AdmiralAndromeda Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -1, D:1) a ball python corpse (skeletalised by now) (2, 0, D:1) a +0 plate armour (6, 27, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 8, D:1) a quokka corpse (skeletalised by now) (10, 10, D:1) a +0 war axe (19, 8, D:1) a rat skeleton (29, 6, D:1) a bat corpse (skeletalised by now) (33, 16, D:1) a frilled lizard corpse (skeletalised by now) (33, 17, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (34, 49, D:1) a quokka corpse (skeletalised by now) (42, 4, D:1) a bat corpse (skeletalised by now) (46, 39, D:1) a rat skeleton a bat skeleton (48, 39, D:1) a +0 club a bat skeleton (52, 39, D:1) a +0 dagger Level 2 of the Dungeon (6, -23, D:2) a ball python corpse (skeletalised by now) (6, -16, D:2) a +0 mace (35, 16, D:2) a +2 chain mail of cold resistance (37, 9, D:2) a +0 club (55, 5, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (8, 8, D:3) a +0 whip a kobold corpse (skeletalised by now) (15, 24, D:3) a +0 ring mail (16, -11, D:3) a +0 dagger a +1 robe of positive energy an orc corpse (skeletalised by now) (17, 36, D:3) a +0 leather armour (18, 8, D:3) a +0 robe (23, -8, D:3) a +0 dagger an orc skeleton (24, -8, D:3) a +0 robe a +0 dagger (25, -8, D:3) a +0 war axe (26, -8, D:3) a +0 robe (27, 35, D:3) a +0 dagger (28, -5, D:3) a +0 robe a +0 scythe the human skeleton of Sigmund (28, -2, D:3) a +0 plate armour (28, 9, D:3) a jackal skeleton (29, 35, D:3) a +0 spear a gnoll corpse (skeletalised by now) (30, 6, D:3) a jackal skeleton (30, 35, D:3) a +0 club a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (31, -23, D:3) a +0 short sword (31, 35, D:3) a +0 club (40, -1, D:3) a +0 leather armour (51, -6, D:3) a frilled lizard skeleton (52, 6, D:3) a +0 dagger a kobold skeleton (54, -9, D:3) a parchment of Ensorcelled Hibernation (54, -8, D:3) a potion of attraction (54, -7, D:3) 2 scrolls of poison (55, -9, D:3) a parchment of Summon Ice Beast (55, -8, D:3) a +0 long sword (55, -7, D:3) 10 gold pieces (55, 3, D:3) a +0 leather armour (56, -9, D:3) a manual of Armour (56, -8, D:3) a scroll of torment (56, -7, D:3) 11 gold pieces (59, -6, D:3) a +0 club Level 4 of the Dungeon (2, 13, D:4) a +0 dagger a +0 robe an orc corpse (4, -23, D:4) a +0 hand axe (8, -13, D:4) a +0 club (8, -12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (8, 11, D:4) a +0 spear (8, 12, D:4) a +0 club a gnoll corpse (8, 16, D:4) a +0 club a +0 leather armour an orc corpse (9, -12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (10, -12, D:4) a +0 flail (12, -14, D:4) a +0 club (12, 8, D:4) a +0 whip a +0 robe (14, -10, D:4) an iguana corpse (skeletalised by now) (15, 19, D:4) a +0 leather armour a +0 mace a +0 robe a +0 dagger a +0 leather armour a +0 short sword an orc skeleton (16, -13, D:4) the +1 ring mail "Kuiq" {Harm Rampage rElec rN+} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (16, 19, D:4) a +0 dagger an orc corpse (skeletalised by now)