Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7578993676461330025 32 AdmiralAndromeda the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Feb 18, 2026. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (1079 turns). AdmiralAndromeda the Conjurer (Draconian Conjurer) Turns: 1079, Time: 00:01:56 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 10% Magic: 3/6 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . (100%) e - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) d - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... c - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 whip e - a +0 short sword (weapon) Armour d - a +0 pair of gloves (worn) Jewellery c - a +6 ring of dexterity (worn) Talismans a - a rimehorn talisman Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of haste {unknown} k - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Fireball Conj/Fire 6% 3d5 83% 5 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 18, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Magic courses through your body. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... #......# # +......#.# ### #......#.# #.+ #......#.# #.# #......#.# #.# #......#.# ####.# #....†.#.# # #######....# #......#.#####.# #..........' #......'.).j@..# #.#######.## #......#.####### #.#.....#.## ########.# #.#......... #.# #.#...#####. #.# #.#...#<..#. #.### #.#.....#.#. #...# #.#.#####.#. ###.# #.#.#.....#. ##'###.# #.#..>#...#. You could see a gnoll. Vanquished Creatures A gnoll (D:1) 4 endoplasms (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 367 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1073 | D:1 | Reached XP level 3. HP: 6/26 MP: 0/6 1079 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, hellmonk_ecumenical_altar_defaced_shrine Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 12 Tailslap || 1 Short sword || 7 Whip || 4 Cast: Magic Dart || 52 Drink: Magic || 1 Armour: None || 16 Dodge: Dodged || 17