) A quokka (D:2) 2 ball pythons (D:2) A bat (D:1) 2 frilled lizards (D:2) 8 goblins 5 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 340 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1159 | D:1 | Learned a level 2 spell: Searing Ray 1279 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1797 | D:2 | Found a sacrificial altar of Ru. 2124 | D:2 | Reached skill level 5 in Conjurations 2301 | D:3 | You fall into a shaft and drop 3 floors! 2317 | D:6 | Encountered an ice beast 2325 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_rooms, minmay_hedge_maze D:2: layout_basic, basic_altar D:3: layout_loops_cross, nicolae_overflow_hidden_temple, amcnicky_mini_pool_small, uniq_sigmund D:6: layout_loops_ring, temple_hall, gup_sewer_entry_bowl, uniq_crazy_yiuf_cottage, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Dagger || 5 Unarmed || 3 Short sword || 9 Cast: Magic Dart || 82 Searing Ray || 2 Armour: None || 14 Dodge: Dodged || 17 Form: Scroll || 1