Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12692678072259888586 679 AdmiralAndromeda the Destroyer (level 7, 40/50 HPs) Began as a Green Draconian Conjurer on Feb 15, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:07:28 (5243 turns). AdmiralAndromeda the Destroyer (DrCj) Turns: 5243, Time: 00:07:28 Health: 40/50 AC: 10 Str: 13 XL: 7 Next: 34% Magic: 1/13 EV: 11 Int: 26 God: Gold: 387 SH: 0 Dex: 10 Spells: 11/14 levels left rFire . . . (100%) g - +3 spear (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) d - melded +0 cloak rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... a - +6 ring of intelligence Stlth ++ c - +4 ring of protection HPRegen 0.28/turn i - quill talisman of Boocs {Str+4} MPRegen 0.13/turn %: no passive effects @: quill-form A: quills, noxious breath, AC +6, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath (5%) You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 387 gold pieces. Inventory: Hand Weapons g - a +3 vampiric spear (weapon) Armour d - a +0 cloak (melded) e - a +0 buckler Magical Staves h - a staff of necromancy Jewellery a - a +6 ring of intelligence (worn) b - a ring of willpower c - a +4 ring of protection (worn) f - a ring of willpower Talismans i - the quill talisman of Boocs (worn) {Str+4} (You found it on level 4 of the Dungeon) [quill talisman] Str+4: It affects your strength (+4). Wands e - a wand of charming (12) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of blinking {unknown} m - a scroll of noise {unknown} u - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of curing {unknown} j - 3 potions of heal wounds {unknown} k - 2 potions of enlightenment {unknown} l - a potion of berserk rage {unknown} n - 3 potions of lignification {unknown} o - 2 potions of moonshine {unknown} p - a potion of resistance {unknown} q - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 8.2 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 94% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Grave Claw Necr 10% 2d7 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Fulminant Prism Conj/Alch 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Vampiric Draining Necr 5% 2d6 26% 3 Animate Dead Necr 5% N/A 63% 4 Eringya's Surprising Cr Summ 5% N/A 63% 4 Forge Lightning Spire Air/Frge 5% 3d4 63% 4 Sticky Flame Fire/Alch 5% 2d4 63% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Okawaru Trog Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the black bear! The black bear is severely wounded. You finish channelling your searing ray. The quokka completely misses you. The black bear bites you. The black bear barely misses you. x2 The quokka bites you but does no damage. The black bear bites you. The black bear claws you but does no damage. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The quokka misses you. The black bear goes berserk! The quokka bites you but does no damage. The searing ray hits the black bear! You kill the black bear! The quokka barely misses you. Training target 8.0 for Conjurations reached! Your Conjurations skill increases to level 8! You need to enable at least one skill for training. You barely miss the quokka. Your tail-slap misses the quokka. You stop channelling your searing ray. The quokka barely misses you. You hit the quokka. You feel better. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka. You feel better. The quokka is moderately wounded. The quokka bites you but does no damage. x2 You barely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You puncture the quokka! You kill the quokka! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...# ####.####. ###.###### #...$$...# #....# #. .........# ##..$..$..# ###### #. ###.####....#..$..$).# ######## ###.# ###..#...$$...# #....# ....####... .....$# #....# .......#.##### ....# #....# .....#.......# #†'# #....### ............# ##@.# #......# ...........####..#########.##...# ###.....##....................... #.....##..#######....####...... #.....##..#....##....# #...... ###.......#.##.##....# #...... ####.#.......##....# ####### #.#####.####....# #.......# ###### There were no monsters in sight! Vanquished Creatures 2 black bears (D:5) A sky beast (D:4) A phantom (D:5) A hound (D:5) A jelly (D:4) A sleepcap (D:5) 2 iguanas 7 adders 6 gnolls (D:2) 2 dart slugs 3 ribbon worms 6 hobgoblins 6 jackals 11 orcs 3 quokkas 3 ball pythons 5 bats 6 endoplasms 3 frilled lizards 5 goblins 5 kobolds 6 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AdmiralAndromeda the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1357 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1472 | D:2 | Learned a level 2 spell: Searing Ray 1594 | D:2 | Reached skill level 5 in Conjurations 1601 | D:2 | Reached XP level 4. HP: 29/33 MP: 1/8 1844 | D:2 | Found a faded altar of an unknown god. 2787 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 3143 | D:3 | Found a shimmering altar of Xom. 3153 | D:3 | Found an iron altar of Okawaru. 3154 | D:3 | Found a glowing silver altar of Zin. 3488 | D:4 | Reached skill level 6 in Conjurations 3663 | D:4 | Encountered a sky beast 3668 | D:4 | Killed a sky beast 3669 | D:4 | Reached XP level 6. HP: 45/45 MP: 4/11 4263 | D:4 | Found a statue of an orb of entropy. 4264 | D:4 | Found a statue of an orb of entropy. 4271 | D:4 | Found a staircase to the Ecumenical Temple. 4404 | D:4 | Identified the quill talisman of Boocs {Str+4} 4448 | D:4 | Found a bloodstained altar of Trog. 4459 | D:5 | Entered Level 5 of the Dungeon 4479 | D:5 | Found a basalt altar of Yredelemnul. 4838 | D:5 | Reached skill level 7 in Conjurations 4966 | D:5 | Your scales start taking on a mossy green colour. 4966 | D:5 | Reached XP level 7. HP: 45/50 MP: 2/13 4966 | D:5 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 5238 | D:5 | Reached skill level 8 in Conjurations 5243 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, dk_noncrumbling_3, kennysheep_doodads D:2: layout_basic, shapermc_ecumenical_altar_notcrosses D:3: layout_basic, nicolae_overflow_sandstone_temple D:4: layout_loops_ring, trog_book, minmay_temple_entry_nine_rooms, minivault_14 D:5: minmay_polygon_palace, layout_basic, mainiacjoe_overflow_concentric_impassable, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 | 8.2 Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 40 | 19 | 5 || 64 Melee: Mace | 40 | 2 | || 42 Tailslap | 6 | 1 | || 7 Spear | | 17 | 5 || 22 Cast: Magic Dart | 49 | 86 | 6 || 141 Searing Ray | 1 | 11 | 2 || 14 Armour: None | 27 | 25 | 14 || 66 Dodge: Dodged | 27 | 10 | 9 || 46 Form: Quill | | 1 | || 1